Revision 500.
To celebrate our 500th revision :D
[+] Implemented DLParser_GBI2_Conker(tri cmd), RSP_MoveMem_Conker, RSP_MoveWord_Conker, and RSP_Vtx_Conker.
[+] Implemented several blendmodes for Conker ( Thnx Wally )
[+] Implemented FOG_MEM_FOG_MEM / PASS2 blender (fixes transparency issues on conker's model)
[+] Added ucode table for Conker (borrowed from Glide Napalm)
[+] Added a hack to correct Conker's shadow.
[!] Disabled dynamic loop opt on Conker BFD, Hot Wheels Turbo Racing, and Cruis'n Exotica
Note : Golden Eye should be working again/
Revision 499 - Directory Listing
Modified Sun May 23 07:36:22 2010 UTC (86 minutes, 44 seconds ago) by Salvy6735
[~] Made static asserts debug only
[!] Is possible now to exit from debug build(thx King Pepper for reporting)
[!] Change exit button on release mode to home.
Revision 498 - Directory Listing
Modified Thu May 20 12:24:51 2010 UTC (2 days, 20 hours ago) by Wally4000
[~] Started cleaning Readme file
[!] Updated Roms.ini with 99% of [!] Roms (Wetrix and down aren't included as I didn't have these)
[+] Added Blendmodes to navigate Extreme GX2 menus.
Revision 497 - Directory Listing
Modified Wed May 19 18:27:30 2010 UTC (3 days, 14 hours ago) by Salvy6735
[~] Removed a couple of functions which now are redundant
[~] Reverted a couple of changes which weren't meant to be committed.
Revision 496 - Directory Listing
Modified Wed May 19 07:22:05 2010 UTC (4 days, 1 hour ago) by Salvy6735
[!] Yet another big clean up, made several functions etc debug only
[!] Made debug console debug only, added in cofing options too
[!] Enabled asserts for debug build
Revision 495 - Directory Listing
Modified Wed May 19 07:14:03 2010 UTC (4 days, 1 hour ago) by Salvy6735
[+] Implemented a new ucode set up based on Glide Napalm and Rice Video {Improves accuracy in our ucode execution and fixes several glitches in various games)
[+] Implemented a block to prevent users to run games with unsupported ucodes.( Instead of crashing for example, user will get returned to romselector nicely :) )
[+] Implemented DLParser_GBI2_DL_Count (Cruis'n Exotica and other games are playable)
[+] Added RomSelectorComponentdebug.cpp (debug build compiles again)
Note : Sprite2D ucodes, Golden Eye, Last Legion, and SOTE aren't working.
Revision 494 - Directory Listing
Modified Tue May 18 05:30:17 2010 UTC (5 days, 3 hours ago) by Wally4000
[~] Clean up Daedalus Kernel specific stuff
[+] Add original menu back to debug build
Revision 493 - Directory Listing
Modified Tue May 11 05:33:57 2010 UTC (12 days, 3 hours ago) by Salvy6735
[!] Refactor MemoryUpdatePI and MemoryUpdateVI
Revision 492 - Directory Listing
Modified Thu May 6 02:26:17 2010 UTC (2 weeks, 3 days ago) by Salvy6735
[+] Added blendmode for Kokiri Sword Blade - Zelda OOT, and improved blendmode for Mario 64's 3D head (DarthSidious666)
[!] Refactor MemoryUpdateMI
[!] Tidy MemoryUpdateDP (removed unnecessary interrupts)
[!] Delegate VIScales
[~] A couple of minor changes
Revision 491 - Directory Listing
Modified Thu Apr 29 23:26:15 2010 UTC (3 weeks, 2 days ago) by Salvy6735
=> Merged from -N64 branch :
[~] Move RSP logic out of CPU core.(howard0su)
Revision 490 - Directory Listing
Modified Thu Apr 29 23:00:23 2010 UTC (3 weeks, 2 days ago) by Salvy6735
=> Merged from -N64 branch : (howard0su)
[~] Move VideoMemory and Graphics Context Initialise into system.cpp
[-] Make doublelist private to PSP, which is not needed for other platform.
[~] Avoid strdup, use static array instead.
[+] Cleanup the interface of PSP render
Revision 489 - Directory Listing
Modified Tue Apr 27 18:16:06 2010 UTC (3 weeks, 4 days ago) by Salvy6735
[!] Fixed a nasty bug in our kernelbuttonsPRX, that was causing to limit our frame rate..
[!] Set framelimiter disabled by default, (most games doesn't need it yet)
[+] WIP to ignore COP2..(If any dev feels this change is too radical, feel free to revert it)
"Conker's Bad Fur Day" ушел в ингейм!
Так же я не заметил новую версию DSonPSP. Сейчас протестирую, но думаю мало что улучшилось.