SMD
Процессор: Motorola 68000 7.61 MHz
Со-процессор: Z80 4 MHz
Память: основная память 8 Mbit (1 Mb), видеопамять 512 Kbit (64 kb), звуковая память 64 Kbit (8kb).
Экран: разрешение 320 x 224, количество цветов в палитре 512, максимальное количество цветов на экране 64.
Звук: Программируемый звуковой генератор (TI 76489 chip) Чип высокочастотной модуляции (Yamaha YM 2612) 6-канальный, стерео.
SNES
Процессор: 65c816 на 2.68 и 3.58 Mhz (change able)
Память: основная память 1 Mbit (128 Kb), видеопамять: 0.5 Mbit (64 Kb)
Экран: разрешение от 256x224 до 512 x 448, количество цветов 32.768
Звук: stereo 8-bit Sony SPC700, звуковых каналов: 8, возможность использовать сжатые сэмплы звука
лол, сегафаг что ли? где ты такой бред с тех. спеками нашел?
SNES:Processor Ricoh 5A22, based on a 16-bit 65c816 core
Clock rates (NTSC) Input: 21.47727 MHz
Bus: 3.58 MHz, 2.68 MHz, or 1.79 MHz
Clock rates (PAL) Input: 21.28137 MHz
Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
Buses 24-bit and 8-bit address buses, 8-bit data bus
Additional features
DMA and HDMA
Timed IRQ
Parallel I/O processing
Hardware multiplication and division
Video referenceResolutions Progressive: 256 × 224, 512 × 224, 256 × 239, 512 × 239
Interlaced: 512 × 448, 512 × 478
Pixel depth 2, 4, 7, or 8 bpp indexed; 8 or 11 bpp direct
Total colors 32768 (15-bit)
Sprites 128, 32 max per line; up to 64 × 64 pixels
Backgrounds Up to 4 planes; each up to 1024 × 1024 pixels
Effects
Pixelization (mosaic) per background
Color addition and subtraction
Clipping windows (per background, affecting color, math, or both)
Scrolling per 8 × 8 tile
Mode 7 matrix operations
Audio referenceProcessors Sony SPC700, Sony DSP
Clock rates Input: 24.576 MHz
SPC700: 1.024 MHz
Format 16-bit ADPCM, 8 channels
Output 32 kHz 16-bit stereo
Effects
ADSR envelope control
Frequency scaling and modulation using Gaussian interpolation
Echo: 8-tap FIR filter, with up to .24s delay
Noise generation
Memory referenceMain RAM 128 kB[f]
Video RAM 64 kB main RAM
512 + 32 bytes sprite RAM
256 × 15 bits palette RAM
Audio RAM 64 kB
SMD:Processor: Motorola 68000 16/32-bit processor @ 7.67 MHz (MC68HC000, CMOS version)
Co-processor: Zilog Z80 8-bit @ 3.58 MHz
Video display processor Yamaha YM7101, derivative of the VDP from the Sega Master System
Memory: 64K work RAM (68000), 64K video RAM, 8K work RAM (Z80)
Later hardware had an internal 1Kx16 ROM for the license display screen.
Display palette: 512 colors (3:3:3 RGB)
Onscreen colors: 64 (normal) or 183 (shadow/highlight mode)
Maximum onscreen sprites: 80 (320-pixel wide display) or 64 (256-pixel wide display)
Resolution: 256×224, 256×448, 320×224, 320×448, (PAL and NTSC)
256×240, 256×480, 320×240, 320×480 (PAL only), 256×192 (SMS games only)
Sound: Yamaha YM2612 5 channel FM and 1 channel FM/PCM, Texas Instruments SN76489 4 channel PSG (Programmable Sound Generator)