paul_met, да это на всех сайтах пишется, не только на этой статье, вот еще скопипастил с хардкор гейминга, тут объясняется, что сатурн физически не может показывать в родном плейстейшеновском разрешении:
The problem here is that the Saturn doesn't support 256x240 - the lowest resolution it allows is 320x240. So how do you fit a 256x240 image in a 320x240 resolution? Keep in mind that pixels, when rendered internally, are square - you cannot simply make them oblong like the TV does. Your options are (A) pillarbox the screen so it's black on both side edges, (B) reprogram the game to take advantage of the extra space, or (C) stretch the image to make it fit the whole horizontal screen. The Saturn versions opts to stretch the image, since pillarboxing would seem cheap, and as you can see, it looks terrible. (Though you can see where some extra pixels are displayed at the bottom of the image, so it does seem like there was some small attempt at expanding the viewing area.) You can easily pick out the pixel distortion pretty much everywhere, since some vertical lines are doubled, and others aren't. Granted, it doesn't look QUITE this bad on a television since the fuzzy display blurs things a bit, but it's still visibly worse than the PlayStation release.
Мне просто лень распаковывать обе консоли, чтобы сделать самому сравнение, я пока на Дженесис играю