Features - Library view - Sprite viewer - Debugging console - Improved memory viewer - Memory search - Command line ability to override configuration values - Add option to allow preloading the entire ROM before running - Add option for whether rewinding restores save games - Savestates now contain any RTC override data - Add option to lock video to integer scaling - LR35902: Watchpoints - LR35902/GB-Z80 disassembler - GB: Tile viewer - GB: Video/audio channel enabling/disabling - GB: Symbol table support - GB MBC: Add MBC1 multicart support - GBA: Support printing debug strings from inside a game - GBA: Better cheat type autodetection - Implement keypad interrupts - Configuration of gamepad hats - Video log recording for testing and bug reporting - Debugger: Segment/bank support - Debugger: Execution tracing - Partial Python scripting support - Qt: German translation (by Lothar Serra Mari) - Qt: Spanish translation (by Kevin López) - Qt: Italian translation (by theheroGAC) Bugfixes - ARM7: Fix MLA/MULL/MLAL timing - Core: Fix crash with rewind if savestates shrink - Core: Fix interrupting a thread while on the thread (fixes #692) - Core: Fix directory sets crashing on close if base isn’t properly detached - FFmpeg: Fix overflow and general issues with audio encoding - GB: Fix flickering when screen is strobed quickly - GB: Fix STAT blocking - GB MBC: Fix ROM bank overflows getting set to bank 0 - GB MBC: Fix swapping carts not detect new MBC - GB Timer: Improve DIV reset behavior - GB Timer: Fix DIV batching if TAC changes - GB Video: Reset renderer when loading state - GBA: Fix multiboot ROM loading - GBA: Fix multiboot loading resulting in too small WRAM - GBA BIOS: Implement BitUnPack - GBA BIOS: Fix ArcTan sign in HLE BIOS - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes #689) - GBA BIOS: Fix INT_MIN/-1 crash - GBA Hardware: Fix crash if a savestate lies about game hardware - GBA I/O: Handle audio registers specially when deserializing - GBA Memory: Improve initial skipped BIOS state - GBA Savedata: Fix savedata unmasking (fixes #441) - GBA Savedata: Update and fix Sharkport importing (fixes #658) - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN - GBA Video: Don’t update background scanline params in mode 0 (fixes #377) - Libretro: Fix saving in GB games (fixes #486) - LR35902: Fix core never exiting with certain event patterns - LR35902: Fix pc overflowing current region off-by-one - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes #735) - OpenGL: Fix some shaders causing offset graphics - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering - Qt: Fix timing issues on high refresh rate monitors - Qt: Fix linking after some windows have been closed - Qt: Fix crash when changing audio settings after a game is closed - Qt: Ensure CLI backend is attached when submitting commands (fixes #662) - Qt: Disable “New multiplayer window” when MAX_GBAS is reached (fixes #107) - Qt: Fix game unpausing after frame advancing and refocusing - SDL: Fix game crash check - SDL: Fix race condition with audio thread when starting - SDL: Fix showing version number - Test: Fix crash when loading invalid file - Test: Fix crash when fuzzing fails to load a file - Test: Don’t rely on core for frames elapsed - Test: Fix crash when loading invalid file - Test: Fix crash when fuzzing fails to load a file - Tools: Fix recurring multiple times over the same library - Util: Fix overflow when loading invalid UPS patches - Util: Fix highest-fd socket not being returned by SocketAccept - Windows: Fix VDir.rewind Miscellaneous - All: Add C++ header guards - All: Move time.h include to common.h - 3DS, PSP2, Wii: Last directory loaded is saved - CMake: Add ability to just print version string - Core: New, faster event timing subsystem - Core: Clean up some thread state checks - Core: Add generic checksum function - Core: Cores can now have multiple sets of callbacks - Core: Restore sleep callback - Core: Move rewind diffing to its own thread - Core: Ability to enumerate and modify video and audio channels - Core: List memory segments in the core - Core: Move savestate creation time to extdata - Core: Config values can now be hexadecimal - Core: Improved threading interrupted detection - Debugger: Modularize CLI debugger - Debugger: Make building with debugging aspects optional - Debugger: Add functions for read- or write-only watchpoints - Debugger: Make attaching a backend idempotent - Debugger: