Автор Тема: Новости  (Прочитано 146580 раз)

0 Пользователей и 1 Гость просматривают эту тему.

Оффлайн Yaranga

  • Администратор
  • Сообщений: 13537
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #510 : 01 Январь 2019, 13:10:35 »
MetalliC, спасибо, добавлено! С новым годом!

Оффлайн evgs

  • Пользователь
  • Сообщений: 1038
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #511 : 03 Январь 2019, 14:32:01 »
Спустя 9 лет с момента последнего stable-релиза обновился Nintendulator
https://www.qmtpro.com/~nes/nintendulator/

Stable-версия 0.980:

Unicode Binaries
ANSI Binaries
Sources
Mapper Sources

WIP-версия получила номер 0.985, и теперь доступна в i386 и AMD64 исполнениях:

0.985-wip-x86-bin
0.985-wip-x64-bin

Цитата
0.980
- Overall:
   Adjusted code to use C++ memory allocation routines where possible.
   Added support for 64-bit builds.
   Various code cleanup and bugfixes.
- APU:
   Added separate logic for power-on and soft-reset events.
   Updated various counters to more closely match actual hardware
      behavior.
   Upgraded audio playback code to use DirectSound 8.0.
- CPU:
   Improved DMA emulation logic to properly handle both Sprite and PCM
      operations happening concurrently.
   Removed all inline assembly for 64-bit support.
   Fixed interrupt timing for branch instructions without page crosses.
   Added a configuration setting to suppress Debug statements for
      invalid opcodes.
   Added support for undefined opcodes AAC, ASR, ARR, ATX, and AXS.
- Controllers:
   Renamed "Alternate Keyboard" to "Subor Keyboard".
   Updated Family Basic and Subor Keyboards to support movie recording
      and playback.
   Updated controllers to use Save/Load routines instead of exposing
      their internal state as packed byte arrays.
   Updated Arkanoid paddles to support axis configuration and adjusted
      range of valid positions.
   Added support for SNES Mouse.
   Fixed support for configuring POV triggers as axes versus buttons.
- Debugger:
   Updated CPU debugger and trace log output to include total elapsed
      CPU cycles since reset.
   Improved breakpoint support to properly handle intermediate reads.
   Improved PPU debugger to only redraw pattern tables and sprites when
      their corresponding palettes actually changed.
- Graphics:
   Added separate default palettes for each region.
   Improved fullscreen code to attempt to select a resolution which
      matches your monitor's aspect ratio.
   Fix a bug with Zapper emulation while in fullscreen mode.
   Added an alternative Playchoice-10 palette.
   Added a configuration setting for Playchoice-10 palettes to control
      whether or not extra gray colors should be added at 1D/2D/3D.
   Fixed color emphasis to swap the Red/Green bits on PAL and Dendy.
   Updated NTSC palette generation.
   Added an option to horizontally stretch the window to produce the
      correct aspect ratio.
- iNES Header Editor:
   Moved header editor into its own source file.
   Added support for editing NES 2.0 format fields.
- Mapper Interface:
   Updated Mapper Interface version from 3.7 to 3.9.
   Reordered several enumerated types to be more consistent.
   Added support for debug-safe read handlers which do not trigger side
      effects.
   Improved handling of multiple DLLs supporting the same mapper.
- Main Program:
   Updated Winamp plugin to support Unicode.
   Added support for Hybrid (Dendy) timing - PAL's 50Hz framerate, but
      NTSC's CPU/PPU clock ratio and VBLANK length.

