Новая версия эмулятора Game Boy Advance для Linux, Mac OS X и Windows
Features: Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita I/O viewer Booting of multiboot images Customization of GIF recording Libretro: Cheat code support Support for GLSL shaders ROM information view Support for VBA-style cheat codes Savestates now store creation timestamps Key autofire Libretro: Allow blocking opposing directional input OpenEmu core for OS X Libretro: Settings for using BIOS and skipping intro Libretro: Customizable idle loop removal Implemented cycle counting for sprite rendering Cleaner, unified settings window Added a setting for pausing when the emulator is not in focus Customizable paths for save games, save states, screenshots and patches Controller hotplugging Ability to store save games and active cheats within savestates Bugfixes: ARM7: Fix sign of unaligned LDRSH ARM7: Fix decoding of some ARM ALU instructions with shifters Debugger: Fix watchpoints in gdb GBA: Fix warnings when creating and loading savestates GBA: Fix Iridion II savetype GBA BIOS: Fix misaligned CpuSet GBA Cheats: Fix cheats setting the Action Replay version GBA Hardware: Fix GPIO on big endian GBA Memory: Fix DMA register writing behavior GBA Memory: Fix DMAs triggering two cycles early Libretro: Fix aspect ratio Qt: Fix some potential crashes with the gamepad mapping Qt: Fix keys being mapped incorrectly when loading configuration file Util: Fix PowerPC PNG read/write pixel order Util: Fix excessive memory allocation when decoding a PNG VFS: Fix VFileReadline and remove _vfdReadline Misc: All: Improved PowerPC support All: Fix some undefined behavior warnings ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size Debugger: Convert breakpoints and watchpoints from linked-lists to vectors GBA: Implement bad I/O register loading GBA: Allow jumping to OAM and palette RAM GBA BIOS: Finish implementing RegisterRamReset GBA Config: Add “override” layer for better one-time configuration GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING GBA Memory: Use a dynamically sized mask for ROM memory GBA Memory: Implement several unimplemented memory access types
Patlabor
Игры Sega Mega Drive / Genesis
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