Features: - ELF support - Game Boy Camera support - Qt: Set default Game Boy colors - Game Boy Printer support - Super Game Boy support - Customizable autofire speed - Ability to set default Game Boy model - Map viewer - Automatic cheat loading and saving - GameShark and Action Replay button support - AGBPrint support - Debugger: Conditional breakpoints and watchpoints - Ability to select GB/GBC/SGB BIOS on console ports - Optional automatic state saving/loading - Access to ur0 and uma0 partitions on the Vita - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers - GBA: ARMIPS/A22i-style and ELF symbol table support - Initial Switch port Bugfixes: - ARM: Fix MSR when T bit is set - Core: Fix audio sync breaking when interrupted - Core: Fix ordering events when scheduling during events - FFmpeg: Fix encoding audio/video queue issues - GB: Revamp IRQ handling based on new information - GB: Fix IRQ disabling on the same T-cycle as an assert - GB Audio: Make audio unsigned with bias - GB Audio: Clock frame events on DIV - GB Audio: Fix channel 3 reset value - GB Audio: Fix channel 4 initial LFSR - GB Audio: Fix channel 1, 2 and 4 reset timing - GB I/O: DMA register is R/W - GB MBC: Improve multicart detection heuristic - GB, GBA Savedata: Fix savestate loading overwriting saves on reset - GB, GBA Savedata: Fix unmasking savedata crash - GB Serialize: Fix audio state loading - GB Serialize: Fix game title check - GB Serialize: Fix IRQ pending/EI pending confusion - GB Timer: Minor accuracy improvements - GB Video: Fix dot clock timing being slightly wrong - GB Video: Fix loading states while in mode 3 - GB Video: Fix enabling window when LY > WY - GB Video: Fix SCX timing - GB, GBA Video: Don’t call finishFrame twice in thread proxy - GBA: Reset WAITCNT properly - GBA BIOS: Fix BitUnPack final byte - GBA BIOS: Fix BitUnPack narrowing - GBA DMA: Fix invalid DMA reads - GBA DMA: Fix temporal sorting of DMAs of different priorities - GBA Hardware: Fix RTC overriding light sensor - GBA Hardware: Fix RTC handshake transition - GBA Memory: Fix Vast Fame support (taizou - GBA Savedata: Fix savedata modified time updating when read-only - GBA Serialize: Fix loading channel 3 volume - GBA Serialize: Fix loading states in Hblank - GBA SIO: Fix unconnected SIOCNT for multi mode - GBA Timer: Fix timers sometimes being late - GBA Video: Don’t mask out high bits of BLDY - GBA Video: Add delay when enabling BGs - GBA Video: Start timing mid-scanline when skipping BIOS - GBA Video: Improve sprite cycle counting - GBA Video: Make layer disabling work consistently - PSP2: Fix more issues causing poor audio - Qt: Fix GL display when loading a game from CLI - Qt: Improve FPS timer stability - Util: Fix wrapping edge cases in RingFIFO Miscellaneous: - 3DS: Remove deprecated CSND interface - All: Make FIXEDi_ROM_BUFFER an option instead of 3DS-only - Core: Remove broken option for whether rewinding restores save games - Feature: Added loading savestates from command line - FFmpeg: Support libswresample - FFmpeg: Support lossless h.264 encoding - FFmpeg: Support lossless VP9 encoding - GBA Cheats: Allow multiple ROM patches in the same slot - GB: Skip BIOS option now works - GB: Fix VRAM/palette locking - GB Audio: Improved audio quality - GB, GBA Audio: Increase max audio volume - GB MBC: Remove erroneous bank 0 wrapping - GB Video: Darken colors in GBA mode - GBA: Extend oddly-sized ROMs to full address space - GBA: Implement display start DMAs - GBA: Improve multiboot image detection - GBA Memory: 64 MiB GBA Video cartridge support - GBA Savedata: Remove ability to disable realistic timing - GBA Timer: Use global cycles for timers - Libretro: Add frameskip option - mGUI: Add fast forward toggle - PSP2: Use system enter key by default - Python: Integrate tests from cinema test suite - Qt: Redo GameController into multiple classes - Qt: Prevent window from being created off-screen - Qt: Add option to disable FPS display - Qt: Options to mess around with layer placement - Qt: Add load alternate save option - Qt: Allow pausing game at load - Qt: Clean up FPS target UI - Test: Restructure test suite into multiple executables - Util: Don’t build crc32 if the function already exists - Wii: Move audio handling to callbacks
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Section-Z
Игры Famicom Disk System
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