   Reorganized code for saving and loading configuration settings to be
      localized according to function.
   Increased maximum supported PRG RAM from 64KB to 1024KB.
   Increased maximum supported CHR RAM from 32KB to 256KB.
   Changed FDS disk writing to use a new file format which permits
      tracking version numbers.
   Added full NES 2.0 format support.
   Reworked Savestate/Reset commands to avoid stopping and restarting
      sound playback (and causing pops).
   Fixed debugger breakpoints to properly unacquire input devices.
   Fixed crash when exiting the program while in fullscreen mode.
   Added a "Browse Save Files" option to the File menu.
- PPU:
   Removed some unneeded optimizations that didn't work with 64-bit and
      weren't beneficial with 32-bit anymore.
   Fixed pre-render scanline to reset vertical scroll bits for every
      cycle in 280-304 instead of just the last one.
   Removed old "non-accurate" sprite evaluation logic.
   Fixed emulation of $2007 accesses during rendering and how they
      affect the VRAM address.
   Added support for Vs. Unisystem PPUs returning special values from
      the lower bits of $2002.
- Savestates:
   Updated savestate logic to better handle version differences.
- Mappers:
   Added support for NES 2.0 custom SRAM sizes
   Added support for various iNES mappers using CHR RAM when no ROM is
      present.
   Updated MMC2 emulation for switching the lower CHR ROM bank.
   Updated IRQ counters for MMC3, MMC5, MMC6, VRC4, VRC6, VRC7, and
      Tengen RAMBO-1.
   Updated MMC5 sound length counter timing and added support for
      read-triggered PCM.
   Updated iNES mappers 1 and 4 to support NES 2.0 PRG RAM sizes.
   Updated iNES mapper 16 to support EEPROM saves, and added mapper 159
      as a variant.
   Added iNES mapper 210 as a variant of mapper 19.
   Fixed iNES mappers 21, 22, 23, and 25 to properly reflect their
      actual functionality.
   Improved compatibility for iNES mapper 185.
   Added support for NES-AN1ROM, HVC-FKROM, NES-PEEOROM, NES-SC1ROM,
      NES-SHROM, NES-SH1ROM, NES-SIROM, NES-SJROM, NES-SL2ROM,
      NES-SL3ROM, NES-SLRROM, NES-SMROM, NES-TBROM, NES-TEROM,
      NES-TKSROM, NES-TL2ROM, NES-TLSROM,  NES-TNROM, NES-TQROM,
      and NES-TVROM boards.
   Added support for iNES mappers 28, 31, 36, 48, 57, 72, 77, 82, 92,
      101, 107, 152, 154, 155, 159, 165, 191, 192, 193, 194, 200, 201,
      203, 205, 206, 207, 240, 242, and 245.
   Merged iNES mapper 151 (Extended Vs. Unisystem) into 75 (VRC1).
   Fixed NSF player to properly silence internal channels when changing
      tracks.
« Последнее редактирование: 03 Январь 2019, 14:39:47 от evgs »

Оффлайн MetalliC

  • Технический консультант
  • Сообщений: 9372
  • Пол: Мужской
  • Demul team / MAME developer
    • Просмотр профиля
Новости
« Ответ #512 : 04 Январь 2019, 23:04:27 »
BlastEm 0.6.1 с кучкой багфиксов

https://www.retrodev.com/blastem/changes.html#v0.6.1

Цитата
Bugfixes
•Fixed build script so controller images are actually included so UI doesn't crash
•Disabled most bindings when UI active (fixes crashes/wonkiness when pressing certain keys)
•Fixed Windows implementation of get_config_dir() so config file ends up in %localappdata%\blastem like it should
•Fixed the location of sticky_path on all platforms
•Added virtual root directory used by ROM UI to new Nuklear UI

добавлено! С новым годом!
и тебя с праздничками!   :)
« Последнее редактирование: 04 Январь 2019, 23:15:42 от MetalliC »

Оффлайн Yaranga

  • Администратор
  • Сообщений: 13537
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #513 : 04 Январь 2019, 23:27:12 »
MetalliC, ещё раз спасибо, новость добавлена.

Добавлено позже:
evgs, спасибо, добавлено.

Оффлайн evgs

  • Пользователь
  • Сообщений: 1038
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #514 : 14 Январь 2019, 12:29:29 »

Оффлайн Петер Доннерветтер

  • Модератор
  • Сообщений: 3565
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #515 : 14 Январь 2019, 13:04:03 »
evgs, спасибо!
Добавил новость на главную страницу.

Оффлайн Rikki-tikki-tavi

  • Пользователь
  • Сообщений: 1405
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #516 : 11 Февраль 2019, 21:51:16 »
Arrogant обновил перевод Mitsume ga Tooru до версии 1.05. Судя по обсуждению, набор улучшений и исправлений внушительный.

Оффлайн MetalliC

  • Технический консультант
  • Сообщений: 9372
  • Пол: Мужской
  • Demul team / MAME developer
    • Просмотр профиля
Новости
« Ответ #517 : 28 Март 2019, 21:37:52 »
BlastEm 0.6.2

https://www.retrodev.com/blastem/changes.html#v0.6.2

Цитата
New Features
•Zipped and gzipped SMD ROMs are now supported
•Gain control for overall volume and FM/PSG invidually

Accuracy/Completeness Improvements
•Fixed timing of a few instructions in Z80 core
•Added optional emulation of YM2612 imperfections (aka "ladder effect")
•Fixed some unintentional extra precision in some FM LFO calculations
•Added a 1 sample delay in some FM operator results when used as modulators to match hardware

