Обновился эмулятор GBA - mGBA.
Emulation fixes: - GB Audio: Fix audio envelope timing resetting too often - GB I/O: Fix STAT writing IRQ trigger conditions - GBA GPIO: Fix gyro read-out start - GBA I/O: Fix HALTCNT access behavior - GBA I/O: Fix audio register 8-bit write behavior - GBA Serialize: Properly restore GPIO register state - GBA SIO: Fix MULTI mode SIOCNT bit 7 writes on secondary GBAs Other fixes: - Core: Fix patch autoloading leaking the file handle - GB: Fix uninitialized save data when loading undersized temporary saves - GB, GBA Core: Fix memory leak if reloading debug symbols - GB Serialize: Prevent loading invalid states where LY >= 144 in modes other than 1 - GBA Audio: Fix crash if audio FIFOs and timers get out of sync - GBA Audio: Fix crash in audio subsampling if timing lockstep breaks - GBA Core: Fix loading symbols from ELF files if the file doesn’t end with .elf - GBA Memory: Let raw access read high MMIO addresses - Qt: Fix crash when applying changes to GB I/O registers in I/O view - Qt: Fix LCDC background priority/enable bit being mis-mapped in I/O view - Qt: Fix saving named states breaking when screenshot states disabled - Qt: Fix potential crash on Wayland with OpenGL - Qt: Fix installer updates if a version number is in the filename - Updater: Fix updating appimage across filesystems Miscellaneous: - Qt: Make window corners square on Windows 11 - Switch: Add bilinear filtering option - Vita: Add imc0 and xmc0 mount point support
Обновился эмулятор PlayStation2 - Play!.
- Implemented missing instruction, fixing rendering in some visual novel games - Fixed regression in JIT that was causing rendering issues in Free Running - Fixed hanging when skipping intro video in Viewtiful Joe - Added missing HLE function needed for Mojib-Ribbon - (Desktop) Changed bootable filtering mechanism - (Windows) Fixed issue preventing Black Hawk Down from saving properly
Обновился эмулятор Atari Jaguar - BigPEmu.
- Added a script for Raiden touch control. Ship automatically travels to the touch point and auto-fires when held, with a 2-finger tap to trigger bombs - Added a script for Vid Grid touch control. Drag and drop - Added a script for Towers II touch control. (with an option to uncap the framerate) In-game menu cursor is touch-driven, 2-finger tap exits the menu - Added a script for Myst touch control. Hold to drag the cursor, tap to activate - Added some scripting functionality to allow setting custom read/write handlers for non-RAM/ROM memory regions - The iOS port now prompts the user to determine their battery/heat versus performance preference on first run. (since we can't just be energy-efficient without the iOS scheduler punishing us, and I'm not having any luck getting anyone to read the FAQ/user manual) - The iOS port now has a separate "Connected Idle Time" setting, which defaults to 3.0 and is used instead of "Overlay Idle Time" when at least one external device is connected. (workaround for the same FAQ/user manual problem above) - Added lots of random new scripting functionality - Fixed game thumbnails rendering at the incorrect scale in portrait mode
Обновился эмулятор Sega Saturn - YabaSanshiro.
Changes in 1.16.6 - simplify fullscreen mode - Fix: Crash when start fullscreen mode Changes in 1.16.5 - Auto update function - Fix: Crash when setting menu is changed - Fix: Polygons are broekn when restart Changes in 1.16.4 - Improve the stability issue of Vulkan - Support 8bitDoM30 and retro-bit SEGA Saturn gamepad - Reflect device pixel ratio
В раздел «Библиотека» добавлен мануал на русском языке «Metroid II - Return of Samus (Rus)» для GameBoy.
Обновился эмулятор консоли PlayStation Portable - PPSSPP.
