- The screen display processing has been sped up. The number of models that can operate comfortably even on low-power PCs has increased - The volume balance of the CD sound source (CD-DA), ADPCM sound source, and wave memory sound source has been finely adjusted to bring it closer to the feeling of an actual machine - Fixed a bug that noise might appear on the CD sound source depending on the setting environment of "Audio->Adjust CD-DA(for Sync)" - The default audio settings has been changed from "DirectSound (a vocalization method that has existed since the Windows 95 era)" to "XAudio2 (currently the mainstream vocalization method)". Depending on your PC environment and taste, "DirectSound" may be better, so please choose the one you like. In addition, XAudio2 can play the sound at a timing closer to the actual machine - The operation speed and timing have been brought closer to the operation of the actual machine. The problem that the screen was shaking when going up the stairs when clearing the stage of "Prince of Persia" (occurred in recent versions) has been solved - Fixed the sprite display processing part. Solved the problem that unnecessary sprites were sometimes displayed at the bottom of the screen when the 1st page boss of "Tiki Tiki Boys" appeared. Also, when your character overlaps the water areas on the 1st and 4-1 stages, the problem that your character did not hide has been resolved - When playing "Tiki Tiki Boys", the bottom two lines of the screen are automatically masked with a black belt. (As with the actual machine, the reason is that noise may be displayed.) * If you play in the mode to display the overscan area, this process will not be performed and the display will be the same as the actual machine (the bottom edge may be disturbed) - In "Turrican", the problem that it is canceled in a few seconds when you pause during the game has been solved - When starting "The Addams Family", the screen display is shifted to the right by half a character. By doing this, the disturbance of the screen display on the right end (which also occurs on the actual machine) has been reduced. * Also, if you press the [F11] key and play in the display range of the old TV, the disturbance will disappear at all. * If you turn on the "Perform SpriteLimit" setting or play in the mode that displays the overscan area, this correction will not be performed and the display will be the same as the actual machine (with distortion at the right end) - Due to certain settings (combination of "Audio Buffer Size" and "CD-DA Delay Frame", which will change the timing of access to the CD-ROM slightly), the "Snatcher" may freeze at the start. The problem that was there has been solved - Fixed a bug that the "CPU-> Swap STRIKE & BALL (for Baseball Games)" menu (baseball game count display replacement function) did not work in v2.98 - In "Tokimeki Memorial", if you turn on the sprite missing display setting (CPU-> Perform SpriteLimit) or display the overscan area ([F12] key), dust that is sometimes displayed on the left and right edges of the screen on the actual machine (probably used as a data area) is displayed - When used on Windows 10/8/7/Vista, it is displayed in a new type file dialog (when opening a ROM image, etc.). This solves the problem that when the audio setting was set to "XAudio2", noise (remaining sound from the previous game play) might be heard when reopening the ROM image file - When moving the Ootake window, if the lower part of the game screen hangs on the taskbar area, the position is automatically corrected so that the lower part is just right and there is no gap - Since the official homepage site has been changed to SSL (HTTPS), the URL of each document has been changed from "http" to "https" - When using XAudio2(Audio menu) on Windows XP, the problem (occurring from v2.82) that the operation when opening a file may become unusually heavy depending on the environment has been fixed - Other minor details have been fixed and improved
Phalanx
Игры Game Boy Advance
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