Features: - Improved logging configuration - One-Player BattleChip/Progress/Beast Link Gate support - Add Game Boy Color palettes for original Game Boy games - Debugger: Add unary operators and memory dereferencing - GB: Expose platform information to CLI debugger - Support Discord Rich Presence - Debugger: Add tracing to file - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info - OpenGL renderer with high-resolution upscaling support - Experimental high level “XQ” audio for most GBA games - Interframe blending for games that use flicker effects - Frame inspector for dissecting and debugging rendering - Switch: Option to use built-in brightness sensor for Boktai - Ports: Ability to enable or disable all SGB features - Ports: Ability to crop SGB borders off screen - Cheats: Add support for loading Libretro-style cht files - GBA Cheats: Add support for loading EZ Flash-style cht files - Support for unlicensed Wisdom Tree Game Boy mapper - Qt: Add export button for tile view - Qt: Add recent game list clearing - GB: Yanking gamepak now supported - Qt: Memory range dumping Emulation fixes: - GB: Fix using boot ROM with MMM01 games - GB Audio: Only reset channel 3 sample in DMG mode - GB Audio: Sample inactive channels - GB Audio: Fix channel 4 volume - GB I/O: Filter IE top bits properly - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB - GB Video: Delay LYC STAT check - GB Video: Fix window being enabled mid-scanline - GB Video: Fix mode 0 window edge case - GB Video: Fix color scaling in AGB mode - GBA: All IRQs have 7 cycle delay - GBA: Reset now reloads multiboot ROMs - GBA BIOS: Fix multiboot entry point (fixes Magic Floor) - ARM: Fix STR writeback pipeline stage - ARM: Partially fix LDM/STM writeback with empty register list - ARM: Fix stepping when events are pending - GBA DMA: Fix case where DMAs could get misaligned - GBA Memory: Fix open bus from IWRAM - GBA Timers: Improve timer startup emulation - GBA Video: Fix OpenGL renderer 512x512 backgrounds - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds - GBA Video: Fix effects blending improperly in some non-last windows - GBA Video: Copy higher priority target 1 flag Other fixes: - Core: Improved lockstep driver reliability (Le Hoang Quyen) - FFmpeg: Drain recording buffers - GB: Fix reading ROM immediately after unmapping BIOS - GB SIO: Fix lockstep failing games aren’t reloaded - GBA Cheats: Fix value incrementing in CB slide codes - Libretro: Fix crash changing allowing opposing directions (hhromic) - Qt: Fix some Qt display driver race conditions - Qt: Fix menu bar staying hidden in full screen - Qt: Only show emulator restart warning once per settings saving - Qt: Fix LibraryController initialization - Shaders: Fix gba-color shader resolution - Switch: Fix audio when video rate desyncs - 3DS: Fix screen darkening - Core: Fix uninitialized memory issues with graphics caches - Core: Return null for out of bounds cached tile VRAM querying - GBA Video: Fix OpenGL fragment data binding - GBA Video: Fix mosaic in modes 1-5 in OpenGL - Debugger: Fix tracing skipping instructions - OpenGL: Only invalidate texture if dimensions change - Qt: Fix fast forward mute being reset - Qt: Fix scrollbar arrows in memory view - Qt: Fix several cases where shader selections don’t get saved - Qt: Fix division by zero error in invalid TilePainter state - Qt: Fix “restart needed” dialog after first config - Qt: Fix undesired screen filtering when paused - Qt: Fix sprite view using wrong base address - Qt: Fix inability to clear default keybindings - Qt: Release held actions if they get rebound - Qt: Fix crash double-clicking menus in shortcut settings - Qt: Fix record A/V window not updating resolution - Vita: Fix analog controls - Wii: Fix game fast-forwarding after slowing down - Wii: Improve audio buffering Misc: - CMake: Don’t use libzip on embedded platforms - Core: Add keysRead callback - Core: Create game-related paths if they don’t exist - Core: Add more memory search ops - Debugger: Make tracing compatible with breakpoints/watchpoints - Debugger: Print breakpoint/watchpoint number when inserting - Feature: Switch from ImageMagick to FFmpeg for GIF generation - FFmpeg: Support audio-only recording - GB Memory: Support running from blocked memory - GBA BIOS: Add timings for HLE BIOS math functions - GBA BIOS: Fix clobbered registers in CpuSet - GBA Savedata: EEPROM performance fixes - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash - Debugger: Add breakpoint and watchpoint listing - mGUI: Remember name and position of last loaded game - OpenGL: Only resize textures when needed - Qt: Don’t unload ROM immediately if it crashes - Qt: Support switching webcams - Qt: Cap window size on start to monitor size - Qt: Open a message box for Qt frontend errors - Qt: Increase maximum magnifications and scaling - Qt: Add native FPS button to settings view - Qt: Improve sync code - Qt: Add option to pause on minimizing window - Qt: Scale pixel color values to full range - Qt: Remove What’s This icon from dialogs - Qt: Printer quality of life improvements - Qt: Add copy and QoL improvements to graphic views - Qt: Show list of all sprites in sprite view - Qt: Add option for disabling OSD messages - Qt, OpenGL: Disable integer scaling for dimensions that don’t fit - SM83: Support PC-relative opcode decoding - Switch: Dynamic display resizing - Switch: Support file associations - Vita: L2/R2 and L3/R3 can now be mapped on PSTV - GB Memory: Support manual SRAM editing - GBA: Trim non-movie ROMs to 32 MiB if applicable - GBA Audio: Redo channel 4 batching for GBA only - GBA I/O: Stop logging several harmless invalid register reads - GBA Video: Changing OpenGL scaling no longer requires restart - Debugger: Separate aliases from main commands - Debugger: Print break-/watchpoint ID when breaking in CLI - Debugger: Minor interface cleanup - SDL: Use controller GUID instead of name - SM83: Rename LR35902 to SM83 - Tools: Allow using threaded renderer in perf.py - Tools: Clean up unused argument in mgba-perf
Hell - A Cyberpunk Thriller (1994)(Take 2)(US)[!]
Игры 3DO
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