Fixes and new features - Use real MCU for Tokio - Fix state issues with Slap Fight/Tiger Heli - Fix incremental search and sort alphabetically w/"Use Zipnames" - Improve incremental search in the game list. This search is when you type at the game list (not the search box) for example: to get to "Super Cobra" really fast, type "superco" - or - "doublew" for "Double Wings". Whatever you are searching for - just leave out the space. If "Use Zipnames" is selected, type in the romset name or a subset of it - Fix a few video bugs and state issues in "The Lost Castle in Dark Mist" - Fix dac sounds in Ultimate Mortal Kombat 3 Trilogy hack - Fix B-Wings (Alt) set boot issue - Fix color issues in Gold Medalist - Z80 Core, small improvement to vector handling - Parents Only option for driver icons (for systems that have problems with driver icons) - Create new interface and port eke-eke's high quality ym2612 core from Genplus-gx Fixes SFX sounds in Streets of Rage 2 Fixes lead and percussive guitar sounds in Mega Turrican's intro - Fix crash with NBA Jam Tournament Edition on Megadrive - Improve 68k timing for Megadrive, fixes... Graphics issues/corruption in Galahad Flickery separator line in VS mode on Sonic 2 and 3 Fix freeze with Desert Strike on Megadrive Overall, probably improves everything - Fix music hangs in Sonic 3 when Sonic is underwater (Z80 timing) - Fix PGM Arm7 crash on 64bit systems w/theglad, kov* - Sync. romsets with MAME 0.188 - Sync. some romsets with MAME 0.189 - Fix Robocop2 ending credits scrolltext (8x8 offset masking) - Fix for replays desynching with games that use SRAM/NVRAM - Strikers 1945 Plus music fix - Fix Palette Viewer for games with BDF_16BIT_ONLY flag - Port Z180 Core from MAME and create FBAlpha-style cpu interface - Hook-up Z180 sound-cpu in GHOX - Games using flag BDF_16BIT_ONLY are no longer 1-frame behind emulation, other projects using FBAlpha please take note (see intf/video/vid_interface.cpp) - Fix DAC(psg) sounds in Afterburner II Megadrive - Added define to log ram usage in src/burn/burn_memory.cpp - Fixed Archery level in Konami's '88 Games - Fixed inputs for Nayade Resistance and Crazy Buggy on MSX - Hooked up protected versions of Alligator hunt, Touch & Go, Maniac Square in Gaelco2 Hardware - Fixed Music/SFX pitch in Arbalester, and occasional "Illegal Inst." error when playing w/Keyboard - Hook up protection MCU for protected version of Glass - Fixed palette recalc issue w/some Taito-Z games, fixes weird colors when switching BPP during game - Fixed cut-short continue message in Data East's Breakthru - Fixed small memory leaks in dynamic Huffman compression - Hook up MCU to Tough Turf (U) and Wrestle War, fix Tough Turf (J) - Fixed 2-Player mode in Wonder Boy in Monster Land (System1) - Fixed distorted sounds in Time Pilot, Time Pilot '84, Tutanham and Commando Sega - Added Single-Screen modes (DIPS) to Gaelco's World Rally 2 and Data East's Backfire! - Fixed screen corruption at end of race in Hang-On Jr. / v-scrolling issue in Sega System E - Added notaz's BCD fixes to the Musashi 68k cpu core - Added i8x41/UPI-41 cpu core - Sync. romsets with MAME 0.191 - Fixed occasional distorted graphics in Konami's Jail Break when playing w/Keyboard - Fixed deroon's inputs (irq timing) - New feature for Lord of Gun: shoot any side to reload - Added support for Multi/Connected sprites in Toaplan GP9001 emulation, fixes GHOX's Highscore background - UI Change, the search box text will be preserved between game loads - Fix for Use and Select buttons were erraneously swapped in Dungeons & Dragons - Shadow Over Mystara - Fix spritelag issue in Ryu Jin - Add missing third button to Life Force (Japan) - Improve paddle emulation in Gee Bee, Bomb Bee and Cutie Q - Fix sound issues with Phoenix and savestates - Fix freeze in Kaitei Takara Sagashi while starting a new game - Increase the sound level for all Taito F3 games - Small improvement to the search box. Now, for example "namco system 1", "namco system 2" or "taito f3" can be searched for - Fix color issues and impliment transmask groups for Mad Gear / Led Storm, fixing level 2+ - Fix missing tiles and scrolling issues in Last Duel level 2 - Fixed many graphical issues in Magical Crystals - Fixed input and sound issues in Zoar - Fixed timing issue in Burnin' Rubber / Bump 'n Jump - Fixed p3 / p4 inputs in Bucky and Moo Mesa - Fixed Kaiser Knuckle 2p Kick buttons - Fixed transparency issue in Motos - Fixed an input issue in CPS3 when opposite directions are pressed - Converted 1942 and Gun.Smoke over to the new tilemap system - Updated the ARM core to fix problems with Deco MLC and Deco 156 games - Fix byte, word, and quad-long DMA Transfers in SH-2 - Added stereo mode to DAC - Added bsmt2k and decobsmt soundcores - Fixed sounds/sfx in Gouketsuji Gaiden Legends - Fixed occasional clicks/pops at the beginning of emulation if the last game played was exited while the msm6295 was playing something - Fixed the fog-fadeout in the end-boss scene and other alpha-transparency issues in Moo Mesa - Fixed several minor graphic bugs in Hangzo - Slight drawing optimization for Robocop 2 and Edrandy - Fixed bad fades in Ninja Baseball Batman and occasional tilemap studder in R-Type LEO - Enabled High Score saves for most Irem M72 games - Fixed k054539 savestates and reverb function - Fixed graphics issues in Irem's Major Title making the game fully playable - Fixed music issues in Sol Divide - Added speedhack dip options for Psikyo SH-2 games - Fixed k054539 pt.2: Use 3 different techniques (ramp to 0, check for bad last sample, slight modification to dpcm table) to get rid of clicky noises in 4bit dpcm sfx/voice samples (Moo Mesa, Bucky O'Hare, Mystic Warriors, Violent Storm, etc.) - Fixed alpha effects in Bucky O'Hare title fadeout, and other transitional scene fades (tile layer 3 over/under sprites priority mode) - Added Z180 support to BurnTimer - Rewrite/Modernize drivers for 1943, Commando, Jack and the Giantkiller, Mole Attack, Mr. Flea, Route 16, and Bomb Jack - Fixed Safari Hunting on SG-1000, thanks to Eke of Genesis Plus GX for info! - Fixed palette/color issues in Spelunker 1 and 2 - Added proper Draw handler to Irem M62 so paused games don't advance a frame during a window update/redraw - Fixed Input Dialog: Populate the combo list with preset name when saving - Fixed broken lines in the boss tank for the M82 version of Air Duel - Removed rom patch and added proper protection simulation to Route 16 - Removed rom patch and added proper protection simulation to Meta Fox - Fixed Tetrise and Hang-On Jr. dips - Slight timing improvement for Kicker / Shaolin's Road - Use event semaphores instead of polling for better DirectSound performance and timing - Fix another cycle-related issue with ZetRunEnd, fixes sound issues with certain Neo-Geo games - Enabled High Score saving for most CPS3 games - Fixed some palette issues in Super Burger Time - Added M6502SetAddressMask() to the M6502 cpu core - Added cubic resampling interpolater to the samples core - Added speedhack dip options for Deco32 games - Enabled High Score saving for Raiden - Updated K054539 pt.3, use cubic resampling for high quality sound - Fixed timers in SN76477 sound core - Fixed missing cut-scene graphics in Pretty Soldier Sailor Moon - Update Namco System 2's soundcore w/cubic resampling for high quality sound - Update Gaelco2 soundcore w/cubic resampling and fix crackle/pop!'s at beginning of samples - Fixed layer priority masking in Black Tiger - Fixed the MSM6295 sampling rate in Batsugun and Truxton2 - Add high-quality ICS2115 (pgm) soundcore from Jan, superior sound quality for all PGM games, fixes KOV2 music - Update ES5505/6 soundcore w/cubic interp. resampling - Increase volume in Gyruss and Monster Slider - Fixed sound loss, palette fade bug and sprite clipping issues in Double Wings - Added new interface for AY8910, updated all drivers to use it - Emulated sound cpu and hooked up all sounds in Mario Bros. (mario) - Added