What's new in 1.18 Platform support - Improved iOS/Mac support, Game Mode support - IR Interpreter: work on correctness and optimizations - Interpreted Vertex Decoder optimizations - SDL fixes - Legacy Edition for old Android TV devices - Android and Windows shortcuts - add icons and bugfixes - Improve performance of CHD loading UI - Many crash, hang and performance fixes around the UI - New post proc filter "Sharp bilinear" - Misc UI fixes - 3 new themes - Game info in-game - New remote iso UI - Install save games from ZIP file - More input-mappable actions like Reset, allow mapping Alt key - Homebrew Store: Added website links, license info - RetroAchievements: Can now hash homebrew apps - Fix regression of the AxisSwap feature Emulation - Misc crash fixes - Vulkan barrier fixes - Misc compatibility fixes - Misc filesystem fixes (FDs, date/time) - Workaround for The Warriors video playback - Expose GPI switches and GPO leds, accessible in developer settings - Fix regression caused by the fix for UFC Undisputed - Broke out the Atrac3+ code from ffmpeg for easier debugging and maintenance - implement sysclib_sprintf Rendering fixes - Socom FB3 depth buffer problem in menu - Platypus: Glitchy transparency with OpenGL - Syphon Filter: Logan's Shadow: Dark lighting in OpenGL - MGS2 Acid errors on AMD GPUs - Fix regression in Genshou Suikoden - Fix HUD glitch in GTA LCS by emulating "provoking vertex" correctly Debugging improvements - MIPSTracer - a new (rough) debugging tool by Nemoumbra VR - New immersive mode (makes better use of reprojection by extending the rendered area) - A lot of fixes by Lubos Misc - The CHD file format is better supported and performance has been drastically improved
Новая версия разрабатываемого эмулятора PlayStation 4.
В этом обновлении улучшена совместимость с играми. Исправлены некоторые проблемы c рекомпилятором шейдеров, мешавшие работе эмулятора. Добавлен график кадров и точная синхронизация со 60 FPS. Реализованы IME и Videodec2, что улучшает работу с текстом и видео, а также сделаны некоторые исправления сетевых библиотек.
shader recompiler fixes Emulated support for cpus that doesn't have SSE4.2a (intel cpus) Frame graph + Precise 60 fps timing Save data: fix nullptr & concurrent file write Auto Update Error dialog implementation Swapchain recreation and window resizing Add playback of background/title music in game list kernel: Quiet sceKernelWaitEventFlag error log on timeout Improve keyboard navigation in game list core/memory: Pooled memory implementation Fix PKG loading replace trophy xml assert with error Refactor audio handling with range checks, buffer threshold, and lock audio_core: Fix return value types and shift some error handling to library Devtools: PM4 Explorer Initial support of Geometry shaders Working touchpad support net: Stub sceNetErrnoLoc Add support to click touchpad using back button on non PS4/5 controllers Multiple Install Folders Using a more standard data directory for linux video_core: Implement sceGnmInsertPushColorMarker ime_dialog: Initial implementation Network libs fixes Use GetSystemTimePreciseAsFileTime to fix fps timing issues Added adaptive mutex initializer Small Np + trophy fixes Separate Updates from Game Folder Minor Fixes for Separate Update Folder AvPlayer: Do not align w/h to 16 with vdec2 Improve sceSystemServiceReceiveEvent stub renderer_vulkan: Commize and adjust buffer bindings Add poll interval to libScePad Add more surface format mappings. vulkan: Report only missing format feature flags. IME implementation Videodec2 implementation path_util: Make sure macOS has current directory set and clean up path code. Load LLE modules from sys_modules/GAMEID folder
Обновился эмулятор NES (Famicom, Dendy) - nemulator.
- Added support for Game Boy Color and Pac-Man/Ms. Pac-Man Arcade emulation - For Pac-Man/Ms. Pac-Man, supported rom sets should be placed in c:\roms\arcade, e.g., c:\roms\arcade\pacman - pacman, mspacman, mspacmab, mspacmnf - or path configured in nemulator.ini arcade.rom_path - Code optimization, cleanup, and various bug fixes - NES: CPU fixes for Ironsword and Cobra Triangle - NES: MMC3 fix for Wario's Woods - Switched to WASAPI audio library
Обновился эмулятор DOS - DOSBox Staging.
