Version 1.14 - Added bigpemu_register_event_audio_frame, scripts are now able to read/modify audio frames - Added various audio/sampling utility functions to the scripting system. (see the spectrum analyzer sample usage in hello_pussycat and the full list of functions in bigpcrt.h) - Added bigpemu_set_named_var_data and bigpemu_get_named_var_data, along with a "ScriptOption" Screen Effect data provider type. This allows script code to drive Screen Effect data, see hello_pussycat and liz for example usage - Added bigpemu_native_window_handle, as a convenience for scripts which may want to pass the window handle to a native DLL - Added support for the "physical disc" path under Linux. This will only function correctly with drives (virtual or otherwise) which support raw subchannel reads - Fixed a potential developer build crash from forcing script reloads while employing conditional breakpoints - Fixed an issue which could result in the application window being positioned incorrectly after switching to fullscreen - Fixed some SDL2-specific fullscreen/multi-monitor issues. Thanks to cubanismo for nudging me into investigating this Version 1.13 - Fixed a problem which resulted in some of the built-in D3D12 shaders requiring Shader Model 6.0 - Added more logging for various D3D12 initialization failure cases Version 1.12 - New D3D12 video plugin. The shader tool has also been updated and supports generating DXIL - New Windows ARM64 builds. Less frequently used platform-dependent functionality may remain unimplemented on this platform - Added a Blitter capture feature for developer builds. See the "blitcap" debugger command - Various minor cross-platform fixes which came along with the new port/backend work Version 1.11 - Unmapped input labels now display an angle suffix for hat switches - Unmapped input labels now display a +/- prefix for analog bindings, when applicable - Added a -forcegpusync command line option Version 1.1 - Added a native Linux (x64) port. Generally not well tested, but seems to be working well enough in local testing under a couple of different distributions. Less frequently used platform-dependent functionality may remain unimplemented on this platform - Added a new SDL2 plugin for audio, video, and input. Not particularly recommended under Windows, but a Windows build is provided nonetheless - Added custom sky/background functionality to the Checkered Flag script - Added an "Alternate Scheduling" option - Added a "Rewind Skip" option - Added a "Frame Time Display" developer option - Fixed a minor interrupt timing issue - Fixed a bug in the object browser which could, rarely, result in a memory leak - Fixed a bug preventing BIGPEMU_TEXFLAG_REPEAT from affecting texture wrap mode in the OpenGL video plugin - Fixed another timing issue, which was manifesting as a rare crash in Cybermorph. Thanks to Will for managing to capture a saved state illustrating this problem - Developer builds will avoid crashing and warn the developer (via connected debugger) when a read/write straddles the end of ROM. Normal builds will still crash, in order to avoid overhead. Thanks to DrTypo for the bug report
(Pegasus Developments).png)
Hermitage, The (1989)(Pegasus Developments)
Игры ZX Spectrum
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