Bugfixes
•Fixed regression in NBA JAM TE and possibly other 32MBit Acclaim mapper titles
•Added code to handle controllers that have their d-pads mapped as buttons or axes
•Removed some problematic SDL2 game controller mappings
•Fixed crash that occurred when releasing mouse too clickly when loading a ROM
•Fixed SMD ROM support
•Fixed handling of audio contexts with more or less than 2 channels
•Fixed off-by-one error in IO device selection UI
•Fixed regression in GDB remote debugging support on Linux and OS X

Other Changes
•MegaWiFi hardware can now be enabled by a header string (still gated by config)
•Tweaked the style of checkboxes in the Nuklear UI to hopefully make the on/off state more clear

Оффлайн MetalliC

  • Технический консультант
  • Сообщений: 9372
  • Пол: Мужской
  • Demul team / MAME developer
    • Просмотр профиля
Новости
« Ответ #518 : 09 Апрель 2019, 20:41:10 »
WinUAE 4.2.0 (08.04.2019)
Цитата
New features:
•uaegfx and Picasso IV Overlay/PIP support.
•All GUI listviews support column order and column width customization.
•Custom ROM selection (4 slots) added.
•Direct3D 9/11 shader embedded config entry support.
•68030 MMU instruction disassembler support and other disassembler fixes.
•68030 MMU emulation will now also create short type bus error stack frames when possible, matching real 68030 behavior.
•Windowed mode keeps aspect ratio if CTRL is pressed while resizing.
•Added debugger invalid access logger (memwatch l).
•Reject Alt+<some key> Windows system menu key shortcuts. Invalid short cut combinations can generate annoying Windows alert sounds.
•KS ROM selection supports loading and relocation of hunk and m68k elf executables.

Bug fixes:
•Direct3D 11  shader support fixes.
•CDTV CD drive read/play startup delays adjusted. Fixes Town without no name speech audio track stopping too early.
•Accelerator board CPU fallback (to mainboard CPU mode) works again.
•Many video port adapters (which includes grayscale mode and genlock) didn’t support all doubling modes.
•Minor custom chipset fixes (Small graphics corruption in certain special situations)
•Moving mouse outside and back to WinUAE window in Magic mouse activated WinUAE window even if some other window was already active.
•AVI recording with non-standard refresh rate was reset to default if GUI was entered and exited during recording.
•uae-configuration returned return code 10 even when matching config entry was found.
•“Add PC drives at startup” enabled and same drive’s root directory also mounted manually: drive was mounted twice. (Introduced in 4.1.0)
•Genlock transparency didn’t always activate even when genlock emulation was enabled.

New emulated hardware:
•Pacific Peripherals Overdrive
•IVS Trumpcard
•IVS Trumpcard 500AT
•ICD Trifecta
•BSC Tandem
•ACT Prelude and Prelude 1200
•Harms Professional 3000
http://www.winuae.net/2019/04/09/winuae-4-2-0/

Оффлайн Yaranga

  • Администратор
  • Сообщений: 13537
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #519 : 10 Апрель 2019, 10:11:15 »
MetalliC, спасибо, добавил новость.

Оффлайн Nois

  • Пользователь
  • Сообщений: 314
    • Просмотр профиля
Re: Новости
« Ответ #520 : 19 Июнь 2019, 17:45:34 »

Оффлайн Nois

  • Пользователь
  • Сообщений: 314
    • Просмотр профиля
Новости
« Ответ #521 : 22 Январь 2020, 06:51:37 »

Оффлайн MrThree

  • Пользователь
  • Сообщений: 296
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #522 : 08 Февраль 2020, 13:14:34 »
Перевод на русский язык игры Brave Prove (PS1)   http://meduza-team.ucoz.net/news/perevod_na_russkij_jazyk_igry_brave_prove_ps1/2020-02-02-26

Cemu 1.17.1
« Последнее редактирование: 08 Февраль 2020, 20:23:28 от MrThree »

Оффлайн Drapon

  • Пользователь
  • Сообщений: 6234
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #523 : 08 Февраль 2020, 13:18:10 »
MrThree, есть в теме русификация игр эта новость

Оффлайн Zykon

  • Emu-Land Team
  • Сообщений: 1191
  • Пол: Мужской
    • Steam
    • Youtube
    • Просмотр профиля
Новости
« Ответ #524 : 09 Февраль 2020, 00:35:48 »
Cemu 1.17.1
Знаю, но вопрос в другом есть ли смысл заливать эмуль сюда, учитывая что у него теперь есть функция обновления, либо просто публиковать новость по обнове и ссылку на источник

Оффлайн Drapon

  • Пользователь
  • Сообщений: 6234
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #525 : 09 Февраль 2020, 11:33:22 »
а почему на сайте деадалус для псп такой старой версии когда есть DaedalusX64 v1.1.8  https://github.com/DaedalusX64/daedalus/releases