Кратко - Эмуляция Pentium MMX - ESS Enhanced FM Audio - многочисленные улучшения связанные со звуком - большое количество исправлений совместимости с играми - улучшена совместимость с Windows 3.1x - улучшенная производительность эмуляции 3dfx Voodoo - экспериментальная поддержка Windows ARM64 Исправления совместимости с играми - Исправлена регрессия в Command & Conquer: Red Alert, из-за которой эмулятор выходил из строя после непродолжительной игры - Исправлена регрессия в The Magic Candle 2: The Four and Forty, где не воспроизводилась вторая MIDI-последовательность - Исправлена регрессия в Soltys, из-за которой Gravis UltraSound не запускался после автоматического обнаружения в игре - Исправлена регрессия, из-за которой звук не воспроизводился в HELL: A Cyberpunk Thriller на Gravis UltraSound - Исправлена проблема зависания Dunkle Schatten 2 после запуска - Исправлена проблема с искажением HUD в версии Archimedean Dynasty для 3dfx Voodoo - Исправьте странные горизонтальные черные линии, появляющиеся в следующих играх с синтетическими измерениями: - Chronicles of the Sword - Druid: Daemons of the Mind - Perfect Assassin - 1942: The Pacific Air War теперь может воспроизводиться со звуком при использовании менеджера памяти GEM - В общем, исправлены все игры для Windows 3.1x, которые жалуются на то, что им не удается включить общий доступ к файлам, и просят пользователя запустить их SHARE.EXE. Это исправляет, по крайней мере, следующие игры: - Comix Zone - Garfield Caught in the Act - Microsoft Flight Simulator (v5.0, ATC Workshop) - Monopoly - Ultimate Yahtzee - Исправьте вступительную мелодию в аркадной игре Bumpy's Arcade Fantasy, используя неправильные инструменты на MT-32. - Исправлена ошибка, из-за которой заставка AdLib не воспроизводилась в играх Silmarils (например, Crystals of Arborea, Ishar 1 и 2, Storm Master, Trans antartica и т.д.) - Исправлено неправильное поведение выходного фильтра Sound Blaster Pro 2 в Doom и во всех играх, которые программно переключают фильтр Графика - Удален режим вывода "openglnb" - Новые шейдеры xBR - Улучшения в 3dfx Voodoo - В нашей эмуляции Voodoo исправлена ошибка записи в 16-разрядную память; это устраняет проблему с искаженным отображением HUD в версии Archimedean Dynasty для 3dfx Voodoo - Параметр настройки voodoo_multithreading confing (который ранее включал три дополнительных рабочих потока) был заменен на voodoo_threads, который использует до восьми потоков в зависимости от количества доступных физических ядер процессора. Эта функция включена по умолчанию (автоматическая настройка), но вы можете изменить ее, установив количество потоков вручную от 1 до 16 - Производительность многопоточной обработки в эмуляции Voodoo в целом была улучшена за счет более высокой общей загрузки процессора. Установите значение voodoo_threads равным 3 или меньше для экономии заряда батареи ноутбука - Исправлена ошибка, из-за которой при запуске игры Voodoo с включенными адаптивными ЭЛТ-шейдерами мог быть выбран неправильный шейдер - Другие улучшения графики - Исправлена аппаратная обработка курсора на плате S3 Trio64; устранена проблема с повреждением дисплея при выходе в демоверсии Teddybear's Revenge от Eclipse - Теперь мы используем линейные страницы видеопамяти объемом 128 КБАЙТ для всех режимов VESA. Некоторые игры используют эту низкоуровневую детализацию некоторых SVGA-карт для доступа к видеопамяти как к единому непрерывному блоку памяти объемом 128 КБАЙТ вместо того, чтобы вручную переключаться между двумя страницами объемом 64 Кбайт. Это усовершенствование позволяет избавиться от странных горизонтальных черных линий в следующих играх Synthetic Dimensions и, возможно, в других играх и демонстрационных постановках, в которых используется тот же хак: - Chronicles of the Sword - Druid — Daemons of the Mind - Perfect Assassin - Исправлена регрессия, при которой захват видео приводил к немного большему размеру файла, чем ранее Звук - Многопоточная обработка звука - Эмуляция ESS Enhanced FM Audio (ESFM) - Список игр, поддерживающих ESFM Enhanced FM music: - 11th Hour, The - Advanced Civilization - Callahan’s Crosstime Saloon - Gene Machine, The - Heaven’s Dawn - Heroes of Might and Magic II - Magic Carpet 2 - Settlers II, The - Shannara - Theme Hospital - WarCraft II - Z и еще куча всего.
Обновился мультисистемный эмулятор DSP Emulator.
