Nintendo - Game Boy Advance - Implement prefetch buffer reset on ROM accesses from the CPU - Implement that timer 0 count-up bit cannot be set Nintendo - Super Famicom / SNES - Fix an issue where the Super Gameboy 2 was running at the incorrect clock frequency Nintendo - Nintendo 64 - Implement newly discovered PI DMA behavior when crossing RDRAM row boundaries - Fix a corner face in FPU exception handling Sega - Mega Drive/Genesis, Mega CD, 32x - Add the Mega CD's PC RAM to the debugger memory viewer - Implement subchannel processing for Mega CD (Allows the playback of CD+G/karaoke discs provided a valid .sub file is provided) Sony - PlayStation - Improvements to the handling of the GPUSTAT register Other - Switched back to wglSwapInterval for VSync on OpenGL for Windows; the DwmFlush approach caused worse tearing for most users - Fixed an issue where the SDL input driver considered all controllers to be the same device. - Fixed an issue where rumble events could be missed causing rumble issues in many games. - Improved VSync stability with the DirectX video driver

Nushi Tsuri 64 - Shiokaze ni Notte
Игры Nintendo 64
» NESRGB AV Famicom - цифровой шум 11:27
» Эмуляция Nintendo 3DS (Общая тема) 11:20
» [ALL] Заказ хака / мода / программы за оплату 10:46
» Эмулятор Dendy - Nestopia 10:15
» Выбор ЭЛТ ТВ для ретро-гейминга 09:57
» Battle City для Sega Megadrive (форк от battlecity-md от KRIKzz) 09:48
» Новодел - зло 09:33
» [ALL] CHEATS & MODS 08:59
» [NES/Fami/Dendy] - Tank 2025 (ND Edition) 08:43
» Mega drive one 16bit (model no.zw-2001) - обсуждение ревизий, моддинг pal60 08:36
» Форма Земли и музыка от голосов в голове 08:23
» TMNT: Shredder's revenge 08:09
» [PLD] Структура игр 04:44
» Архив Великого Дракона 04:20
» Игры про Зомби 02:28