Fixes and new features: - Added Favorites feature: mark games as favorite from the Game Info window, or right-click in the list. Toggle favorites mode in the "Filters" section [dink] - Added right-click context menu (Play game, View in Progetto Emma, Game Info and Mark as Favorite) [Barry] - Added a gear-shifter display for Chequered Flag, Contental Circus, Super Chase, Chase HQ, SCI, Double Axle, Racing Beat, Top Speed, KonamiGT / RF2, OutRun / Turbo Outrun and Power Drift. Can be enabled/disabled in Misc -> Options. [dink] - Hooked up newly dumped sound-MCU's in Fire Shark, Vimana and Teki Paki, giving these games sound! Thank you CapsOff!! [dink] - Added bSkipStartupCheck - hidden .ini option for developers or those who never scan their romsets [dink] - Fixed odd-word/long reads and writes in the m68000 cpu interface which in turn fixes the nasty 68x020 bug that has been plaguing us for ages. This fixes freeze-ups in Asura Buster and other 68ec020-based games. [iq_132/dink] - Fixed in Asura Buster / Blade: Sprite & tile glitches, music synchronization [dink] - Fixed several issues which caused FBAlpha to crash when loading romsets with missing roms [dink] - Fixed Tail 2 Nose missing backgrounds [dink] - Added TMS32010 cpu core for the Flying Shark/Twin Cobra/Wardner drivers [dink] - Fixed Demon World sprite and tile offsets, also hooked up TMS32010 cpu and removed the no-TMS32010 hack [iq_132 / dink] - Fixed Flicky on SG-1000 hw [dink] - Fixed default eeprom settings for Charlie Ninja [dink] - Fixed sound in regulusu [dink] - Fixed Head Panic default settings, game is now playable [dink] - Fixed broken graphics/corruption in Mille Miglia 2: Great 1000 Miles Rally [dink] - Increased the Icon limit [dink] - Fixed P2 Start in Asterix [dink] - Added 1-bit dac/key clicker, map joy to cursor keys, Swap tape side A/B and lots of games to the MSX driver [dink] - Improved savestate stability/reliability with the MSX driver [dink] - Improved the MSM5205 interface w/MSM5205NewFrame() and MSM5205UpdateScanline(), for games that need a 256 interleave. [dink] - Fixed diagonal movements in Toaplan/Taito's GetStar / Guardian [dink] - Fixed a crash-scenario w/DonPachi on ARM and 64-bit systems [dink] - Fixed sound in Speed Spin [iq_132] - Added encrypted DataEast cpus to the M6502 core [iq_132] - Fixed service mode, sprite offsets and corrupt tilemaps in G.I.Joe [dink] - Fixed audio issues, movement issues, slowdowns in Captain Silver [dink] - Mega-update to the ES5506 core: dynamic resampling, volume functions [iq_132], 5505-interface fix, clipping issues and savestate support [dink] - Add NEC-V60 CPU Core [iq_132 / Romhack] - Add UPD-7725 DSP Core [iq_132] - Fixed sound, video issues and crash issues in Welltris [dink] - Fixed sound and hooked up proper analogue inputs for Taito's Super Chase [dink] - Fixed DAC speech and reboot issues in Baraduke / Alien Sector [dink] - Fixed missing sounds in Pac-Land and Sky Kid [dink] - Fixed a bug in the M6502 core where it wouldn't save the subtype and instruction handler [dink] - Added rotation code for Caliber 50 and DownTown [dink] - Fixed video layer offsets in namcos86 driver, improving video for Rolling Thunder, Hopping Mappy and SkyKid DX [dink] - Fixed Taito/Toaplan's RallyBike titlescreen [dink] - Added M6502ReleaseSlice() the the M6502 cpu core interface [dink] - Add UPD-7810 CPU Core [iq_132] - Fixed Thunder Cross 2 Japan and Asian versions [dink] - Fixed dim palette in Lightning Fighters [dink] - Enhanced the glass effect in Surprise Attack [dink] - Fixed grapics issues in Konami's Xexex: Sprite masking effect in intro, flashes between scene changes, offset issue in the highscore table, missing effect in Japanese version continue screen [dink] - Added new tilemap system with all the bells & whistles [iq_132] - Fixed dips in Dam Busters [dink] - Fixed gameover animation in Vapor Trail [rb6502] - Fixed titlescreen raster effect in R-Type Leo [dink] - Fixed sprite glitching in Shogun Warriors [dink] - Fixed strangely flipped tiles in Cosmic Cop [dink] - Ported latest i8051 core with DS5002FP support [dink] - Added support for 6821 PIA devices [dink] - Added apan callback support to the K054539 soundchip [dink] - Fixed