- Added variable-sized EEPROM support, thanks to Reboot for providing some test cases. 512 byte and 2KB EEPROM settings are picked up from the MRQ file if it exists, otherwise any number of EEPROM address bits can be specified via the -eeprombits command line option - Added JaguarGD bank switching support - Fix for exception-handled M68K reads in unmapped address space - Fix for Blitter not correctly wrapping cyan/red on add when ADDDSEL is set, thanks to ScatoLOGIC for reporting the BattleSphere bug which led to this fix - Fix for Blitter not starting on the correct bit when block width is less than pixel size and phrase mode is not enabled, thanks to ScatoLOGIC for reporting the BattleSphere bug which led to this fix
Motor City Patrol
Игры NES / Dendy
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