Оффлайн Zykon

  • Emu-Land Team
  • Сообщений: 1191
  • Пол: Мужской
    • Steam
    • Youtube
    • Просмотр профиля
Новости
« Ответ #526 : 08 Апрель 2020, 22:30:41 »
сервер кайлера решил воскреснуть https://kaillerareborn.github.io/

Оффлайн MrThree

  • Пользователь
  • Сообщений: 296
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #527 : 21 Апрель 2020, 21:40:31 »
Раньше ведь были новости на сайте о переводе игр, вот например в апреле вышел перевод Castlevania: Portrait of Ruin для Nintendo DS а ранее Spider-Man: Shattered Dimensions , Dark Void: Zero для Nintendo DSi а теперь нужно кучу сайтов пересматривать чтоб что-то найти(

Оффлайн MetalliC

  • Технический консультант
  • Сообщений: 9372
  • Пол: Мужской
  • Demul team / MAME developer
    • Просмотр профиля
Новости
« Ответ #528 : 06 Май 2020, 20:29:01 »
может стоит уделить немного внимания отечественному эмулятору Gamecube - Dolwin ? который довольно активно развивается в последнее время.

https://github.com/ogamespec/dolwin/releases

Оффлайн -v-

  • Ушел с форума
  • Сообщений: 6922
  • Пол: Мужской
  • The Third
    • Twitter
    • Steam
    • Просмотр профиля
Новости
« Ответ #529 : 08 Май 2020, 09:14:29 »

Оффлайн Photon9

  • Пользователь
  • Сообщений: 10350
  • Пол: Мужской
  • йОжик сОник
    • Просмотр профиля
Новости
« Ответ #530 : 10 Май 2020, 15:35:02 »
Портанули Daedalus и не смотря на то что он только версии 0.2, результаты показывает неплохие, Марио 64 тянет отлично, Марио карт потрескивает звук, но вполне играбельно, зельды тоже норм идут, но в русских версиях текст коверкается.

https://vitadb.rinnegatamante.it/#/info/549

Оффлайн Vivi the Black Mage

  • Emu-Land Team
  • Сообщений: 6585
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #531 : 15 Июнь 2020, 10:58:09 »
mgba 0.8.2
Emulation fixes:

ARM: Fix timing on Thumb shift instructions
GB: Fix GBC game registers after skipping BIOS
GB MBC: Support 4MB MBC30 ROMs (fixes #1713)
GB Video: Fix BGPS value after skipping BIOS (fixes #1717)
GBA: Add missing RTC overrides for Legendz games
GBA BIOS: Reset renderer when RegisterRamReset called (fixes #1756)
GBA SIO: Fix Multiplayer busy bit
GBA SIO: Fix double-unloading active driver
GBA Timers: Fix deserializing count-up timers
GBA Video: Fix mosaic objects drawing past the end (fixes #1702)
GBA Video: Fix disabling OBJWIN in GL renderer (fixes #1759)
GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes #1701)
GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes #1712)
GBA Video: Simplify sprite cycle counting (fixes #1279)
GBA Video: Fix sprite/backdrop blending regression
Other fixes:

3DS: Fix framelimiter on newer citro3d (fixes #1771)
ARM: Fix disassembling of several S-type instructions (fixes #1778)
ARM Debugger: Clear low bit on breakpoint addresses (fixes #1764)
CMake: Always use devkitPro toolchain when applicable (fixes #1755)
Core: Fix ELF loading regression (fixes #1669)
Core: Fix crash modifying hash table entry (fixes #1673)
GB Video: Fix some cases where SGB border doesn’t draw to multi-buffers
GBA: Reject incorrectly sized BIOSes
GBA: Break infinite loop for 0-frame mVLs (fixes #1723)
Qt: Fix OpenGL 2.1 support (fixes #1678)
Qt: Fix unmapping zipped ROM (fixes #1777)
Misc:

3DS: Clean up legacy initialization (fixes #1768)
GBA Serialize: Only flunk BIOS check if official BIOS was expected
Qt: Disable Replace ROM option when no game loaded
Qt: Defer texture updates until frame is drawn (fixes #1590)
Qt: Set icon for Discord Rich Presence
Qt: Show a warning when save file can’t be opened

Оффлайн evgs

  • Пользователь
  • Сообщений: 1038
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #532 : 03 Сентябрь 2020, 19:01:22 »
Старик RockNES 5.60b:
What's new for version 5.60b (09/02/2020)
----------------------------------------
-This version removes all external DLL dependencies.
[general]
- Partial code rewrites, some optimizations and tweaks.
- Savestate version is now 7 (old saves are not compatible).
- Data at CPU $6000-$7FFF is now saved into savestates (SRAM/WRAM).
- Fixed a few problems parsing the config file.
- Fixed path for FDS BIOS loading (same of RockNES.exe folder).
- Fixed a deadlock bug on application window close (X at corner).

