Список изменений:
- The library of VisualStudio2008 (tool that developed Ootake) was renewed a little newly. As a result, I think that the tone quality of the sound improved.
- The speed and timing were brought close to the movement of a real machine. In the visual scene of "Tenshi no Uta 2", the problem that the screen stops (generated by v2.54) was solved.
- The volume setting processing of the wave memory sound chip was fixed. In "Atomic Robo-Kid Spacial", the problem that BGM had not played (generated from v2.52) was solved.
- Additionally, a detailed part has been improved and corrected.
- The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/file/Ootake255-for98.zip
- I began Twitter. (Japanese language) http://twitter.com/kitao_n
Takahashi Meijin no Bouken-jima IV
Игры NES / Dendy
» Соревнования по ретро-играм (Dendy Challenge, SkillTest, RGG-Battle) 23:56
» Ошибки в описаниях игр и свои предложения 23:26
» Новости игровой индустрии и не только 22:43
» Ищу напарника для совместной игры 22:09
» Сборка игровой приставки 2 в 1 Dendy и Sega 21:58
» Эмуляция PS4 (Orbital, GPCS4, PS4delta и другие) 21:57
» Совместное прохождение игр c участием Ниндзя 21:41
» [All] Фоторежимы в гоночных играх 21:02
» Redream - Dreamcast в смартфоне 19:57
» Пройденные игры 18:51
» [SMD] Неофициальные порты, новые игры и демки 18:48
» [PC] Mortal Kombat Trilogy: Arcade Edition 17:41
» покупка/сборка ПК. 17:02
» Посоветуйте клон фамика с али 16:55
» [DC] deSPIRIA 15:43