Новая версия эмулятора Game Boy Advance для Linux, Mac OS X и Windows
Features: Ability to hide individual background layers, or OBJs Ability to mute individual audio channels Palette viewer and exporter Volume control More shortcuts are editable (e.g. quick save/load) Rewind now shows the frame after rewinding Import/Export of GameShark/Action Replay snapshots Add “Step backwards” item for single increment rewind Deadzone estimation for game controllers Analog inputs can be used for shortcuts Menu items for specific solar sensor brightness levels Remappable controls for tilt and gyroscope sensors Status messages for actions taken while a game is running (e.g. save/load state) Memory inspector Screensaver can now be suspended while a game is running Load/save the most recent savestate slot Support varible speed (PWM) rumble Ability to cap fast forward speed Finer control over FPS target Holdable shortcut for rewinding one frame at a time Ability to boot directly into the BIOS Preliminary support for yanking out the game pak while a game is running Thumb-drive mode by putting a file called portable.ini in the same folder Configurable display driver, between software and OpenGL Undo-able savestate loading and saving Controller profiles now store shortcut settings Default controller profiles for several common controllers Libretro now supports BIOS, rumble and solar sensor Implement BIOS call Stop, for sleep mode Automatically load patches, if found Improved video synchronization Configurable audio output sample rate Bugfixes: ARM7: Fix SWI and IRQ timings ARM7: Fix Thumb MUL timing ARM7: Fix timing of multiplies to use N cycles ARM7: ARMHotplugDetach should call deinit Debugger: Fix use-after-free in breakpoint clearing code GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override GBA: Cap audio FIFO read size during deserialization GBA: Check for corrupted savestates when loading GBA: Check for improperly sized savestates when loading GBA: Check for savestates made from differently sized ROMs GBA: Fix calls to endian-independent loadstores GBA: Fix timing of reading from timer registers GBA: Ensure cycles never go negative GBA Audio: Force audio FIFOs to 32-bit GBA Audio: Fix audio pitch changing when adjusting buffer size GBA Audio: Fix sample order in audio channel 3 GBA Audio: Fix 8-bit writes to audio channel 3 frequency GBA Cheats: Fix Pro Action Replay and GameShark issues when used together GBA Memory: Improve Thumb open bus behavior GBA Memory: Fix potential DMA issue when loading a savestate GBA Memory: Fix load/store multiple video memory waitstates GBA SIO: Fix reseting when there are SIO devices attached GBA Video: Blended sprites should never have other effects applied GBA Video: Fix out-of-bounds tiles in mosaic GBA Video: Fix windows not affecting sprites GBA Video: Prevent tiles < 512 from being used in modes 3 - 5 GBA Video: Fix timing on first scanline Qt: Better cleanup when a game crashes Qt: Fix open ROM dialog filtering for archive formats Qt: Cap the maximum number of multiplayer windows Qt: Fix maximum year in sensor override Qt: Fix window being too tall after exiting fullscreen Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor Qt: Fix analog buttons not getting unmapped Qt: Fix passing command line options Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls SDL: Fix SDL build when OpenGL is missing Util: Allow loading IPS patches that grow the ROM VFS: Fix resource leaks if some allocations fail VFS: Fix line-reading to return proper values Video: Fix an issue with very long filenames Util: Fix formatting of floats Misc: All: Add –help flag for command line programs All: Fix sanitize-deb script to set file permissions properly if run as (fake)root All: Enable static linking for Windows All: Enable static linking for OS X All: Threads are now named All: Proper handling of Unicode file paths ARM7: Add emulation for Undefined CPU mode ARM7: Reduce the size of the Thumb instruction table GBA: Add status log level GBA: GBARewind now returns how many states it has rewound GBA: SIO logging layer GBA BIOS: Stub out SoundBias GBA: More accurate cycle estimation for ROM prefetch and flash save chips GBA: Don’t include GBACLIDebugger struct unless needed GBA: Savedata is now synced shortly after data finishes being written GBA: Process multiple timer events at once, if necessary GBA Audio: Implement audio reset for channels A/B GBA Audio: Process multiple audio events at once, if necessary GBA Hardware: Backport generic RTC source into core GBA Input: Allow axes and buttons to be mapped to the same key GBA Memory: Run multiple DMAs in a tight loop if they all occur before present GBA SIO: Add a dummy driver for Normal mode GBA Thread: Add functionality for running callbacks on the GBA thread GBA Thread: Split GBASync into a separate file GBA Video: Refactor software renderer into separate files GBA Video: Slightly optimize mode 0 mosaic rendering Debugger: Free watchpoints in addition to breakpoints Qt: Handle saving input settings better Qt: Move GL frame drawing back onto its own thread Qt: Fast forward (held) option moved from Other to Emulation menu Qt: Show version info in window title Qt: Migrate multiplayer window handling into GBAApp Qt: Unified file opening and saving with last location Qt: Fix windows being resizable when they shouldn’t have been Qt: Only hide cursor in full screen Qt: Replace pause-after-frame mutex with an atomic Qt: Add application icon and XDG desktop files Qt: Rename “Fullscreen” to “Toggle fullscreen” Qt: Don’t save window size when entering fullscreen Qt: Make the default fullscreen binding for Windows be Alt-Enter Qt: Gamepads can now have both buttons and analog axes mapped to the same key Qt: Increase usability of key mapper Qt: Show checkmark for window sizes Qt: Set window path to loaded ROM Perf: Ability to load savestates immediately on launch SDL: Properly check for initialization SDL: Clean up initialization functions SDL: Clean up GL context Util: Allow disabling the threading code entirely VFS: Add sync method to force syncing with backing
Chip's Challenge
Игры NES / Dendy
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