[cpu]
- Fixed CPU opcode $20 (JSR).
- Fixed CPU branch timings.
- Fixed a bug in the DMA operations of sprites and DMC sound channel.
- Fixed a potential crash in the CPU schedule system.
- Revision in the CPU opcodes.

[ppu]
- Fixed sprite RAM data saving in savestates.
- Fixed sprite refresh (R.C. Pro AM II works).
- Added a check for expected CHR ROM/RAM in each mapper.
- Revision in the PPU frame timing and CPU opcodes.

[graphics]
- New NTSC palette.
- Fixed a bug saving palettes (incorrect warning).
- Fixed bitmap clearing in triple buffering mode.
- Fixed switching to VS palettes.
- Fixed loading an external palette file.
- Fixed wallpaper loading path (should look at the binary folder too).
- Scanlines effect code rewritten from scratch.
- Reworked most of the color styles palette calculations.

[inputs]
- Added missing joystick turbo settings on config file parsing.
- Fixed incorrect assignment for BACKSPACE key.
- Fixed support for joysticks, now D-pad works again!

[sound]
- Fixed APU noise channel reset (fixes Ghostbusters) and sweeps.
- Fixed a bug in the APU mono/stereo switching.
- Fixed sound startup and configuration.
- Fixed DMC channel initial state.
- Reworked the audio rendering a bit.
- Changed the sound sample rate from 48000 back to 44100Hz, works on low-end PCs.
- Reduced drastically the sound cache for minimal latency.

[nsf driver]
- Fixed a bug in the NSF savestate block.
- Fixed NSF track selector, works for player 1 only.
- If a NSF file has no game title, it's now replaced by its filename.

[mapper]
- Added proper support for Acclaim's MC-ACC IRQs.
- Added savestate data for mappers 46 & 187.
- Revision in the MMC3/Acclaim PPU IRQ codes.

Оффлайн Dumbass

  • Пользователь
  • Сообщений: 136
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #533 : 02 Декабрь 2020, 05:31:46 »
1st December 2020
PCem v17 released. Changes from v16 :
New machines added - Amstrad PC5086, Compaq Deskpro, Samsung SPC-6033P, Samsung SPC-6000A, Intel VS440FX, Gigabyte GA-686BX
New graphics cards added - 3DFX Voodoo Banshee, 3DFX Voodoo 3 2000, 3DFX Voodoo 3 3000, Creative 3D Blaster Banshee, Kasan Hangulmadang-16, Trident TVGA9000B
New CPUs - Pentium Pro, Pentium II, Celeron, Cyrix III
VHD disc image support
Numerous bug fixes
A few other bits and pieces
Thanks to davide78, davefiddes, Greatpsycho, leilei, sards3, shermanp, tigerforce and twilen for contributions towards this release.

