Ну когда там будет 1.6.0?
ZEROx спасибо понял.
Платная для подписчиков уже вышла.
Вру, послезавтра для всех остальных.
Patron release was on Sept 15th If you don't know what a patron is, click here.
Public release will be Sept 22nd.
Once released, you can download it here.
CEMU changelog for 1.6.0
New texture cache/manager
Huge compatibility improvements
Graphic improvements
Audio improvements
Many all-around changes and bugfixes
Ченджлог:
# CEMU detailed changelog for 1.6.0
# Patreon release date: 2016-09-15
CPU: Added instructions ADDCO, DIVWUO DIVWO, CRAND and CRANDC to interpreter
CPU: Added instructions LFDU, STFDU, BLRL and SLW. to recompiler
CPU: Fixed rounding error in FCTIWZ and PSQ_ST recompiler instruction
CPU: Improved detection of function end address for recompiler. Added special handling for shared function bodies
CPU: Fixed recompiler generating invalid code for conditional branch instructions with link flag set
CPU: New option 'emulateSinglePrecision' for game profiles. If enabled, recompiler will round results to single-precision after single-precision instructions.
SAVE: Added API SAVEGetStatOtherNormalApplicationVariationAsync()
coreinit: New API FSSetPosFileAsync(), FSGetPosFileAsync(), FSIsEof(), FSIsEofAsync(), OSGetAvailPhysAddrRange(), OSAllocVirtAddr(), OSMapMemory(), OSUnmapMemory(), MEMAdjustExpHeap(), MEMFreeToBlockHeap()
coreinit: Implemented MPQueue API
coreinit: Improved implementation of OSGetMemBound()
coreinit: Fixed OSSleepTicks using wrong timer source
coreinit: Fixed return value of OSWaitSemaphore() when thread does not return immediately
coreinit: Improved handling of thread joining and detached state
VPAD: Improved implementation of VPADGetTPCalibratedPointEx()
AX: New API AXSetVoiceLoopOffset(), AXSetVoiceEndOffset(), AXSetVoiceSamplesAddr()
AX: Fixed handling of upsample stage when used before final mix callback
DMAE: New API DMAESemaphore()
GX2: New texture cache implementation
GX2: Improved coalescing of textures of different formats with overlapping memory ranges
GX2: Fixed a bug that caused the wrong texture to be used in a draw call right after a new texture was created
GX2: Fixed a bug where any stencil clear operation would be ignored
GX2: Added handling for SRGB when the surface is also accessed as non-SRGB
GX2: Fixed a special case in vertex/geometry shader where imports would be optimized away if the only way to access them was via indexed gpr access
GX2: Added support for tilemode 32 in GX2CalcSurfaceSizeAndAlignment()
GX2: Added support for compressed texture formats to tiling aperature
GX2: GX2CopySurface() can now properly handle mip levels
GX2: Implemented GX2CopySurfaceEx(), GX2ResolveAAColorBuffer() and GX2RDestroySurfaceEx()
GX2: Implemented MIN_INT and SETNE shader instructions
GX2: Fixed a bug in R16_UNORM texture format decoder
GX2: Added proper support for mip levels to tiling aperature
GX2: Corrected handling of 8 bit formats in tiling aperature
Добавлено позже:Но звук всё равно не пофиксили в большинстве игр.
Эффекты поправили, баг с дёрганьем изображения как был так и остался, звук по всей видимости тоже.