- Switching between paks with shortcuts unplugs the current pak and waits before putting in the new one.
- Shortcut "notifications" should work correctly now (Thanks Koolsmoky)
- Better detection of devices; more joysticks should work now, as well as steering wheels and things that aren´t strictly "gamepads"
- N64 controllers can now get input from multiple gamepad type devices
- Now able to assign a key, mouse, or gamepad control to as many N64 control surfaces as you like
- device selection for keybinding no longer needed; devices list now shown as "Force-Feedback Devices" under ControllerPak selection (pick Rumble, and tick the "RawMode" box)
- no longer possible to send FF events from multiple controllers to the same FF device (this shouldn´t have worked anyway)
- now captures mouseclicks properly in Controllers tab (disable button clicks while polling)
- INTERNATIONAL SUPPORT (and internally switched to Unicode)
- releases exclusive mouse while in config menu (fixed a mouse bind while locked issue)
- add independent X/Y mouse sensitivity
- changed absolute mouse support: now choose between Buffered (default from before), Absolute, and Deadpan (control only moves while you move the mouse)
- various optimizations, bugfixes, and spelling fixes
- LOTS of documentation added to the source; it should be more legible now
- rewrote controller save and restore (underlying CONTROLLER and BUTTON structs changed...)
- Button mappings and modifiers will need to be reset on first load
- now rewrites mempak and transferpak RAM to disk immediately after writing to controller (1.83 and previous didn´t save the mempak until RomClose)
- now possible to map shortcuts to buttons and axes as well as keys (be careful)
- tabbing within the config window actually works now
- can save and load shortcuts
- Transferpak MBC5 support fixed (Pokemon Yellow, Perfect Dark)
- Win98/ME registry load finally fixed
- lots of crash bugs fixed
Rambo: First Blood Part 2
Игры Sega Master System
» Ремонт PC Engine Duo/Duo R 15:49
» Picostation PS1 15:44
» Нейросети, ИИ и всё, что с ними связано 15:44
» [Sega/SNES] Squirrel King 15:40
» Системные требования: минимум для эмуляции 15:36
» Можно ли запустить TMNT: Rescue-Palooza! в RetroArch OpenBOR (PSP)? 15:03
» [NES] Contra - Heart of Galuga 14:58
» [All] Экран Continue/Game Оver 14:51
» Почему мы переигрываем пройденные игры? 14:37
» Наши хаки 14:30
» Радуга в играх на консолях 1-4 поколений 🌈 14:20
» [SMD] Paprium, новая игра для мегадрайва 13:55
» BlueRetro не работает multitap ps1 - игра на четверых на одном экране! 13:23
» Греется транзистор на md2 13:15
» pc engine duo привод не подает никаких признаков жизни 12:42