Оффлайн Vivi the Black Mage

  • Emu-Land Team
  • Сообщений: 6585
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #534 : 29 Март 2021, 08:05:55 »
mGBA 0.9.0
Features
e-Reader card scanning
New tool for converting between different save game formats
WebP and APNG recording
Separate overrides for GBC games that can also run on SGB or regular GB
Game Boy Player features can be enabled by default for all compatible games
Frame and I/O viewer support for Game Boy
Bug report tool for gathering information helpful for reporting bugs
Mute option in homebrew ports
Status indicators for fast-forward and mute in homebrew ports
VBA bug compatibility mode for ROM hacks that don’t work on real hardware
Read-only support for MBC6 flash memory
New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
Stack tracing tools in ARM debugger (by ahigerd)
Command scripts for CLI debugger (by ahigerd)
Scheduled event dumping in CLI debugger
ARM disassembler now resolves addresses to symbol names
Add Game Boy Player feature support to ports
Individual window types can now be toggled in debugging views
Support for the Wii U GamePad when running as an injected VC title
Emulation fixes
ARM: Fix ALU reading PC after shifting
ARM: Fix STR storing PC after address calculation
ARM: Fix Addressing mode 1 shifter on rs == pc (fixes #1926)
ARM: Fix long multiply-and-accumulate register write order (fixes #1956)
ARM: Fix long and accumulate multiply timing
GB: Partially fix timing for skipped BIOS
GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
GB: Fix marking BIOS as unmapped when skipping BIOS (fixes #2061)
GB Audio: Fix serializing sweep time
GB Audio: Fix some channel 4 timing edge cases
GB MBC: Fix MBC1 mode changing behavior
GB MBC: Fix some MBC3 bit masking
GB Video: Fix state after skipping BIOS (fixes #1715 and #1716)
GBA: Fix timing advancing too quickly in rare cases
GBA: Clear GBP connection on reset
GBA Audio: Revamp FIFO emulation (fixes #356, #875, #1847)
GBA BIOS: Implement dummy sound driver calls
GBA BIOS: Improve HLE BIOS timing
GBA BIOS: Fix reloading video registers after reset (fixes #1808)
GBA BIOS: Make HLE BIOS calls interruptable (fixes #1711 and #1823)
GBA BIOS: Fix invalid decompression bounds checking
GBA DMA: Linger last DMA on bus (fixes #301 and #1320)
GBA DMA: Fix ordering and timing of overlapping DMAs
GBA I/O: Green swap register should be readable
GBA I/O: Ignore high bits on IME
GBA Memory: Improve gamepak prefetch timing
GBA Memory: Stall on VRAM access in mode 2 (fixes #190)
GBA Memory: Improve robustness of Matrix memory support
GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
GBA Memory: Return correct byte for odd ROM open bus addresses
GBA Memory: Improved AGBPrint emulation of edge cases (fixes #1867)
GBA Memory: Fix masking of misaligned jumps
GBA Serialize: Fix alignment check when loading states
GBA SIO: Fix copying Normal mode transfer values
GBA SIO: Fix Normal mode being totally broken (fixes #1800)
GBA SIO: Fix deseralizing SIO registers
GBA SIO: Fix hanging on starting a second multiplayer window (fixes #854)
GBA SIO: Fix Normal mode transfer start timing (fixes #425)
GBA Timers: Fix toggling timer cascading while timer is active (fixes #2043)
GBA Video: Latch scanline at end of Hblank (fixes #1319)
GBA Video: Fix Hblank timing
GBA Video: Implement green swap (fixes #1609)
GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes #1635)
GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
GBA Video: Fix x offset in 256-color BG mosaic (fixes #1684)
GBA Video: Fix transposed BG mosaic parameters in GL renderer
SM83: Emulate HALT bug
SM83: Improve mid-M-cycle interrupts
SM83: HALT should not consume an extra T-state
Other fixes
3DS: Fix thread cleanup
All: Improve export headers (fixes #1738)
Cheats: Fix indirect write cheats (fixes #2026)
CMake: Fix build with downstream minizip that exports incompatible symbols
CMake: Link with correct OpenGL library (fixes #1872)
Core: Ensure ELF regions can be written before trying
Core: Fix threading improperly setting paused state while interrupted
Core: Fix loading ELF files that have unexpected empty program headers
Core: Fix destroying an mVL with an invalid channel count
Debugger: Don’t skip undefined instructions when debugger attached
Debugger: Close trace log when done tracing
Debugger: Fix change watchpoints (fixes #1947)
Debugger: Call CLI debugger system init
FFmpeg: Fix some small memory leaks
FFmpeg: Fix encoding of time base
GB: Fix crash when changing ROM while in banked address space
GB: Fix loading model overrides
GB MBC: Force minimum SRAM size on rare MBCs that always have SRAM
GB Serialize: Fix crash when loading pre-0.7 SGB savestates
GB Video: Fix SGB video logs
GB Video: Discard SGB packets in non-SGB mVLs
GB Video: Fix deserializing negative LX state
GB Video: Don’t rendering negative batches
GBA: Fix loading multiboot ELF files (fixes #1949)
GBA: Fix loading subsequent save files (fixes #2067)
mGUI: Don’t attempt to preload files larger than can fit in RAM
Qt: Force OpenGL paint engine creation thread (fixes #1642)
Qt: Fix static compilation in MinGW (fixes #1769)
Qt: Fix a race condition in the frame inspector
Qt: Load/save bytes from memory viewer in the order visible (fixes #1900)
Qt: Fix running proxied video if it gets pushed to the main thread
Qt: Fix game display sometimes disappearing after closing load/save state screen
Qt: Fix cancelling pausing before the frame ends
Qt: Fix gamepad event dispatching (fixes #1922)
Qt: Pre-attach GDB stub when launching with -g (fixes #1950)
Qt: Fix crash when editing shortcuts with none selected (fixes #1964)
Qt: Fix crashing when no OpenGL context can be obtained
Qt: Fix issues with I/O viewer not properly synchronizing state
Qt: Fix loading a new game crashing on Wayland (fixes #1992)
Qt: Fix inability to clear hat bindings
SM83: Simplify register pair access on big endian
SM83: Disassemble STOP as one byte
Switch: Fix GB game height in pixel accurate mode (fixes #2073)
Wii: Fix crash on unloading irregularly sized GBA ROMs
Miscellaneous
3DS: Use “wide mode” where applicable for slightly better filtering
3DS: Batch directory reads
Core: Add savedataUpdated callback
Core: Add shutdown callback
Core: Rework thread state synchronization
Core: Improve support for ROM patch cheats, supporting disabling overlapping patches
Core: Adding to library is now recursive
GB: Allow pausing event loop while CPU is blocked
GB: Add support for sleep and shutdown callbacks
GB: Redo double speed emulation (closes #1515)
GB: Support loading CGB-on-AGB boot ROM
GB Audio: Add channel 4 batching back (fixes #1313)
GB Core: Return the current number of banks for ROM/SRAM, not theoretical max
GB I/O: Implement preliminary support for PCM12/PCM34 (closes #1468)
GB MBC: Remove unused SRAM size
GBA: Allow pausing event loop while CPU is blocked
GBA BIOS: Division by zero should emit a FATAL error
GBA Cheats: Allow unlimited ROM patch-type codes per set
GBA Video: Convert OpenGL VRAM texture to integer
GBA Video: Skip attempting to render offscreen sprites in OpenGL
GBA Video: New GL palette approach, no more batch splitting on palette edits
GBA Video: Avoid integer division using reciprocal tricks
Debugger: Keep track of global cycle count
FFmpeg: Add looping option for GIF/APNG
FFmpeg: Add CRF support for applicable codecs
mGUI: Show battery percentage
mGUI: Skip second scan loop when possible
mGUI: Improve loading speed (fixes #1957)
Qt: Renderer can be changed while a game is running
Qt: Add hex index to palette view
Qt: Add transformation matrix info to sprite view
Qt: Memory viewer now supports editing decimal values directly (closes #1705)
Qt: Add copy button to GB printer dialog
Qt: Window title updates can be disabled (closes #1912)
Qt: Redo OpenGL context thread handling (fixes #1724)
Qt: Discard additional frame draws if waiting fails
Qt: Unify monospace font usage
Qt: Add button to jump to log settings
Qt: Use relative paths in portable mode when applicable (fixes #838)
Qt: Better initial shortcut editor column sizes
SDL: Fall back to sw blit if OpenGL init fails
Switch: Optimize font rendering (fixes #2078)
Switch: Allow switching between CPU and GPU renderers without reloading
Util: Reset vector size on deinit
VFS: Change semantics of VFile.sync on mapped files (fixes #1730)

