New Features - Drag and Drop is now supported for loading ROMs - Save states are now supported for SMS games - Texture scaling method (linear or nearest neighbor) can now be selected in both renderers - Menu now filters files based on a configurable extension list - Lock on carts (Sonic & Knuckles and XBAND) can now be loaded via the menu - ROMs can be reloaded via a hotkey (defaults to F5) - Last path visited in the menu is now saved between runs (can be turned off via config) - Window height can now be specified in the config file Bugfixes - Default shader doesn't look like garbage in interlaced mode anymore - Framebuffer pointers are properly released and reacquired on context switch (no more LOCKRECT errors) - ROMs specifying SRAM at the normal RAM address no longer cause a crash - Fixed an edge case in the s(tep) debugger command - Entering the option menu in Dragon's Fury no longer results in a fatal error in 32-bit builds - Screen is properly cleared so garbage will not appear when the window does not match the emulated display size - Fixed a regression in XBAND keyboard support Accuracy/Completeness Improvements - Locking on Sonic 3 to S&K will now use Sonic 3's save RAM - Locking on a 4MB cart to S&K will now behave like on hardware - Support for several X-in-1 bootleg carts has been added - DMA from byte-wide SRAM now yields correct results - VScroll is now latched earlier in the line (fixes minor glithces in Top Gear 2 and Skitchin) - Sega/SSF2 mapper support now handles homebrew that uses SRAM - ODD flag timing now matches hardware - V counter as read from HV port is now correct in single-resolution interlace mode Other Changes - Added a "subtle" CRT shader contributed by AnaГ«l Seghezzi - Mouse is now only captured if an emulated mouse is plugged in to the emulated system - Missing mapping warnings will only be displayed for the first mapping of a controller - Save states now default to a format native to BlastEm - Remaining I2C EEPROM games have been added to the ROM DB - When not specified, height now respects the aspect setting rather than assuming 4:3 - Pre-combined S&K ROMs and large (>2MB) S&K hacks should now work - Using ui.exit (default Escape) can now be used to cleanly cancel a load ROM or savestate action - Save states are now allowed in a more extensive range of Z80 states, fixing save state saving in some games
Мыльную картинку можно превратить в нормальную изменив в файле default.cfg 'scaling linear' на 'scaling nearest'

Hyper Athlete (GV021 JAPAN 1.00)
Игры ZiNc
» Помогите пожалуйста найти игру детства на PSP 01:18
» [3DO] Перевод (русская озвучка) Star Control 2 00:52
» Picostation PS1 00:37
» Во что сейчас играем? 00:37
» (Sega Master System) Конвертер PNG изображения в ROM-файл 00:36
» покупка/сборка ПК. 00:32
» Пройденные игры 00:22
» Конструктор многоигровых ROM'ов для картриджей COOLBOY 00:06
» [SMD] Paprium, новая игра для мегадрайва 23:57
» Есть ли пак HD текстур для PS1 (duckstation)? 23:46
» Нейросети, ИИ и всё, что с ними связано 23:35
» PPSSPP - эмулятор PSP 23:20
» Кино 23:14
» Русификация игр 22:35