Обновился эмулятор
Famicom (NES) / Super Famicom (SNES) / BS-X Satellaview / Sufami Turbo, Game Boy / Game Boy Color / Super Game Boy, Game Boy Advance для
Windows, OS X, GNU/Linux.
sfc: added SA-1 MDR support (fixes SD Gundam G-Next bug)
sfc: remove random/ and config/, merge to system/ with better randomization
gb: improved color emulation palette contrast
gbc: do not sort sprites by X-priority
gbc: allow transparency on BG priority pixels
gbc: VRAM DMA timing and register fixes
gbc: block invalid VRAM DMA transfer source and target addresses
gba: added LCD color emulation (without it, colors are grossly over-saturated)
gba: removed internal frame blending (use shaders to simulate motion blur if desired)
gba: added Game Boy Player support (adds joypad rumble support to supported games)
gba: SOUND_CTL_H is readable
gb/gbc: PPU renderer is now cycle-based (major accuracy improvement)
gb/gbc: OAM DMA runs in parallel with the CPU
gb/gbc: only HRAM can be accessed during OAM DMA
gb/gbc: fixed serialization of games with SRAM
gb/gbc: disallow up+down or left+right at the same time
gb/gbc: added weak hipass filter to remove DC bias
gb/gbc: STAT OAM+Hblank IRQs only trigger during active display
gb/gbc: fixed underflow in window clamping
gb/gbc/gba: audio mixes internally at 2MHz now instead of 4MHz (does not affect accuracy)
gb/gbc/gba: audio volume reduced for consistency with other systems
fc/sfc/gb/gbc/gba: cheat codes are now stored in universal, decrypted format
ethos: replaced file loader with a proper game library
ethos: added display emulation shader support
ethos: added color emulation option to video settings
ethos: program icon upgraded from 48x48 to 512x512
ethos: settings and tools windows now use tab frames (less wasted screen space)
ethos: default to optimal (video, audio, input) drivers instead of safest drivers
ethos: input mapping system completely rewritten to support hotplugging and unique device mappings
ruby: added fixes for OpenGL 3.2 on AMD graphics cards
ruby: quark shaders now support user settings inside of manifest
ruby: quark shaders can use integral textures (allows display emulation shaders to work with raw colors)
ruby: add joypad rumble support
ruby: XInput (Xbox 360) controllers now support hotplugging
ruby: added Linux udev joypad driver with hotplug support
phoenix: fixed a rare null pointer dereference issue on Windows
port: target -std=c++11 instead of -std=gnu++11 (do not rely on GNU C++ extensions)
port: added out-of-the-box compilation support for BSD/Clang 3.3+
port: applied a few Debian downstream patches
cheats: updated to mightymo's 2014-01-02 release; decrypted all Game Genie codes