Оффлайн Vivi the Black Mage

  • Emu-Land Team
  • Сообщений: 6585
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #535 : 20 Апрель 2021, 08:48:36 »
mGBA 0.9.1
Emulation fixes:

ARM: Fix LDM^ with empty rlist (fixes #2127)
Core: Fix first event scheduling after loading savestate
GB Serialize: Fix switching speed modes when loading a state (fixes #2097)
GB: Fix skipping BIOS
GBA Memory: Fix loading Thumb savestates when in ARM mode
GBA Video: Fix window start on modes 3-5 with mosaic (fixes #1690)
GBA Video: Fix mode 3-5 overflow with mosaic (fixes #1691)
Other fixes:

GBA: Fix non-USA 1.0 FireRed misdetecting as a ROM hack (fixes #2100)
GBA: Fix crash when ROM loading fails
GBA e-Reader: Fix bitmap short strip scanning
GBA Video: Fix mode 5 frame 1 caching (fixes #2075)
GBA Video: Don’t attempt to copy invalid registers when switching renderer
Qt: Fix crash when switching from high-resolution OpenGL renderer to software
Qt: Fix OpenGL renderer lagging behind when fast-forwarding (fixes #2094)
Qt: Fix smudged window icon on Windows
Qt: Fix saving settings enabling camera when camera name changes (fixes #2125)
Qt: Fix frames getting backlogged (fixes #2122)
Qt: Restore maximized state when starting (fixes #487)
Misc:

Core: Truncate preloading ROMs that slightly exceed max size (fixes #2093)
GBA: Default-enable VBA bug compat for Ruby and Emerald ROM hacks
GBA Memory: Log GPIO writes on non-GPIO carts as Pak Hardware instead of Memory
Qt: Add ROM filename and size to bug reporter
Qt: Improve handling of disabling VBA bug compat mode (fixes #2129)

Оффлайн ElectrixX

  • Пользователь
  • Сообщений: 799
  • Єдиний на світі є такий КітПес)
    • Просмотр профиля
Re: Новости
« Ответ #536 : 23 Октябрь 2021, 13:46:14 »
FCEUX 2.5.0
The 2.5.0 release features significant enhancements and improvements to the Qt/SDL port. Specifically the debug tools and AVI recording capabilities.