Sega TeamPlayer support to the Megadrive driver, enabling it for: Columns 3, Gauntlet 4, Mega Bomberman, Street Racer (...more to come..) - Fixed player sprite color in Millipede - Added speech to Gauntlet I and II - TMS5220 sound core ported to FBA - Added save state support to the Irem M90 driver - Cleaned up the sound in Donkey Kong to get rid of clicks in some sounds - Fixed sound hz in Triple Punch and clones - Standardize savestate calls amongst soundcores - Fixed tilemap and sound synchronization issues in Rohga - Hook up sound cpu and fix sprite offsets in Pipi & Bibis / Whoopee!! on Teki Paki hardware - Fixed video and audio issues in Risky Challenge, game now playable - Updated all FM soundcores using the timer system to require a lot less support code per driver (internalized *GetTime and *Synch.Stream) - Fix the SRam implimentation on Megadrive - Added EA "Four Way Play" support to Megadrive, enabled for General Chaos and Mutant League Hockey - Added resampling to the ymf278b sound core, sounds right regardless of user sound rate - Added a English fan-translations of the following Megadrive games: Battle Mania Daiginjou, Gleylancer, Tougiou King Colossus, Langrisser II, Phantasy Star II Adventure series games, Pulse Man, Twinkle Tale and Undead Line - Fixed color issues on Jupiter and occasional missing pixels on Neptune in Gyruss - Added CPU_IRQSTATUS_HOLD to hd6309 cpu core - Fixed ending scene and movement of the rock-wall dragon boss in Labyrinth Runner/Trick Trap - Use a common timer value when starting netgames on Neo-Geo for better netgame sync - Added menu option (Misc -> Options) to enable/disable the High Resolution Timer - defaults to ON - Added Sync. to DWM option for Windows 7 - 10 windowed mode - Street Fighter II' - Champion Edition now runs at the right speed - Fixed crash w/DX9 Blitters when going to the task manager in Win7+ when Auto Pause is off - Updates to the uPD7810 cpu core - uPD7810 core, update some opcodes and add analog port reading for c-chip - Emulate Taito C-Chip for Superman, Bonze Adventure, Mega Blast, Rainbow Islands / Rainbow Islands Extra and Volfied - Use 4-Way inputs for Volfied, making the game playable - Fixed a problem where Bonze Adventure wasn't reading the dips - Re-work tile:sprite priority system in Taito F2 Pulirula: fixes tile:sprite priorities and blending effects in level 2 Liquid Kids: fixes the cut-scene/story between levels Metal Black: fixes missing moving letters before the titlescreen appears - Improved DonPachi and DoDonPachi timing to respond to inputs in 2 frames instead of 4 - Changed aspect ratio on Tecmo Bowl to look less squished - Sync. romsets with MAME 0.197 - Analog input improvement for Konami GT and RF2 - Fixed click when paused/dc offset issue in Cheeky Mouse - Removed busyloop hacks from M6809, HD6309 and M6805 CPU Cores - Update libpng to 1.6.34 - Improved timing in Heavy Unit and Ghosts'n Goblins (revisited) - Fixed several bugs in the M6805 cpu core - Fixed "BAD HARDWARE" error message in most versions of Arkanoid New drivers - Added driver for Pit n Run and Jump Kun - Added driver for Glass by OMK/Gaelco - Added driver for Thunder Hoop 2: TH Strikes Back - Added driver for Manhattan, Highway Chase, Terranean, Astro Fantasia, Super Astro Fighter, Flash Boy, Lock 'n Chase, on Deco Cassette System hardware - Added driver for Pata Pata Panic - Added driver for Pacman - 25th Anniversary Edition and Ms.Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion - Added driver for Data East's Dream Ball - Added driver for Heavy Smash and World Cup Volly '95 on Deco 156 hardware - Added driver for Avengers in Galactic Storm, Stadium Hero '96, Skull Fang, Hoops '96, Dunk Dream '95 and Hoops on Deco MLC hardware - Added driver for Captain America and The Avengers, Fighter's History, Night Slashers, Tattoo Assassins, and Dragon Gun on Deco 32 hardware - Added driver for Popper - Added driver for Mosaic and Golden Fire II - Added driver for Pipe Dream and Hatris - Added driver for The Pit, Round Up/Fitter, Dockman/Portman, Super Mouse/Funny Mouse, Desert Dan and Intrepid - Added driver for 3x3Puzzle and Casanova - Added driver for Toaplan-1 games: Vimana, Outzone, Same! Same! Same!