A lot has been added to the game in the past weeks, as you can see in the changelog after the break. I am thinking of a way to show the stuff that has been added in some way, but that’s at least a few days away anyway.
So head past the break for the current changelog in the meantime!
- Added - Online Multiplayer
- Added - Purple gel, I like to call it “VVVVVV Gel” because it flips the gravity of anything that touches it. So you can still jump and everything but remain “drawn” towards the geled surface
- Added - Proper rightclick menu with lots of options for every entity
- Added - Custom Mapheight, Vertical Scrolling
- Added - Excursion Funnels, these blue tractor beam things
- Added - Support for custom player graphics
- Added - Player markers for coop and online so you can see where your friends are
- Added - Tiles that reflect portals
- Added - Tiles in which water physics reign
- Added - Wall and ceiling mounted heavy duty super colliding super buttons
- Added - Text entity, will display a text with custom color. Supports input
- Added - Customization of faithplates with X and Y velocity
- Added - Visible faithplate trajectory
- Added - Grates through which portals, gels, lightbridges and lasers can go, but the player and enemies can’t
- Added - The SMB bug where you can double jump while eating a mushroom
- Added - Entity to stop players from going over the level
- Added - Single fire Bulletbills on non-solid blocks
- Added - Input to Gel Dispensers (On/Off)
- Added - Input for emancipation grills (On/Off)
- Added - Option to pick the background color with RGB sliders
- Added - Platform tiles that you can jump through from the bottom
- Added - Shifting walls, switch between portalable and non-portalable on input
- Added - Bridge tile property, so you can have custom bridge tiles that disappear when the player touches the axe
- Added - Koopa timeout after which they stand back up
- Added - Support for multiple inputs (Like funnels have on/off and reverse inputs)
- Added - Groundlight tool. You can drag a path for the blue/orange dotted lines
- Added - Emancipation Animation for objects (turn to black, fizzle, disappear)
- Added - Support for orange gel underwater
- Added - Customization to those castle fire jumpers (Delay, random-add)
- Added - Customization to rotating fire sticks (Speed, length)
- Added - Customization to platforms (Speed, distance, width)
- Added - Visible platform paths
- Added - Horizontal flying koopas
- Added - Square wave outputs, give out “on” for X seconds, then “off” for Y seconds, repeat
- Fixed - Piranha plants killing you from inside when going through a portal on a pipe
- Fixed - Koopas killing you while small if you hit them from below somehow
- Fixed - Koopas now flip around when “killed” through a block from below
- Fixed - Mario controls related bugs
- Fixed - Death when a player comes out of a pipe with a plant when player 1 has 0 lives
http://blog.stabyourself.net/post/24547894652/progress-update-changelog