Features: - Preliminary Lua scripting support - Presets for Game Boy palettes - Add Super Game Boy palettes for original Game Boy games - Tool for converting scanned pictures of e-Reader cards to raw dotcode data - Options for muting when inactive, minimized, or for different players in multiplayer - Cheat code support in homebrew ports - Acclerometer and gyro support for controllers on PC - Support for combo “Super Game Boy Color” SGB + GBC ROM hacks - Improved support for HuC-3 mapper, including RTC - Support for 64 kiB SRAM saves used in some bootlegs - Discord Rich Presence now supports time elapsed - Additional scaling shaders - Support for GameShark Advance SP (.gsv) save file importing - Support for multiple saves per game using .sa2, .sa3, etc. - Support for GBX format Game Boy ROMs - New unlicensed GB mappers: NT (newer type), Sachen (MMC1, MMC2) Emulation fixes: - ARM7: Fix unsigned multiply timing - GB: Copy logo from ROM if not running the BIOS intro - GB: Fix HALT breaking M-cycle alignment - GB Audio: Fix channel 1/2 reseting edge cases - GB Audio: Properly apply per-model audio differences - GB Audio: Revamp channel rendering - GB Audio: Fix APU re-enable timing glitch - GB I/O: Fix writing to WAVE RAM behavior - GB MBC: Fix edge case with Pocket Cam register accesses - GB Memory: Add cursory cartridge open bus emulation - GB Serialize: Fix loading MBC1 states that affect bank 0 - GB SIO: Fix bidirectional transfer starting - GB Video: Draw SGB border pieces that overlap GB graphics - GBA: Improve timing when not booting from BIOS - GBA: Fix expected entry point for multiboot ELFs - GBA: Fix booting multiboot ROMs with no JOY entrypoint - GBA: Fix 1 MiB ROM mirroring to only mirror 4 times - GBA Audio: Adjust PSG sampling rate with SOUNDBIAS - GBA Audio: Sample FIFOs at SOUNDBIAS-set frequency - GBA BIOS: Work around IRQ handling hiccup in Mario & Luigi - GBA BIOS: Initial HLE timing estimation of UnLz77 functions - GBA DMA: Fix DMA source direction bits being cleared - GBA I/O: Redo internal key input, enabling edge-based key IRQs - GBA I/O: Disable open bus behavior on invalid register 06A - GBA Memory: Fix misaligned 32-bit I/O loads - GBA Video: Fix OpenGL rendering on M1 Macs - GBA Video: Ignore horizontally off-screen sprite timing - GBA Video: Fix Hblank timing - GBA Video: Fix rare crash in modes 3-5 - GBA Video: Fix sprites with mid-frame palette changes in GL - GBA Video: Fix OBJ tile wrapping with 2D char mapping - GBA Video: Fix horizontal lines in GL when charbase is changed - GBA Video: Fix sprite layer priority updating in GL Other fixes: - ARM: Disassemble Thumb mov pseudo-instruction properly - ARM: Disassemble ARM asr/lsr #32 properly - ARM: Disassemble ARM movs properly - Core: Don’t attempt to restore rewind diffs past start of rewind - Core: Fix the runloop resuming after a game has crashed - Core: Fix crash if library can’t be opened - Debugger: Fix crash with extremely long CLI strings - Debugger: Fix multiple conditional watchpoints at the same address - FFmpeg: Fix crash when encoding audio with some containers - FFmpeg: Fix GIF recording - GB: Fix temporary saves - GB: Fix replacing the ROM crashing when accessing ROM base - GB: Don’t try to map a 0-byte SRAM - GB, GBA: Save writeback-pending masked saves on unload - mGUI: Fix FPS counter after closing menu - Qt: Fix some hangs when using the debugger console - Qt: Fix crash when clicking past last tile in viewer - Qt: Fix preloading for ROM replacing - Qt: Fix screen not displaying on Wayland - Qt: Fix crash when selecting 256-color sprite in sprite view - Qt: Fix coloration of swatches on styles with distinct frame backgrounds - VFS: Failed file mapping should return NULL on POSIX Miscellaneous: - Core: Suspend runloop when a core crashes - Core: Add wallclock offset RTC type - Debugger: Save and restore CLI history - Debugger: GDB now works while the game is paused - Debugger: Add command to load external symbol file - FFmpeg: Support dynamic audio sample rate - GB: Support CGB0 boot ROM loading - GB Audio: Increase sample rate - GB MBC: Filter out MBC errors when cartridge is yanked - GB MBC: Partially implement TAMA5 RTC - GB Video: Add default SGB border - GBA: Automatically skip BIOS if ROM has invalid logo - GBA: Refine multiboot detection - GBA Cheats: Implement “never” type codes - GBA DMA: Enhanced logging - GBA Memory: Implement adjustable EWRAM waitstates - GBA Savedata: Store RTC data in savegames - GBA Video: Implement layer placement for OpenGL renderer - GBA Video: Fix highlighting for sprites with mid-frame palette changes - mGUI: Add margin to right-aligned menu text - mGUI: Autosave less frequently when fast-forwarding - Qt: Rearrange menus some - Qt: Clean up cheats dialog - Qt: Only set default controller bindings if loading fails - Qt: Save converter now supports importing GameShark Advance saves - Qt: Save positions of multiplayer windows - Qt: Add optional frame counter to OSD - Qt: Add optional emulation-related information on reset - Qt: Add QOpenGLWidget cross-thread codepath for macOS - Qt: Enable -b for Boot BIOS menu option - Qt: Add tile range selection to tile viewer - Qt: Show warning if XQ audio is toggled while loaded - Qt: Add e-Card passing to the command line - Qt: Boot both a multiboot image and ROM with CLI args - Qt: Improve cheat parsing - Qt: Change lossless setting to use WavPack audio - Qt: Use FFmpeg to convert additional camera formats, if available - Qt: Resume crashed game when loading a save state - Qt: Include cheats in bug report - SDL: Support exposing an axis directly as the gyro value - Windows: Attach to console if present - VFS: Early return NULL if attempting to map 0 bytes from a file - Vita: Add bilinear filtering option
Shark Attack
Игры MAME
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