General - Video - Fixed video freeze in Delphi 12 - Added general video reset - Enhanced a bit full screen mode - DIPs switches engine - Still migrating DIPs to new data structure - Sound - Seibu Sound: - Enhanced IRQs functions, uses new Z80 IRQ M0 functions - General cleaning - CPUs - MB88xx - Added serial functions - Fixed opcode $20 - Added opcode $2d - NEC v20-v30 - Fixed prefetch - Rewrited IRQ/NMI functions - Fixed BITOP opcodes - Z80 - Rewrited IRQ M0 and M2 callback functions - New function to call IRQ with vector (removed im0 variable) - Converted daisy chain functions to new IRQ M2 functions - Devices - SEGA 315-5195: added open bus function Coleco - Fixed support for cartridges up to 512Kb (Wizard of Wor) Outrun - Fixed end of sprite mark, fixes sprites left on screen - Added clean memory when reset Raiden - Fixed sprites - Fixed sound memory decryption, sound works now Sega System 16A - Fixed end of sprite mark, fixes sprites left on screen Sega System 16B - Fixed end of sprite mark, fixes sprites left on screen - Added FD1089 functions - Added IO and open bus functions - Added clean memory when reset - Riot City: added driver with sound - SDI: added driver with sound - Cotton: added driver with sound
Обновился эмулятор консоли Sega Dreamcast - Flycast. Есть билды для Android, Linux, iOS, Mac OS X, Nintendo Switch, Windows и Xbox One/Series.
What's Changed - RetroAchievements support - UI improvements with save state thumbnails - Force Feedback support for some arcade games (F355, 18 Wheeler, Maximum Speed, Faster Than Speed, Initial D, Club Kart, King of Route 66, Tokyo Bus Guide, Sega Driving Simulator) - Discord Rich Presence (Windows, macOS, linux) - Android: gamepad rumble, custom Adreno drivers and many bug fixes and improvements - Vulkan optimizations - Various fixes - Many upgrades Fixed Games - Beach Spikers - Capcom vs SNK 2000 Pro - Irides: Master of blocks - Mars TV - Metropolis Street Racer - Mortal Kombat - Quake III - Red Dog Superior Firepower - Shin Nihon Pro Wrestling - Soul Surfer - Virtua Cop 2
На сайт добавлены новые записи прохождений:
- Addams Family, The (U)
- Super Bikkuriman - Densetsu no Sekiban (J)
- Super Mario Land 2 - 6 Golden Coins (UE) (V1.1)
- Naruto - Ninja Council (U)
- Fudou Myouou Den (J)
- Cheril the Writer & Cheril Perils v2 (Unl)
- Wizard of Oz, The (U)
- Holy Umbrella - Dondera no Mubo!! (J)
- Natsuki Crisis Battle (J)
- Keiou Yuugekitai (J)
- Forgotten Worlds (W)
Хотите добавить в раздел свое прохождение? Нет проблем! Пишите на gennadiy_master@mail.ru
В раздел «Библиотека» добавлена пачка мануалов для Super Famicom на японском.
Список игр:
- Angelique (J)
- Battletoads in Battlemaniacs (J)
- Battle Tycoon - Flash Hiders SFX (J)
- Cacoma Knight (J)
- Daikaijuu Monogatari (J)
- Dragon Ball Z - Super Saiya Densetsu (J)
- Dragon Quest V - Tenkuu no Hanayome (J)
- Final Fight (J)
- Fortune Quest - Dice wo Korogase (J)
- Ghost Chaser Densei (J)
- Gokujou Parodius (J)
- GS Mikami - Joreishi ha Nice Body (J)
- Haisei Mahjong Ryouga (J)
- Kouryuu no Mimi (J)
- Mighty Morphin Power Rangers (J)
- Miracle Girls (J)
- Nekketsu Tairiku Burning Heroes (J)
- Neugier Umi to Kaze no Kodo (J)
- Pachinko Wars (J)
- Prince of Persia (J)
- Seifuku Densetsu - Pretty Fighter (J)
- Shin Seikoku - La Wares (J)
- Super V.G. - Variable Geo (J)
- Twinbee - Rainbow Bell Adventure (J)
- Umihara Kawase (J)
- Undercover Cops (J)
- Yamaneko Bubsy no Daibouken (J)
- Kikuni Masahiko no Jantoushi Doraou (J)
- Kikuni Masahiko no Jantoushi Doraou 2 (J)
Обновится эмулятор Atari 2600 - Stella.
