- UI: implement "Sharp" video filter for better nearest interpolation at non-integer scales - UI: implemented PPU viewers for palettes, tiles, backgrounds and sprites - UI: add an option to set the audio volume - UI: do not unpause emulator after loading a new ROM - Input: fix input dropping regression introduced in NBA 1.7.1 - Input: move from SDL game controller to SDL joystick API (fixes broken mapping on some controllers) - APU: MP2K HLE: interpolate envelopes and use floating-point math - APU: MP2K HLE: implement a better reverb algorithm - APU: MP2K HLE: add an option to force-enable reverb - APU: remove "Zombie" mode emulation (does not appear to exist on GBA) - APU: fix mid-note envelope frequency changes - APU: FIFO writes should happen in place - APU: reset FIFOs on overflow - APU: add master-enable checks for 16-bit/32-bit IO writes - PPU: fix sprite pixels from previous scanline displayed in the last scanline - PPU: more accurate update of attribute buffer for OBJWIN sprites - PPU: more accurate emulation of horizontal and vertical sprite mosaic - PPU: more accurate handling of mid-frame vertical mosaic reconfiguration - PPU: fix out-of-bounds bitmap fetches in Mode 3 to 5 - DMA: fix incorrect mapping of DMA channel to APU FIFO - Timer: somewhat handle timer overflow during one cycle enable delay - Game Pak: simulate ~6 ms EEPROM device busy period after write (not yet accurate to cartridges that e.g. have been in the freezer for 30 minutes) - Game Pak: emulate the Mask ROM internal address register - Audio: fix clicking artifacts when using Sinc resampling - Audio: fix incorrect liner interpolation in Cosine resampling - PlatformCore: fixed hang when fast-forwarding while the emulator is paused - Misc: implemented support for unicode paths
Проверял на TMNT 2007. В планах в будущем сделать полный рип музыки.

Flintstones, The: King Rock Treasure Island
Игры Game Boy / Color
» Mega drive one 16bit (model no.zw-2001) - обсуждение ревизий, моддинг pal60 11:37
» Совместное прохождение игр c участием Ниндзя 11:32
» NESRGB AV Famicom - цифровой шум 11:27
» Эмуляция Nintendo 3DS (Общая тема) 11:20
» [ALL] Заказ хака / мода / программы за оплату 10:46
» Эмулятор Dendy - Nestopia 10:15
» Выбор ЭЛТ ТВ для ретро-гейминга 09:57
» Battle City для Sega Megadrive (форк от battlecity-md от KRIKzz) 09:48
» Новодел - зло 09:33
» [ALL] CHEATS & MODS 08:59
» [NES/Fami/Dendy] - Tank 2025 (ND Edition) 08:43
» Форма Земли и музыка от голосов в голове 08:23
» TMNT: Shredder's revenge 08:09
» [PLD] Структура игр 04:44
» Архив Великого Дракона 04:20