/FireShark, Demon's World, Zero Wing, Hellfire, Truxton and Rally Bike, replacing the older individual drivers - Added driver for Konami's Double Dribble - Added driver for Nibbler, Pioneer Balloon, Fantasy, Vanguard, Sasuke and Commader and Satan of Saturn on RockOla/SNK6502 hardware - Added driver for Car Jamboree - Added driver for Metal Clash by Data East - Added driver for Jibun wo Migaku Culture School Mahjong Hen - Added driver for Metal Soldier Isaac II - Added driver for Xyonix - Added driver and sound core for Flower - Added driver for Mad Motor Prototype - Added driver for Monkey Magic - Added driver for Kangaroo, replacing the old one - Added driver for Pirate Ship Higemaru, replacing the old one - Added driver for Cop 01 and Mighty Guy, due to protection issues, Mighty Guy is without sound - Added driver for Oli-Boo-Chu - Added driver for Super Cross II - Added driver for V-Ball - Added driver for PK Scramble - Added driver for games on Vic Dual hardware *no sound yet* - Added driver for Super Speed Race Jr. - Added driver for American Speedway - Added driver for Space Stranger / 2 - Added driver for Crazy Ballon - Added driver for Clash Road and Fire Battle - Added driver for Flack Attack / MX5000 by Konami - Added driver for Master Boy (older/Z80 HW) - Added driver for Beam Invader *WIP/not working* - Added driver for Dribling - Added driver for Dora-Chan - Added driver for Combat School by Konami - Added driver for Fast Lane by Konami - Added driver for Konami's Super Basketball - Added driver for WarpSpeed *WIP/not working* - Added driver for Food Fight by GCC/Atari - Added driver for Data East's 18 Holes Pro Golf New additions to existing drivers - Add World Rally 2 - Add Mortal Kombat II (World) Unlimited Hack by Smoke on Megadrive - Add Streets of Rage 2 (USA) Syndicate Wars 2016 Hack by Gsaurus on Megadrive - Add Streets of Rage 3 - The Bare Knuckle 3 Project Hack on Megadrive - Add Rock n` Roll Racing v15 Hack by Ti - Add several great Sonic 1,2&3 Hacks - Add Mortal Kombat Revelations, Mortal Kombat 3 and Ultimate Hacks - Add Monster World IV English Translation Hack on Megadrive - Add Bubble Bobble (prototype on Tokio hardware) - Added DoDonPachi III (World, 2002.05.15 Master Ver) [neohyphengeo productions] to d_pgm.cpp - Added B.Rap Boys Special (World) - Added Super Street Fighter II sound and color improvement hack on Megadrive - Added Mega Cheril Perils homebrew game to Megadrive - Added Alex Kidd in Miracle World 2 Hack to Mastersystem - Added Dahna - Goddess` Birth (English Hack) to Megadrive - Added Masiaka (Demo[scene]) by Resistance 2017 to Megadrive - Added Turrican fix/hack by linkuei & helder to Megadrive - Added Street Fighter 2 Special Champion Edition color and sound hack on Megadrive - Added FlameWing's BCD Test program to the Megadrive Driver - Added Fantasy Zone 2 (Working) and Opa-Opa (not working) to System E driver - Removed all garbage/hacks by GSC2007, as they should be avoided like the plague anyway - Add Riddle of Pythoragas and Slap Shooter to Sega System E - Added Omega to the Freekick driver - Add Contra, NES2PCE conversion to PCE - Added several Megadrive game hacks: Teenage Mutant Ninja Turtles - Tournament Fighters Hack, Streets of Rage 2 - Bare Knuckle 3 Boss Edition, Streets of Rage 2 - TMNT Hack, Streets of Rage 3 - Extreme Edition, Golden Axe III - New Character, International Superstar Soccer Deluxe - Real Names+Extras, and UEFA Euro 2004 Portugal (ISSDX Hack) - Added In Your Face [iq_132], created a handcrafted priority prom so the game works (for all emulators!) - Added Weka Invaders 1.0 to the Sega Master System driver - Added A-Blast to the Seta 2 driver - Added Silver Valley by Enrique Ruiz / MIKGAMES to the Sega Master System driver - Added Last