- Enhanced ROM launcher to allow multiple images per ROM - Made heaps of additional images available for the ROM launcher - Added searching by filename for ROM launcher images - Added option to start random ROM - Added automatically enabled phosphor modes - Enhanced Game Properties dialog for multigame ROMs - Added 2nd UI theme and hotkey for toggling UI theme - Added bezel support (incl. Sinden Lightgun) - Added optional type format detection based on colors used - Added Joy2B+ controller support - Added auto detection for QuadTari attached controllers - Enhanced Kid Vid support to play tape audio - Added port selection, used for controller default mapping - Added missing PlusROM support for E7 bankswitching - Enhanced movie cart (MVC) support - Accelerated emulation up to ~15% (ARM) - Added limited GameLine Master Module bankswitching support - Added 03E0 bankswitching for Brazilian Parker Bros ROMs - Added WF8 bankswitching used by some certain Coleco white carts - Added JANE bankswitching used by Coleco's Tarzan prototype - Added ELF mapper for Mattress Monkeys - Added BUS bankswitching support for some older demos - Fixed broken 7800 pause key support - Added developer option for random hotspot peek values - Added user defined CPU cycle timers to debugger - Removed 'launcherroms' option, since it was causing some issues - Codebase now uses C++20 features, which means a minimum of gcc-11 or clang-10 for Linux/Mac, and Visual Studio 2022 for Windows
Эмулятор Atari 2600 написан на языке Go.
Bug Fixes - Rewinding of ELF binaries caused visual artefacts on screen - Changes to screen rendering prevented the VideoChess bot from starting - Bug introduced in v0.31.0 - Added ELF to list of valid ROM extensions - A file with the .elf extension would not be shown by the ROM selector - Mouse wheel events could crash the emulator - This affected MacOS builds on machines where mouse-wheel style scrolling is done with a touch-pad - Replay button in tracker window could crash the emulator Changes - TIA audio sampled every colour clock - This fixes problems with ROMs where the channel volume is update more than twice per scanline - Added option to enable warning for "undefined symbols" when loading ELF ROMs - It is possible to compile an ELF binary with undefined symbols. Rather than reject the file when it is loaded, I have chosen to allow the ROM to execute and to continue until the symbol is referenced (which may never happen) - It is possible to compile an ELF binary with undefined symbols. Rather than reject the file when it is loaded, I have chosen to allow the ROM to execute and to continue until the symbol is referenced (which may never happen) - Added CARTRIDGE SETBANK command - It wasn't possible previously to set the current bank of a cartridge. I had originally chosen to avoid the problem because of the high variety of ways a mapper might implement banking (if at all) - The options to the SETBANK command vary depending on the specific mapper but generally, a mapper will expect a numeric value - Segmented mappers can take multiple numeric values. Separate values with a colon - In some instances, segments can be mapped to cartridge RAM. add an 'R' after the segment number to indicate the use of RAM. For example, the 3e mapper allows very flexible mapping of RAM CARTRIDGE SETBANK 1R:2 - Some segmented mappers only allow a predefined 'pattern' of segments. In these cases the numeric value to the SETBANK command will be a pattern number. The two mappers affected by this are Supercharger and Wickstead Design Other Changes - Added ELF support for REL32 and PREL31 relocation - Improved DWARF support for typedefs - Better decision making over whether variables are in global scope - Prevent possibility of infinite recursion in DWARF builder
Обновился эмулятор MSX - openMSX.
