May 29, 2017: - Tweaked netplay sound buffer underrun kludge code. - The netplay server host and port being connected to are now printed to the netplay console at the beginning of a connection attempt. - Netplay connection attempts to servers are now non-blocking. May 25, 2017: - SS: Synchronize end of SMPC clock change commands to beginning of vsync instead of beginning of vblank, per tests on a SS. May 23, 2017: - SS: Reworked how the VDP2 rendering thread waits, to make Saturn emulation usable with the default OpenBSD kernel. - SS: Added emulation of the light gun("Stunner"/"Virtua Gun"). April 28, 2017: - #include'd many commonly-used C and C++ standard library headers in types.h(and removed redundant #include statements from various header and source files), to reduce the probability of portability problems (due to neglecting to explicitly include a header file) when different standard C/C++ libraries behave differently in regards to what header files include what other header files. - Added a sound output driver for OpenBSD's /dev/audio. - Reworked the sound output format conversion code to be more versatile, April 25, 2017: - NES: Wrote new "Barcode Battler II" emulation code to replace the old "Barcode World" code, based on quick testing with actual hardware(albeit the English version). April 24, 2017: - SSFPlay: Added save state support.

Senko No Ronde (Rev A) (GDL-0030A)
Игры MAME
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