Actor Pentium-1
{
Health 150
PainChance 180
Speed 25
Radius 30
Height 40
Mass 400
MeleeRange 128
MaxTargetRange 1024
Monster
+canpass
+FLOORCLIP +FASTER +FASTMELEE
+FORCEXYBILLBOARD
SeeSound "torturedsoul/sight"
AttackSound "chaos/melee"
PainSound "mino/pain"
DeathSound "queen/death"
ActiveSound "DSSKLSEE"
Obituary "%o Пал от голубой руки пентиума первого
."
States
{
Spawn:
TNT1 A 2
TNT1 A 0 ACS_ExecuteAlways(777, 0)
KBOS T 20 A_LookEx(LOF_FULLVOLSEESOUND, 0, 2048, 3000, 90, "see")
KBOS T 10 ThrustThingZ (0, random(10,60), 0, 1)
KBOS T 0 A_Playsound("BBOUNC")
KBOS T 0 A_Jump(64,"idle")
Goto spawn+2
idle:
KBOS T 20 A_LookEx(LOF_FULLVOLSEESOUND, 0, 2048, 3000, 90, "see")
KBOS T 20 A_Look2
KBOS T 10 ThrustThingZ (0, random(10,60), 0, 1)
KBOS T 0 A_Playsound("BBOUNC")
loop
Добавлено позже: ооо блин это аж со вчера осталось