KM to the Gaelco driver - Added Sonic 3D Blast: The Director's Cut to the Megadrive driver - Added Bioplaything Cop to Gaelco - Updated kof99ae to 20170909 Final version - Added Mario Bros. revision G, making it the new parent - Added Pier Solar to the Megadrive driver - Added KOF2002 OMG and Omega hacks to the Neo-Geo driver - Added KOF98 mix hack to the Neo-Geo driver - Added Metal Slug 5W hack to the Neo-Geo driver - Added World Rally 2: Twin Racing (mask ROM version) to d_gaelco.2.cpp Clones and updated romsets in existing drivers - Add clone of Act-Fancer Cybernetick Hyper Weapon - Add clone of Kageki - Add two clones of Return of the Invaders - Added clone of Street Fighter II: The World Warrior (Quicken, bootleg) [Moffitt] to d_cps1.cpp - Added clone of Street Fighter (World) (protected) [Corrado Tomaselli] to d_cps1.cpp - Added World clone of Ordyne - Added clone of Carrier Air Wing (USA 901130) [mastercello] to d_cps1.cpp - Added missing Popeye clones - Added clone of WWF Superstars (US revision 6) - Added 1943: Midway Kaisen (Japan) to d_1943.cpp - Added Chuka Taisen (Japan) (P0-025-A PCB) and correct color proms [pacman70] to d_tzns.cpp - Added Alligator Hunt (World, protected) [Pablo] to d_gaelco2.cpp - Added Alligator Hunt (unprotected, set 2) [David Haywood, Peter Wilhelmsen] to d_gaelco2.cpp - Added Super Athena (bootleg) [Hammy] to d_snk.cpp - Added Crazy Climber (US set 2) [John of http://www.johnsarcade.com] to d_cclimber.cpp - Added clone of Beast Busters (Japan, Version 2, J3) - Added clone of Lady Master of Kung Fu (set 2, older) - Added clone of Athena (bootleg) - Added clone of Cabal (UK, Joystick) - Added clone of Super Hang-On (Hang-On conversion, Beta bootleg) - Added clone of Rod-Land (World, set 2) - Added clone of Bucky O'Hare (ver AA) - Added clone of '99: The Last War (bootleg) - Added clone of Martial Masters (ver. 102, 101, 101TW) - Added clone of Gunbird 2 (set 2) - Added clone of Biomechanical Toy (Ver. 1.0.1878) - Added clone of TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356) - Added clones of Action Fighter (afightera, afighterb) to Sega System 16A driver - Added clone of Blood Bros. (US) - Added clone of West Story (bootleg of Blood Bros., set 2) - Added clone of Teki Paki (location test) - Added clone of Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg) - Added clone of Blue's Journey / Raguy (ALH-001) - Added clone of X-Men: Children of the Atom (Brazil 950331) - Added clone of Four Trax (Asia) - Added clone of Pretty Soldier Sailor Moon (Ver. 95/03/21) and Pretty Soldier Sailor Moon (Ver. 95/03/22, Europe) - Added clone of G.I. Joe (Asia, AA) - Added clone of Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) - Added clone of Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) - Added clone of Gee Bee (UK) - Added clone of Pac-Man (bootleg, Video Game SA) - Added clone of Turbo Force (World, set 2) - Added clone of Cadash (Spain, version 1) - Added clone of Cookie & Bibi 2 (set 2) - Added clone of Pac-Land (Bally-Midway) - Added clone of Ares no Tsubasa (Japan, rev. A) - Added clone of Ghox (joystick, older) - Added clone of Opa Opa (Rev A, unprotected) - Added clone of Street Fighter II' - Champion Edition (street fighter 2' 920313 Taiwan) - Added clone of Moon Shuttle (US, version A) - Added clone of Gigas Mark II (MC-8123, 317-5002) - Added clone of Tecmo Bowl (World, set 2) - Added clone of Garou - Mark of the Wolves (NGH-2530) - Added clone of Pochi and Nyaa (Ver 2.02) - Added clone of Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) - Added clone of Street Fighter II': Champion Edition (Playmark bootleg) - Added clone of Explosive Breaker (Korea) - Added clone of WWF: Wrestlemania (proto 2.01 06/07/95) - Added clone of Super Cobra (bootleg, set 2) - Added clone of Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2)
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Trivial Pursuit (New Edition) (prod. 1D)
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