1) Triple Jump: Jump, Jump, Jump
Just like the Leap Stone, only better.
2) Leap Stone Stomp: Jump, Jump, Jump, D + Jump
Just like the Leap Stone, only better. Is there an echo in here?
3) Super Jump: D, U + Jump (Can be repeated in mid-air) * LEARN THIS *
A la Richter; Maria causes damage to any enemy she plows through with
this move. (2 MP)
4) Dash: F, F
Again, just like Richter.
5) Slide: D + Jump.
Nothing to say here...
6) Dash Kick: F, F + Kick
Pretty self-explanatory. Press Kick quickly for Maria to flip off
anything she hits, or hold Kick to kick through whatever is in her
path.
7) Fireball: Fire
Launches a fireball. The fireball can be charged to up to four levels
(kind of like Mega Man) by holding the Fire button down. Can be done
in mid-air. (2 MP/3 MP/8 MP/18 MP)
8) Guardian Knuckle: D, DF, F + Fire
Maria does a dashing punch with an electric fist. (12 MP)
9) Flameburst: U, D, DF, F + Fire
Maria unleashes a powerful flameburst. (30 MP)
10) Turtle Healing: D, DB, B, UB, U, UF, F, DF, D + Fire
Maria will recover some life. (23 MP)
11) Owl Summon: Charge U, UF, F, DF, D + Fire
Maria will summon an Owl companion, which acts sort of like Alucard's
Bat familiar. (18 MP)
12) Dragon Summon: F, B, DB, D, DF, F, B + Fire
Summons a Dragon (looks like it came right out of Salamander
that
you will be in direct control of until the spell expires. (35 MP)
13) Invincibility: U, UF, F, DF, D, DB, B, UB, Charge U, D + Fire
Maria will be fully invincible for about 40 seconds or so. In addition,
some of her physical attacks will increase in power and become Holy
elemental. (43 MP)