Крупное обновление, в котором обновили графический интерфейс, заменяющий меню OSD. Более быстрый и мощный отладчик добавлен в openMSX. Конфигурацич для MSX joystick/JoyMega была значительно улучшена с использованием нового интерфейса. На данный момент для запуска openMSX требуется система с поддержкой OpenGL 2. MSX device support: - OPL4: fixed detail in YMF262 register mirroring - turboR PCM: - fixed sample frequency to 15700Hz (not 15750Hz as found in some documentation) - implement sample buffer (bit 0 on port 0xA5) to improve sound quality - flash ROMs: added a lot of accuracy to its emulation - WD2793 and TC8566AF FDC's: fixed several details - Konami mapper: added missing mirroring - improvements on I8254 mode 3 used in some RS-232C interfaces - added support for the concept 16-bit NEO mappers, which may be used by someone in the future. If this doesn't happen, support will be dropped again - added support for the ASCII16-X mapper which will be used by some upcoming games - fixed mapper of Mitsubishi ML-TS2 modem software - added support for Circuit Designer RD dongle - added new machines/extensions: - Hitachi MPF-310H - Hitachi MB-H70 - USA version of Yamaha CX5M - National CF-SM003 - German Spectravideo SVI-738 - French Canon V-20 - Yeno DPC-64 - Hitachi MB-H21 - Sony HB-T600 - Others: Philips VU-0040, General Paxon PCT-55, Sanyo MPC-64, OPL3 Cartridge with Moonsound compatible port mapping New or improved emulator features: - removed SDL renderer - added new GUI: - main menu bar with these menu items: - Machine - Select MSX machine - Firmware switch - Pause emulator - Reset MSX - Power on/off - Test MSX hardware (much faster than in Catapult) - Media - Cartridge slots with ROM cartridges or extensions - Disk drives - Tape deck - Hard disk - CD-ROM - Laserdisc - Connectors - joystick ports, printer ports, MIDI ports, etc - Save state - Load/Save state - Load/Save replay - Reverse/replay settings - Tools - Virtual keyboard - Copy/paste - Capture audio/video/screenshot - Disk Manipulator - Trainer - Cheat Finder - SCC viewer - Audio channel viewer - OSD Toys - Settings - Video - Sound - Speed - Input - Configure MSX joysticks - GUI - Configure GUI shortcuts - Misc - Configure OSD icons, show status bar - Debugger - Toolbar - Disassembly view - CPU registers - CPU flags - Slots - Stack - Breakpoints - Symbol Manager - Watch expressions - Bitmap viewer - Tile viewer - Sprite viewer - VDP register viewer - Palette - Hex editor - Help - Links to manuals - About - Reverse bar - OSD icons - Status bar - Console - Messages - Drag and drop - Shortcuts - Separate pop-out windows - Windows can be docked on other windows or in a tab widget - 3 styles: Dark (default), Light, Classic - configurable font and font size. Default: DejaVu - OSD menu: - removed in favour of new GUI - only warn once for unsupported size in Konami mappers - suppress warning messages during reversing - fully configurable MSX controller mapping for joysticks (msxjoystick1/2 pluggables) and JoyMega devices (joymega1/2 pluggables) - low level debugger (scripting): - added support for symbol management - allow to set a breakpoint (or any Tcl callback) when the VDP dot clock direction is written "wrongly" - added VGM recording for OPL3 - added minimal support for unplugging and replugging host controllers - added support for RS232Net: connect MSX RS-232C interfaces to the local network - removed several OSD scripts which have been replaced by the GUI, sometimes almost 1 to 1: - reverse bar - tile viewer - sprite viewer - palette editor - VDP register viewer - tabbed machine view - display_message - quit menu - OSD keyboard - load_icons - removed support for savestates with .xml.gz extension - do not save SRAM to file if unmodified - added support to run openMSX fully in headless mode - allow to specify the device name of IDE devices in their config XML file - base the Boosted MSX2 EN on the Philips NMS 8245 instead of 8250 - fixed crash when multiple debug-devices were used at once - fixed possible crash on specific combination of watchpoints and replay - fixed possible crash on no longer supported savestates: - we try to keep old savestates working. Nevertheless occasionally we do remove stuff. Loading an old savestate which contains such stuff used to crash, now we give a clean error message - fixes for load_settings command Build system, packaging, documentation: - added support for loongarch - required GNU compiler is now at least g++-11 - required clang compiler is at least clang++-16 - required Visual Studio Compiler is at least 2022 - on macOS, at least Xcode 15.4 is required - Android build is totally broken, and will require a lot of effort and help to get back up, which is not planned by us. - 3rd party updates of SDL (2.30.1), SDL2_ttf (2.22.0), GLEW (2.2.0) - added patch to add aarch64 support to libtheora 3rdparty build - fixed link error in libvorbis for Xcode 15 on macOS - avoid pkg-config build error with Clang 15 on macOS - quite a large update of the manual (mostly to include the new GUI)
Challenge of the Dragon
Игры NES / Dendy
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» Отличия Dendy и других клонов от NES/Famicom (+F.A.Q.) 11:15
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