Эмулятор/Дебаггер Super Nintendo для Windows.
21 Mar 2016 - no$sns v1.6 * snes-cd: emulates snes-cd (requires SFX-100.BIN bios rom-image in BIOS folder) (supports .iso 920h bytes/sector or single track .cue/.bin 800h bytes/sector) (supports .iso with xa-adpcm and cd-da, .iso is without toc/track info though) * snes-cd: magic floor snes-cd version - first ever snes-cd game released ever * snes-cd: logs mechacon commands in debug message window * help: added complete sfx-100 snes-cd specs (io, memory, bios, discs, etc.) * help: added nintendo power flashcart details (many thanks to skaman and sanni) * snapshots: added snapshot (savestate) feature, should work with most mappers * nss/help: added workaround for DSP1 issues (thanks DogP) and CIC notes * nss/help: added several details and CN4/CN5 pinouts (thanks DogP) * help: added note on 3D glasses for Jim Power (pulfrich; dark/clear glasses) * help: added more X-Band details (sega-source-based io map, bios functions) * st018/speedup: switches ARM to pseudo-halt-state when arm-mainloop has no data * st018/cartloader: allocates ST018 memory and loads 160K ST018.BIN (128K+32K) * st018/emu: emulates st018 memory/io, imported ARM cpu engine (from no$gba) * st018/help: added ARM cpu specs, and more details on ST018 memory/io/cmd's * st018/disass: added ARM disassembler, getpc/setpc, 32bit valatcur, etc. * sound: fixed max_mixer_buf_siz for PAL games (needs bigger buffer than NTSC) * debug: updates data window during run (eventually allows to view RAM changes) * debug: added Alt+A animate to all no$xxx emus (repeated trace; as gmb/gba/psx) * debug: tracelog (for main cpu and apu cpu) (enabled in debug message window) * debug: tty window scrollbar thumb tweaked to support more than 32767 lines * debug: tty window optional buffer limit (1/10/100MB, with/without wrapping) * msu1: added msu1 emulation, and removed it after getting accused of nitpicking * sa1: implemented pixel-buffer-reading (used by Super Mario RPG upon level-up) * sa1: bugfixed 2bpp-bitmap-to-bitplane-conversion and 4bpp-pixel-buffer-write * help: added nss cartridge pinouts (thanx to martfrizb and hyarion and dogp) * help: DSPn/ST010/S-DD1 clock sources (thanx markfrizb/overload/byuu/s.central) * help: fixed timings in memory map (exchanged 2.68 and 3.58MHz) (thanks doppel) * help: added notes on using ntsc-controllers on pal-consoles (pinouts chapter) * gui: setup uses asia-compatible TabControl instead of unreliable PropertySheet
Eliminator Boat Duel
Игры NES / Dendy
» Рассуждения об играх 10:50
» [NES/SNES/Sega/PCE] Списки пройденных игр и обсуждение 10:50
» [NES] Contra vs. Super C 10:41
» Геймпады-тестирование, личный опыт, мнения. 10:02
» Что вы слушаете? 10:00
» Выбираем лучший Теккен 09:04
» [NES] 4 player hacks: Battletoads, BT & Double Dragons, Chip n Dale 2 08:31
» Лучшая PC-игра, в которую вы играли 08:29
» Сравнение кроссплатформенных игр на любых платформах 08:10
» Famicom Cartridge Schematics & PCBs 07:43
» Интернет-браузеры - ваше мнение 07:37
» ТОП 10-20 любимых игр на Mega Drive и Sega CD 07:24
» [PS1] 10 лучших игр для Sony PlayStation 06:49