Не втирай что не тянет одноядерник-все прекрасно рабоитает-у мну Athlon 3600 на финалке стабильно выдает не ниже 40fps при аналогич параметрах системы....все мона настроить
у тебя атлон 64? тогда возможно.. и в любом случае ты преувеличиваешь! Полюбэ ниже сорока падает!
EDIT:
Габест официально зарелизил GSdx10 0.1.0 для Висты!!! Вот список новых фишек, которые ему удалось реализовать используя dx10:
"Before I forget, it would be a good thing to summarize the new things of dx10.
- With dual source alpha blending I can output exactly the right color values, and support 4 out of the last 12 broken alpha blending modes (ffxii main menu background highlighting uses one of them).
- There is a D32S8X24 format (yes, 64-bit), so z buffer is full 32 bit now, it fixes many games.
- The FBA effect doesn't need one more pass, gundam and others are as fast as possible, while still correctly emulated.
- The geometry shader is an interesting beast, though it's not that fast as I expected, it still allows me to upload only two vertices for sprites and to do the expansion to two triangles on the video card, it's really cool. Flat shading is also done with this shader, since there is no support for that in dx10...
- dx10 doesn't support 16 bit (1555) textures either, I have to do the conversion in the pixel shader, but there seems to be no performance hit.
- Alpha test was removed too, another job for the pixel shader, could be a good thing, since it actually happens earlier than with dx9.
There were minor improvements to dx9 as well, I will try to abstract the dx9/10 dependend things and unify the two plugins, but it won't be easy."