Что нового:
- General/Core:
- bug: fix more IPC FIFO errors
- bug: import more save files correctly
- bug: don't autopatch already-patched roms
- bug: fix bugs in piano and guitar grip
- bug: fix ARM7's VRAMSTAT register
- bug: fix memory leaks on compact flash emulation
- bug: fix reading of rom from low header area
- bug: spu: fix some poppy interpolation audio quality issues
- bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches
- bug: fix opcode MRC and fake bios CRC16
- enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes
- enh: fake (deterministic) some tiny jitter from human's hand holding stylus; some games were accidentally depending on this
- enh: support nocash-stylep rints from arm
- enh: add lua apis for accessing vram
- enh: platforms other than windows receive threading optimizations
- enh: provide diagnostics when system powers off (useful for homebrewers returning from main())
- enh: clarify handling of different console types within the family (ds,dslite,debug)
- enh: vfat support for slot-1 devices
- enh: emulate temperature register
- enh: add paddle emulation
- Graphics:
- bug: fix occasional crash from uninitialized blending table
- bug: fix some 2d alpha blending cases resulting in white screens
- bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram
- bug: fix rotoscaled sprites wrapping around screen
- bug: dont fix rotscaled bitmap sprites with alpha==0
- bug: opengl: fix degradation of toon rendering during loadstate
- bug: opengl: alpha blending fixes
- bug: many refinements to opengl renderer
- bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics)
- bug: rasterizer: fix some rare alpha blending cases
- bug: fix bug in environment mapping introduced after 0.9.6
- bug: fix totally glitched out 3d graphics with several improvements involving matrix stack
- bug: fix memory overflows in epx filter
- bug: prevent backdrop from blending with ???
- enh: opengl: better depth buffering emulation
- enh: better support for line segment "polys" by detection and special rendering logic
- enh: opengl: support quad primitives directly
- enh: add hq4x filter
- Windows:
- bug: fix a long-standing loadstate crash
- bug: fix lag frame accounting
- bug: fix glitches in cheat entry menu
- bug: stop compact flash emulation from accidentally scanning c:\ sometimes
- enh: add support for game database for improved save type detection
- enh: hotkey for limit framerate toggle
- enh: remove stop and reset toolbar buttons which were accidentally getting used
- enh: additional complexification to desmume's behaviour run from a console prompt. whether it's better is uncertain.
- enh: add support for cheats databases
- enh: improvements to ram search tool
- enh: preliminary support for varying stylus pressure
- enh: add [Display] Show Console=1 to ini file
- enh: more graceful cheat parsing and add some hotkeys
- enh: add 5x window size
- enh: add big endian and 20.12 toggle to memview and ramwatch
- enh: improve FPS throttle feedback and granularity
- enh: add lua menu API
- enh: hud font switching
- enh: add optional file association for .nds to path config dialog
- Cocoa:
- enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman)
- Linux:
- bug: gtk: glitches in rom and recent rom loading
- bug: glade: normalize savestate slot to hotkey mapping
- enh: support soundtouch for use by metaspu
- enh: gtk: add SPU mode selection (Tobias Jakobi)
- enh: cli: better fps limiting (Thomas Jones)
- Wx:
- bug: some small fixes here and there (Jan Bücken)
- enh: lot of code cleanup (Jan Bücken)
Onmyou Taisenki - Zeroshiki
Игры Game Boy Advance
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