ElkTheSenior, Дело в том что я так и делал как ты говорил. Но там все параметры закоментированы то есть поставлена решетка. Я убрал решетку с параметра fxaa но по прежнему нет изменений.
Я говорю про это
define FXAA_PASS 1 //#High Quality Fast Approximate Anti Aliasing. Jaggies begone!(fps hit).
#define LUMA_SHARPEN 1 //#HQ Luma-Based Sharpen, looks similar to a negative mip LOD Bias, enhances texture fidelity.
#define BLOOM_PASS 1 //#Bloom high pass of the HDR [For best results: use bloom, gamma & color correction together](lower-end gpu fps hit).
#define GAMMA_CORRECTION 1 //#Gamma, Defog & Range Pass of the HDR [For best results: use bloom, gamma & color correction together](lower-end gpu fps hit).
#define COLOR_CORRECTION 1 //#Scene Color Correction & Intelligent Tonemapping pass of the HDR [For best results: use bloom, gamma & color correction together].
#define INTELLI_VIBRANCE 1 //#Dynamic per pixel vibrance. Intelligently adjusts colors depending on their original saturation.
#define S_CURVE_CONTRAST 1 //#S-Curve Scene Contrast Enhancement.
#define PERPIXEL_LIGHTING 1 //#Light Attenuation, (lighting enhancement WIP) doesn't work for all games, is why it's optional.
#define SUBPIXEL_DITHERING 1 //#Dithering to simulate more colors than your monitor can display. Smoothes gradiants, this lessens color banding(lower-end gpu fps hit).