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FCEUX v2.0.2
Iron, 17:27, 17-08-2008
Эмулятор NES / Dendy для Windows.
- emulator:
- bug: restore support for old-format savestates.
- bug: restore savestate load error-recovery system
- bug: restore IPS patching capability which was lost when archive support was added
- bug: restore ungzipping (and unzipping in sdl) capability which was lost when archive support was added
- bug: SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
- bug: palflag 1 in .fm2 files crashes fceux
- enh: add lagcounter and lagflag to savestate
- enh: support loading movies from archives
- mappers:
- bug: remove cnrom chr rom size limit for homebrew roms
- bug: upgrade to cah4e3´s latest mapper 163&164 code to fix a crash in a game
- bug: mmc5 - 64KB WRAM games now work correctly
- bug: mmc5 - use of chr A regs for BG in sprite 8x8 mode is fixed
- windows:
- bug: fix a bug which caused fourscore emulation to fail in some cases
- bug: SF [ 2030405 ] Avi recording: no sound b0rks format
- bug: SF [ 2040448 ] View Slots bug - does not include new savestate naming
- bug: prevent windows from memory re-positioning themselves in the abyss when theyre closed while minimized
- bug: removed broken hotkey ctrl+x (prevented cut from working in accel dialogs)
- bug: fixed the (null) in the default lua directory listing
- bug: SF [ 2037878 ] Convert .fcm doesn´t do special characters
- bug: SF [ 2046984 ] Player 3/4 input events recorded even when not used
- bug: SF [ 2047001 ] Low speeds crash FCEUX
- bug: SF [ 2050371 ] FCM>FM2 converter should release file handle
- enh: added input display to the FCEUX main menu
- enh: auto-fill .fcs extension in save state as dialog
- enh: change config filename from fceu98.cfg to fceux.cfg
- enh: new toggles: frame adv, lag skip (menu item + hotkey mapping + saved in config)
- enh: added a mute turbo option in sound config
- enh: add an option to pick a constant color to draw in place of BG when BG rendering is disabled (look for gNoBGFillColor in config; 255 means to use palette[0])
- enh: added shift+L as default hotkey for reload lua script
- enh: SF [ 2040463 ] Add an "author" text field in the record movie dialog
- enh: SF [ 2047004 ] Moviefilenames without extension don´t automatically get fm2 (and they need to)
- enh: print a special message when trying to open an FCM reminding user to convert
- enh: movie replay dialog displays fractions of a second
- debugger:
- bug: restore the debugger snap functionality
- enh: add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC
- enh: debugger window is now resizeable and therefore useable at 1024x768
- enh: nametable viewer correctly displays more cases (some MMC5 cases I needed)
- sdl:
- bug: all commandline options now use --argument as they always should have.
- bug: fix issue which was resetting config file
- bug: Saner sound defaults for less choppy sound
- bug: Fixed a bug that would crash fceux if the emulation speed was overincreased
- bug: fixed --input(1-4) options
- bug: build scripts now look for lua5.1 and lua (distributions package lua differently)
- bug: prevent frame advance from crashing emulator
- enh: New default hotkeys more closely match win32 defaults
- enh: --special option fixed for special video scaling filters
- enh: rename options --no8lim -> --nospritelim and --color -> --ntsccolor
- enh: Screenshots now always prepend the game name.
- enh: Changed default A/B from numpad 2 and 3 to j and k.
- enh: Enable frameskip by default
- enh: change config path to ~/.fceux/fceux.cfg
- enh: Added lua script loading hotkey (f3). Non-win32 SDL requires zenity for this to function.
- emulua:
- bug: SF [ 2041944 ] Savestates remember Lua painting (and they shouldn´t)
- enh: add memory.readbyterange to emulua

yatta [19:14, 17-08-2008]
у меня этот эмулятор ромы не грузит совсем
Lost Soul [02:06, 18-08-2008]
У меня тож...
Iron [17:43, 18-08-2008]
а у меня грузит
Guest [19:24, 22-08-2008]
ППЦ
Только на эмуленде могут добавить к названию эмулятора лишнюю D и получить название совсем другого эмулятора
Только на эмуленде могут добавить к названию эмулятора лишнюю D и получить название совсем другого эмулятора
Iron [19:41, 22-08-2008]
Не ошибается лишь тот, кто ничего не делает (с).
Спасибо, исправил.
Спасибо, исправил.

Gourmet Sentai: Bara Yarou
Игры Super Nintendo (SNES)
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