May 29, 2017: - Tweaked netplay sound buffer underrun kludge code. - The netplay server host and port being connected to are now printed to the netplay console at the beginning of a connection attempt. - Netplay connection attempts to servers are now non-blocking. May 25, 2017: - SS: Synchronize end of SMPC clock change commands to beginning of vsync instead of beginning of vblank, per tests on a SS. May 23, 2017: - SS: Reworked how the VDP2 rendering thread waits, to make Saturn emulation usable with the default OpenBSD kernel. - SS: Added emulation of the light gun("Stunner"/"Virtua Gun"). April 28, 2017: - #include'd many commonly-used C and C++ standard library headers in types.h(and removed redundant #include statements from various header and source files), to reduce the probability of portability problems (due to neglecting to explicitly include a header file) when different standard C/C++ libraries behave differently in regards to what header files include what other header files. - Added a sound output driver for OpenBSD's /dev/audio. - Reworked the sound output format conversion code to be more versatile, April 25, 2017: - NES: Wrote new "Barcode Battler II" emulation code to replace the old "Barcode World" code, based on quick testing with actual hardware(albeit the English version). April 24, 2017: - SSFPlay: Added save state support.
Columns III
Игры Sega Mega Drive / Genesis
» [SMD] Хак Zero Tolerance 01:18
» Kega Fusion 3.6x - Общие вопросы 01:05
» Dendy Junior помогите опознать транзистор 01:03
» DuckStation - эмулятор Sony PlayStation 00:08
» PCSX2: Эмулятор Sony PS2 (продолжение) 21:56
» Battle city на 10 игроков (Sega Saturn)? 20:55
» Нейросети, ИИ и всё, что с ними связано 20:54
» Во что сейчас играем? 20:40
» Кино 20:39
» Picostation PS1 19:58
» [ALL] CHEATS & MODS 19:04
» Эмуляция Nintendo Switch 18:42
» Собираю ретро-ПК 18:41