Add mDebuggerRunFrame convenience function - Feature: Move game database from flatfile to SQLite3 - Feature: Support ImageMagick 7 - Feature: Make -l option explicit - FFmpeg: Return false if a file fails to open - FFmpeg: Force MP4 files to YUV420P - GB: Trust ROM header for number of SRAM banks (fixes #726) - GB: Reset with initial state of DIV register - GB MBC: New MBC7 implementation - GB Audio: Simplify envelope code - GB Audio: Improve initial envelope samples - GB Audio: Start implementing “zombie” audio (fixes #389) - GB Video: Improved video timings - GBA: Ignore invalid opcodes used by the Wii U VC emulator - GBA, GB: ROM is now unloaded if a patch is applied - GBA DMA: Refactor DMA out of memory.c - GBA DMA: Move DMAs to using absolute timing - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou) - GBA Memory: Support reading/writing POSTFLG - GBA Memory: Remove unused prefetch cruft - GBA Timer: Improve accuracy of timers - GBA Video: Clean up unused timers - GBA Video: Allow multiple handles into the same tile cache - GBA Video, GB Video: Colors are now fully scaled - GBA Video: Optimize when BLD* registers are written frequently - OpenGL: Add xBR-lv2 shader - Qt: Move last directory setting from qt.ini to config.ini - Qt: Improved HiDPI support - Qt: Expose configuration directory - Qt: Merge “Save” and “OK” buttons in shader options - Qt: Automatically load controller profile when plugged in - Qt: Rename “Resample video” option to “Bilinear filtering” - Qt: Remove audio thread - Qt: Remove audio buffer sizing in AudioProcessorQt - Qt: Re-enable QtMultimedia on Windows - Qt: Make “Mute” able to be bound to a key - Qt: Add .gb/.gbc files to the extension list in Info.plist - Qt: Relax hard dependency on OpenGL - Qt: Better highlight active key in control binding - SDL: Remove scancode key input - SDL: Automatically map controllers when plugged in - Test: Add a basic test suite - Util: Add size counting to Table - Util: Add 8-bit PNG write support - Util: Tune patch-fast extent sizes - VFS: Call msync when syncing mapped data - VFS: Allow truncating memory chunk VFiles - VFS: Fix some minor VFile issues with FILEs - VFS: Optimize expanding in-memory files - VFS: Add VFileFIFO for operating on circle buffers Changes from 0.6 beta 1 Features - Qt: Italian translation (by theheroGAC) - Qt: Updated German translation Bugfixes - Core: Fix rewinding getting out of sync (fixes #791) - GB Audio: Fix incorrect channel 4 iteration - GB Audio: Fix zombie mode bit masking - GB Serialize: Fix timer serialization - GB Video: Fix LYC regression - GBA SIO: Improve SIO Normal dummy driver (fixes #520) - GBA Timer: Fix count-up timing overflowing timer 3 - PSP2: Use custom localtime_r since newlib version is broken (fixes #560) - Qt: Fix memory search close button (fixes #769) - Qt: Fix window icon being stretched - Qt: Fix initial window size (fixes #766) - Qt: Fix data directory path - Qt: Fix controls not saving on non-SDL builds - Qt: Fix translation initialization (fixes #776) - Qt: Fix patch loading while a game is running - Qt: Fix shader selector on Ubuntu (fixes #767) - Qt: Fix GL-less build - Qt: Fix Software renderer not handling alpha bits properly - Qt: Fix screen background improperly stretching - SDL: Fix cheats not loading Miscellaneous - GB Serialize: Add MBC state serialization - GBA Memory: Call crash callbacks regardless of if hard crash is enabled - GBA Timer: Improve accuracy of timers - PSP2: Update toolchain to use vita.cmake - Qt: Add language selector - Qt: Minor text fixes - Qt: Move shader settings into main settings window - Qt: Dismiss game crashing/failing dialogs when a new game loads - Qt: Properly ship Qt translations - SDL: Remove writing back obtained samples (fixes #768)
Flintstones, The
Игры Sega Mega Drive / Genesis
» Kinbeas vs. Charmy Games 15:06
» Мапперы 111 и 446 для новых игр NES !? 14:55
» samsung oddysey g6 32( пропадает изображение) 13:53
» Лучший эмулятор Sega Genesis 13:32
» Журнал Downgrade 13:00
» Раздача игр, обмен и просто халява 12:30
» Какие хаки проходили/планируете пройти 12:21
» Помогите выбрать портативную консоль-эмулятор (не PSP) 10:53
» запись дисков Sega CD 09:40
» Ищу 2D игру в жанре Экшен, вид с боку, с консоли Dingoo a320. Оружие бумеранг 09:38
» [SMD] Хак Zero Tolerance 09:28
» Телеметрия — вас это волнует? 09:12
» Старые игры создавались специально под ЭЛТ экраны? 09:04
» Рассуждения об играх 08:23
» Ремонт Dendy картриджа 05:41