service mode in Xexex. Bucky O`Hare and Moo Mesa [dink] - Fixed tile priority issue in Shackled [dink] - Re-wrote driver for Shadow Force and added raster effects [iq_132] - Re-wrote driver for Exed Exes [iq_132] - Fixed screen priority & graphics issues in Chase HQ, SCI and Night Striker [dink] - Fixed DIPs for Mars by Artic [dink] - Added proper MCU emulation on Heavy Barrel with the new i8051 core [dink] - Fixed Speed Coin - freezes up when the coin breaks if audio set to 48khz [dink] - timer.cpp: added ability to attach a timer to a NULL cpu for for instances where the main cpu cycles possibly vary [dink] - Added BDF_GAME_NOT_WORKING flag to burn.h [dink] - Fixed 8-way movements in Jump Shot [dink] - System 16 Updates [Barry] - Added support for the Sega 315 5195 Memory Mapper chip - Hooked up in Sega System 16B driver - Hooked up in Sega OutRun driver - Hooked up in Sega System 18 driver - Added Moonwalker and clones to the Sega System 18 driver now they can be supported - Properly emulate the shadow/hilight palettes in Sega System 16 and associated drivers - Emulate priority buffer for Y-Board driver when mixing in System 16B sprites - Added Lock On (Philko) to the Sega System 16B driver - Fixed tile banking in some Altered Beast sets - Emulated the I8751 MCU in the parent set of Altered Beast - Emulated the I8751 MCU in the parent set of Golden Axe - Emulated the I8751 MCU in the parent set of Body Slam - Emulated the I8751 MCU in the clone Quartet 2 (8751 317-0010) - Added 5 bootlegs of SDI to the Sega System 16B driver - Fixed game ini saving for SDI & clones - Implemented full controls in Ace Attacker in the Sega System 16B driver - Fix outrundxj - Hooked up PPI8255 reads in Major League - Fix life counter in Space Harrier - Added support for screen flipping in Sega System 16A/16B drivers - fixes some levels of SDI which rely on it - Added a module for Resister Networks (Palette Generation) [Barry] - Update lzma sdk to 16.04 [Barry] - Update libpng to 1.6.28 [Barry] - Update zlib to 1.2.11 [Barry] - Synchronize romsets with the latest MAME [Barry] - Fixed sprite priority issues in Task Force Harrier [dink] - Fixed alignment issues in Swat Police and Head Panic, x-scroll issues, and added missing flashing sprite effect on ESD16 Hardware [dink] - Synthesized a proper color palette for Time Limit [dink] - Improvements/Fixes for Super Kaneko Nova System: [dink] - New cpu-based speedhack for most games - dip option - Fixed Music and SFX in Gals Panic S - Fixed attract-mode music cut short in VS Block Breaker/Saru Kani - Fixed garbage on screen when the game starts in VS Block Breaker/Saru Kani - Updated KonamiBlendCopy() to be faster/more efficient [iq_132] - Fixed a crash in Donkey Kong 3 Japanese version [dink] - Fixed Z80's ZetRunEnd(); *revisited*. This fixes slowdown issues with Strikers 1945 Plus [dink] - Added newer-style VezMapMemory() function to the NEC V20-35 cpu interfaces. [dink] - Fixed a masking issue in NEC V20-35's read port interface [dink] - Fixed a blitter issue in Kangaroo, fixed savestates: video banking and lost music [dink] - Fixed nasty crackling/popping noises in Darius 2 [dink] - Hooked up shot and explosion samples to Seibu Stinger and Scion[c] [dink] - Fixed sprite flickering and freeze-ups in Xain'd Sleena [dink] - Front-End fix: when starting a game from the commandline, only init the blitter once. also don't get stuck in fullscreen when loading fails due to a bad romset [dink] - Fix some structure alignment issues so drivers can benefit from vectorization/SIMD optimizations present in latest gcc w/ -O3 and other recent compilers [dink, barbudreadmon] - Fix dipswitch issues in several games thanks to info from the libretro/fba guys [barbudreadmon, dink] - Fixed Dac and scrolling issues in Konami's Finalizer [dink] - Fixed a crash issue in Super-X (NTC) when up + down was pressed [dink] - Default Full Screen depth to 32bpp [dink] - Fixed DAC DC Offset on some System16 games: Shinobi, Quartet 1 and 2, eliminating pops and clicks [dink] - Added proper inputs for Wall Crash [dink] - Add default gun calibrations and fix sprite:tile priority issues in Operation Wolf 3 [dink] - Reduce the time duration "state loaded/saved" is