Nintendo - Game Boy Advance - Implement prefetch buffer reset on ROM accesses from the CPU - Implement that timer 0 count-up bit cannot be set Nintendo - Super Famicom / SNES - Fix an issue where the Super Gameboy 2 was running at the incorrect clock frequency Nintendo - Nintendo 64 - Implement newly discovered PI DMA behavior when crossing RDRAM row boundaries - Fix a corner face in FPU exception handling Sega - Mega Drive/Genesis, Mega CD, 32x - Add the Mega CD's PC RAM to the debugger memory viewer - Implement subchannel processing for Mega CD (Allows the playback of CD+G/karaoke discs provided a valid .sub file is provided) Sony - PlayStation - Improvements to the handling of the GPUSTAT register Other - Switched back to wglSwapInterval for VSync on OpenGL for Windows; the DwmFlush approach caused worse tearing for most users - Fixed an issue where the SDL input driver considered all controllers to be the same device. - Fixed an issue where rumble events could be missed causing rumble issues in many games. - Improved VSync stability with the DirectX video driver
SD Ultra Battle - Ultraman Densetsu
Игры Super Nintendo (SNES)
» [ALL] Ваши хаки 12:29
» покупка/сборка ПК. 12:28
» Angry Video Game Nerd и другие 12:22
» Лучший эмулятор Sega Genesis 12:21
» Red Dead Redemption 2 [ПК + Dualshock4] 11:45
» Совместное прохождение игр c участием Ниндзя 11:22
» Полуживой запуск Sega Saturn 11:02
» Старые игры создавались специально под ЭЛТ экраны? 09:40
» Рассуждения об играх 09:01
» Про YouTube и всё такое 08:39
» Новости игровой индустрии и не только 08:20
» [All] Показалось? 07:32
» Русификация игр 05:17