- Added rewind key (default: Tab) and reverse tracing - Added support for loading and saving PNG images (windows XP and later) - GB Camera emulation (using webcam, image file, or test pattern) - Added support for x2, x3, x4 scale border images. Ability to apply doubler to x1 and SGB borders - Improved GBC color options, including "GBC reality" and custom 3d LUT support (GBI compatible PNG format) - realistic simulation of DMG and GBC LCD with new doublers (up to x4 scale) and frame blending options. new "DMG reality" colorscheme - Separate configurable border image and colors for SGB, and ability to show border image until a SGB border is set - changed default to the original, lighter, BGB 0.3 colorscheme. The darker "BGB LCD green" can still be chosen - new lock aspect ratio option, and ratio can be customized - rapid A/B speed is now configurable, and default speed now works with more games - mappable buttons can now be combinations with Ctrl, Alt, Shift. Ctrl+R is now an alternative shortcut for reset in the debugger - renamed "access breakpoints" to "watchpoints" to follow standard naming used by other gameboy debuggers - "copy code" in the debugger in a format that can be edited and pasted back in modify code - common register names such as rLCDC, rNR10 can now be input in the debugger - Ability for breakpoint or watchpoint to log a debug message instead of breaking - Xaudio2 sound output can now be automatically chosen by default - Default audio samplerate is now automatic based on OS mixer samplerate (typically 48000 or 44100) - Changed save filename handling of gzipped roms. old save files are still loaded. Setting for old behavior - Ini settings so debugger, vram viewer, and IO map windows can be visible on startup - Improved accuracy - Fixed many bugs
Nazo no Murasamejou
Игры Famicom Disk System
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