# Cemu detailed changelog for 1.15.4
# Patreon release date: 2019-03-30
# Public release date: 2019-04-06
general: GamePad view now works with OSScreen API (used by some homebrew)
debugger: Various stability improvements and bug fixes
H264: Added full h264.rpl module implementation (#25)
CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30)
GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping
GX2: Fixed a bug in texture copy operations with non-zero mip levels (#19)
GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9)
GX2: Minor optimizations
nlibcurl: Several crash bugs fixed
input: Added support for hot plugging configured controllers while a game is running
nn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdated
nn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31)
nn_boss: Fixed incorrect http headers in web requests
nn_boss: Fixed a bug in task.StopScheduling()
nsysnet: Improved robustness
Note:
(#xx) refers to bug tracker issues fixed by this change. See
http://bugs.cemu.info/projects/cemu/