Common



Emulation Core

Fixed SYA and SXA opcodes in CPU. Blargg's NES CPU TEST #5 now passes.


Qt/SDL



New Tools

Added built-in AVI RIFF Tree Viewer.


Debugger

Redesigned debugger layout to optimize space usage.
Window layout uses relocatable tabbed viewports to allow for layout customization.
Added a tool bar for commonly used debugger buttons.
Moved many configuration options to debugger window menu to save space.
Added syntax coloring options to assembly code viewer.
Added opcode description popups to assembly code viewer.
Added assembly code custom font selection option.
Added symbol tool tips and address look ahead popups for assembly code viewer.
Added navigate backwards/forwards line history to assembly code viewer.
Added breakpoint on unlogged code/data feature.
Added breakpoint on execution of a specified PRG-ROM address.
Added step back one instruction feature (experimental)


Hex Editor

Fixed draw logic to ensure that highlighted text coloring takes precidence over activity coloring.
Fixed crash in hex editor when searching with Ctrl+A


Input Control

User can now save up to 3 alternate sets of gamepad button bindings in addition to the primary set.
Advanced gamepad bindings (to hot key functions) are now stored for each individual gamepad by GUID.


Lua

Build fix for static linking of lua. Ensure proper compiler flags are set for linux and mac OS to enable lua plugin functionality.


Movies

Added optional linking of ffmpeg (libav) libraries for AVI recording. Provides full use of available encoders and options.
Implemented AVI 2.0 Indexing Specification. This new indexing scheme eliminates 2GB AVI file recording limitation.
Fixed video messages and HUD presentation AVI display options.


GUI Improvements and Bug Fixes

Went through all debug tool windows and made sure that all configuration options are saved (persist on application restart).
The position and size of all debug/tool windows is now saved at window close and restored at window open.
For debug windows, if attempting to open a window that is already open, that window is raised to top and focused.
Bug fixes for scroll bar presentation on custom viewport widgets in debug tools windows (debugger, hex editor, trace logger).
Added main window context menu to Qt GUI.
Various color customization options for debugger and hex editor.
Changed hot key config window tree layout to sort keys into logical groups.
Added offline help documentation viewer feature. (chm viewer for windows and Qt help engine for unix)


Video Improvements and Bug Fixes

Fixed video message positioning so that it is not clipped when 8 pixel side clipping is active.
Added integer frame rate option to better sync video with monitor refresh.
Changed update rate of video frames per second display so that it is more readable.


Sound Improvements and Bug Fixes

Added option to mute sound when main window is not in focus.
Improved sound sample underflow/overflow algorithm to allow for better scaling with running the emulation at faster/slower speeds.
Sound sample processing efficiency updates.
Added an audio buffer percent usage indication and
an audio sink starve counter to sound config window for debug purposes.



Build Improvements

OpenBSD OS build fixes.

Оффлайн MetalliC

  • Технический консультант
  • Сообщений: 9372
  • Пол: Мужской
  • Demul team / MAME developer
    • Просмотр профиля
Новости
« Ответ #537 : 06 Декабрь 2021, 20:08:33 »
роды были крайне тяжелыми :D
WinUAE 4.9.0 (06.12.2021)

Оффлайн Ильяска

  • Пользователь
  • Сообщений: 23
  • Пол: Мужской
    • Просмотр профиля
Новости
« Ответ #538 : 14 Февраль 2022, 07:15:21 »
Подскажите по разделам: куда написать чтобы добавили в ромы версию Ihatovo Monogatari на английском т.к. есть релиз от фанатов на английском. https://www.romhacking.net/translations/4116/ До этого игра считалась только японской теперь же можно поиграть на английском.

Оффлайн Zykon

  • Emu-Land Team
  • Сообщений: 1191
  • Пол: Мужской
    • Steam
    • Youtube
    • Просмотр профиля
Новости
« Ответ #539 : 14 Февраль 2022, 10:02:01 »
Подскажите по разделам: куда написать чтобы добавили в ромы версию Ihatovo Monogatari на английском т.к. есть релиз от фанатов на английском. https://www.romhacking.net/translations/4116/ До этого игра считалась только японской теперь же можно поиграть на английском.
Добавил