displayed on the screen [dink] - Fixed mosaic tile effect on scene transitions in FixEight [dink] - Fixed sound synchronization issues in Batrider [dink] - Improvements and Fixes to the Input (re)Recording/Playback feature: [dink] - Add Record from Power On option to replay/input recording Shift+Backspace to disable/enable the frame counter while recording or playing back recordings - Fix a nasty bug that caused desynchs in some recordings - Add original author(s) credit to each driver and core [iq_132] - Add trackball support to Capcom Bowling and Krazy Bowl [dink] - Fix crash with Force 16bit Emulation and Megadrive [dink] - Fix Gun & Frontier sprite lag issue [dink] - Fix Zero Point 1 and 2 Sprite priorities and sound effects in Zero Point 2 [dink] - Slight speedup with the search function [tumu] - Fix Demon World savestates [dink] - Fix timing issue in D-Con [dink] - Fix sprite alignment in oisipuzl [dink] - Fix savestate compatibility between 32bit/64bit systems [barbudreadmon & libretro guys, dink] - Fix Ghost 'n Goblins savestate banking issue, improve timing [dink] - Fix timing issue in Toki that occasionally caused tiles in the map-screen to jitter [dink] - Fix Hit the Ice inputs and graphics issues [dink] - Fix timing issues in 4 En Raya [dink] - Fix missing button #3 and video issues in Strategy X [dink] - Hook up trackball and fix palette issues - U.S. Classic now playable [dink] - Fix music and banking issues in Funny Bubble [dink] - Fix soundfx and timing in Tripool [dink] - Fixed soundcpu communications in Gauntlet, hooked up the Pokey sound generator and savestates [dink] - Improved M6502 core by properly handling indexed read/writes, fixed pulsing the nmi line with CPU_IRQSTATUS_AUTO [dink] New drivers: - Konami's The Main Event and Cosmo Police Galivan / Ninja Emaki / UFO Robo Dangar were accidentally left out of the last release, sorry! - Added driver for Twin Cobra, Flying Shark / Sky Shark / Gulf War II [iq_132] - Added driver for Wardner [iq_132] - Added driver for Taito System-L (Fighting Hawk, Raimais, Champion Wrestler, Puzznic, Kuri Kinton, Evil Stone, etc) [iq_132] - Added driver for Dacholer / KickBoy and Itazura Tenshi [iq_132] - Add driver for games on SSV hardware: Twin Eagle 2, Vasara I and II, Change Air Blade, Dyna Gear, Survival Arts, Drift Out '94, Mobil Suit Gundam Final Shooting, Ultra-X-Weapons, Storm Blade and more [iq_132] - Added driver for FireTrap by WoodPlace [iq_132] - Added driver for games on Metro hardware: Blazing Tornado, Gun Master, Pang Poms, Sky Alert, Puzzli, Mouse Shooter GoGo/Bang Bang Ball/Battle Bubble, Bal Cube, Dharma Doujou [iq_132] - Added driver for Bogey Manor by Technos on modified Data East hardware [iq_132] - Added driver for Cloak and Dagger [iq_132 w/dink] - Added driver for B-Wings and Zaviga [iq_132] - Added driver for Sigma's Submarine [iq_132] - Added driver for Macross Plus [iq_132] - Added driver for Atari's Canyon Bomber [iq_132] - Added driver for Gaelco's World Rally [iq_132, dink] - Added driver for Dream World, Cute Fighter, Baryon Future Assault, Rolling Crush, Gaia on SemiCom DreamWorld Hardware [iq_132] - Added driver for Puzzle Bobble 2, 3 & 4, Gunlock/Rayforce, Bubble Bobble 2 & 3, Gekirindan, Grid Seeker, Twin Cobra II, Recalhorn, Land Maker and a whole bunch more on Taito F3 hardware [iq_132, dink] - Added driver for Shadow Land, Dragon Spirit, Pac-Mania, Galaga '88, Splatter House and others on Namco System 1 Hardware [iq_132, dink] - Added driver for Fantasy Land, Galaxy Gunner and Wheels Runner [iq_132, dink] - Added driver for Susume! / Go Go! Mile Smile and Gyakuten! Puzzle Bancho on Fuuki 16-bit Hardware [iq_132, dink] - Added driver for Karate Champ by Data East [iq_132, dink] - Added driver for Shot Rider, Zippy Race / Traverse USA [iq_132, dink] - Added driver for Konami's Hyper Sports and Road Fighter [iq_132] - Added driver for Konami's Juno First [iq_132] - Added driver for Battle Cross and DodgeMan [iq_132] - Added driver for Shoot Out by Data East [iq_132, dink] - Added driver for Acrobatic Dog Fight [iq_132, dink] - Added driver for Tetris, Hang-On Jr. and Transformer on Sega System E hardware [vbt] - Added drivers for Big Striker bootlegs [iq_132] - Added driver for Kusayakyuu (Baseball) [iq_132] - Added driver for Paddle Mania and The Next Space on Alpha 68k I hardware [iq_132] New additions to existing drivers: - Added Mini Planets (REV02) to the Megadrive driver [dink] - Added Miss World 2002 [NeoGeo de Ahuizotla, Artemio Urbina, The Dumping Union, JacKc] - Added Eeekk!! on pacman hardware [iq_132] - Added Sky Robo and Tatakae! Big Fighter to the armedf driver. Thanks to CapsOff for dumping the impossible protection MCU! [dink] - Added Hangzo! to the DataEast Rohga driver [iq_132] - Added Gals Panic S2 (Europe), now its the parent [rtw, JacKc] - Added Samurai Shodown II (Spacial 2017) [GSC2007, JacKc, iq_132] - Finished emulation of early Seta games: Caliber 50, ThunderCade, Twin Eagle, DownTown, Meta Fox and Arbalester [dink] - Added Ken Sei Mogura: Street Fighter II (Japan 940418, Ver 1.00) [Barry] Clones and updated romsets in existing drivers: - Update kof98cb to 20170108 version [JacKc] - Replaced Mutant Night (mnight) with World version, Kawakus license now mnightj [JacKc] - Added clone of Burning Fight (prototype, ver 23.3, 910326) [Collin Foust, JacKc] - Added clone of WWF WrestleFest (World) [Hammy, The Dumping Union, JacKc] - Added clone of Mustache Boy (Italy) [ShouTime, JacKc] - Added clone of ORIENTAL SOFT 1945k III OPCX1 2000 Version (Korea) [ShouTime, JacKc] - Added clone of Forgotten Worlds (USA, B-Board 88618B-2, Rev. E) [Corrado Tomaselli, The Dumping Union, JacKc] - Added clone of Vendetta (World, 2 Players, ver. ?) [Corrado Tomaselli, The Dumping Union, JacKc] - Added clone of Sol Divide - The Sword Of Darkness (Korea) [Nomax, The Dumping Union, JacKc, dink] - Added clone of Raiden (Korea, bootleg) [Tirino73, JacKc] - Added clone of Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release) [Brian Hargrove, JacKc] - Added clone of Flicky (128k Version, 315-5051, larger roms) [system11, JacKc] - Added clone of Momoko 120% (English text) [Paul Hogger, JacKc] - Added clone of The NewZealand Story (World, old version) (older PCB) [Porchy, The Dumping Union, JacKc] - Added clone of Dynamite Duke (Japan, 25JUL89) [Corrado Tomaselli, The Dumping Union, JacKc] - Added clone of Fighting Fantasy (Japan revision ?) [Hammy, The Dumping Union, JacKc] - Added clone of King of the Monsters 2 - The Next Thing (older) [NeoSD, JacKc] - Added clone of Three Wonders (3wondersha) [Barry] - Added clone of The King of Fighters '99 - Millennium Battle (Korean release) [Brian Hargrove, JacKc] - Added clone of Deroon DeroDero (alt set) [arcademodbios, JacKc] - Added clone of Puzznic (US) [Coolmod, JacKc] - Added clone of Head Panic (ver. 0702, 02/07/1999) [hammy, Brian Troha, The Dumping Union, JacKc] - Added clone of Red Hawk (Greece) [Abelardator2, JacKc, iq_132] - Added clone of Dungeons & Dragons: Shadow over Mystara (Japan 960223) [ShouTime, Steven Fairbrother, Smitdogg, The Dumping Union, JacKc] - Added clone of Raiden II (Germany) [Caius, JacKc] - Update Samurai Shodown II Special to v1.0.0311 [GSC2007, JacKc] - Added clone of Street Fighter II: The World Warrior (World 910129) [Janniz, JacKc] - Added clone of Radical Radial (Japan) [ShouTime, JacKc] - Added clone of Flashgal (set 1, Kyugo logo) [Corrado Tomaselli, The Dumping Union, JacKc] - Added clone of Martial Masters / Xing Yi (V103, 102, 102, China) [kuze, JacKc] - Added clone of Rastan (World, Earlier code base) [System11, The Dumping Union, JacKc] - Added clone of Street Fighter II - The World Warrior (911210 Japan, rev L) [Bonky0013, The Dumping Union, JacKc] - Added clone of Sonic Blast Man (US) [coolmod, The Dumping Union, JacKc] - Added clone of Street Fighter II' - Champion Edition (UPL bootleg) [Shoutime, The Dumping Union, JacKc] - Added clone of Prehistoric Isle in 1930 (World, bootleg) [The Iron Goat, JacKc] - Added clone of Knights of Valour - Sangoku Senki (V100, Hong Kong) [Pasky Junk, JacKc] - Added clone of Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 4, 921005 Asia) [Unknown, Barry] - Sync. PGM romsets with MAME 0.184 [JacKc] - Added clone of Bionic Commandos (bootleg, set 2) [The Dumping Union, JacKc]
No No No Puzzle Chailien
Игры Game Boy Advance
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