Q3,Q4 2019 - Q1 2020 Changes GSdx changelog: - GSdx-HW: Improve search/invalidate texture in render target by correctly matching vertex offsetted draws with buffer offsetted reads in the texture cache - GSdx-HW: Implemented Software Sprite Renderer feature which allows to CPU emulate (SSE accelerated) certain sprite draws directly from the HW renderer - GSdx-HW: Added a dedicated fix for Big Mutha Truckers which allows to render the shadows properly. This also allowed us to reduce the crc hack level so there are less effects skipped - GSdx-HW: Sprite Hack has been completely removed as it is no longer needed and is replaced by far better alternatives - GSdx-FX: The TFX shader on Direct3D10/11 has been rewritten to match OpenGL code and its' accuracy for certain effects - GSdx-D3D: Blend no Barrier support has been ported from OpenGL to Direct3D 10/11 - GSdx-GUI: Hardware hacks GUI has been updated for better usability SPU2-X changelog: - Fixed the noise generator outputting 4.8 kHz tone instead of white noise CDVD changelog: - PCSX2 now ignores non-existent disc sector reads Core changelog: - PCSX2: Prevent the UI from hanging/locking up when a game boots - PCSX2-tas: TAS Recording functionality has been disabled for 1.6 release as there are some issues to work out (such as hanging/locking up the emulator) - PCSX2: DI execution is delayed by one instruction - PCSX2: Reverted back to older VRender/VBlank timings - PCSX2: Partially fixed IPU pack command - PCSX2: Fixed the emulator hanging when pressing F4 too fast when toggling the Frame Limiter in some occasions - PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software in some occasions - PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software mode too fast - PCSX2: First Time Wizard now properly selects the correct GSdx plugin based on the highest instruction set supported by the CPU - PCSX2: Improved pointer patch command handling PCSX2 GUI changelog: - PCSX2: DPI scaling has been improved - PCSX2: Translations have been updated for the release of 1.6 Miscellaneous changelog: - GameDB: True Crime: Streets of L.A. (patched) - GameDB: The database has been once again updated with the inclusion of many games with required gamefixes, as well as removal of gamefixes which are no longer needed Q2 2018-Q2 2019 Changes GSdx changelog: - GSdx-HW: Fix half-bottom screen issues on texture/color shuffling - GSdx-TC: Palette management rework - Gsdx-HW: implement fixed TEX0 for all renderers - GSdx: OSD improvements and port to Direct3D10/11 - GSdx: Accurate Date update and partial port to Direct3D10/11 - GSdx-GL: Bypass the texture cache when the framebuffer is sampled - GSdx-GL: Experimental Sparse Texture support - GSdx-D3D: Improved palette support has been ported from OpenGL to Direct3D10/11 - GSdx-D3D: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D10/11 - GSdx-D3D: Depth Emulation port to Direct3D10/11 - GSdx-D3D: Channel shuffle port to Direct3D10/11 - GSdx-D3D: HDR Colclip blend port to Direct3D10/11 - GSdx-D3D: Accurate Blend Fbmask port to Direct3D10/11 - GSdx-D3D: Partial SW blending port to Direct3D10/11 - GSdx-D3D: Alpha hack has been removed completely, replaced with Blending Accuracy option - GSdx-HW: Removal of MSAA support in favor of better optimizations and accuracy - GSdx-HW: Removal of Direct3D9 renderer in favor of better optimizations and accuracy - GSdx-HW: Removal of many no longer needed hacks - GSdx-HW: Add Skipdraw Offset option for Skipdraw hack - GSdx-GUI: GUI update to improve usability Core changelog: - PCSX2-TAS: Input Recording/Playback Functionality (speedrunning tools) - Vector Units: Fix bug in "Branch in Delay Slot" Optimization - Recompiler: Fix stall in branch delay slot - PCSX2: Improved GameDB handling - VIF: A VIF core update has been made to fix Downtown Run - Gif Unit: Recheck VIF status after a reset is performed when waiting for PATH3 (Fixes Eragon) PCSX2 GUI changelog: - PCSX2: "FMV Aspect Ratio Switch/Override" feature - PCSX2: Save/Load slot improvements, allow to display slot dates SPU2-X changelog: - SPU2-X-GUI: The gui has been updated to improve usability Q1 2018 Changes GSdx changelog: - GSdx-TC: Performance improvement by using custom container - GSdx-TC: Load size calculation in target update - GSdx: Texture Shuffle port to Direct3D - GSdx: Channel Shuffle improvements on Direct3D - GSdx: Hack removal/adjustments Core changelog: - PCSX2-Counters: Fix Hblank calculation for DVD video modes PCSX2 GUI changelog: - PCSX2: Add configurable Cheats folder to Components Selectors - PCSX2: Display the video mode on titlebar Miscellaneous changelog: - Plugins: XPad and USBqemu have been moved to the legacy plugins VS solution - General: Code cleanup - Gamedb: Game database has been updated with many new gamefixes included Q3-Q4 2017 Changes GSdx changelog: - GSdx-d3d11: Extend "Preload Frame Data" support to Direct3D - GSdx: Add Frame Buffer Conversion option - GSdx: Automatic mipmapping option Core changelog: - PCSX2: PSX Memory card support - PCSX2: Always ask when booting option - PCSX2: Adaptive Sync support - PCSX2: Restore "Defaults" option to GS Panel - PCSX2: Clear ISO list option PCSX2 GUI changelog: - PCSX2: Many translations have been updated Q1-Q2 2017 Changes GSdx changelog: - GSdx: Support for dumping GS Dumps in xz format - GSdx-OpenGL: Reduce Geometry shader overhead - GSdx-HW: Revamped buffer size calculation for custom resolutions - GSdx: OSD (On Screen Display) feature - GSdx: Texture cache speed optimization - GSdx: Software renderer thread synchronization fix - GSdx: Improved software renderer float handling - GSdx: Removal of SSSE3 and AVX configurations - GSdx: Workarounds for AMD buggy OpenGL driver - GSdx (Windows): Fix for slow software rendering with Skylake CPUs Core changelog: - PCSX2: Fix command-line options - PCSX2-Counters: Proper tracking of scalar limit - VIF: Unpack speed optimizations - Vector Units (VU0): Fix CFC2 transfers from TPC register LilyPad and OnePad changelog: - LilyPad: neGcon controller support - LilyPad: UI Changes/enhancements - LilyPad: Core improvements, better controller handling - Onepad: Update to use SDL2 Miscellaneous changelog: - CMake: Blacklist GCC 7.0/7.1 versions Q3-Q4 2016 Changes GSdx changelog: - GSdx: Hardware mipmapping support - GSdx-TC: Proper scaling of all textures - GSdx: Handling illegal 8 bits pixel storage format - GSdx-PCRTC: Feedback write support - GSdx-glsl: Optimize number of active constant buffers in the shader - GSdx: Avoid illegal instruction crash on older CPUs - GSdx: Alpha test improvements - GSdx: Proper custom resolution scaling Core changelog: - PCSX2: PSX mode compatibility - PCSX2: PSX mode, proper video mode initialization - PCSX2: Improved patch handling - PCSX2: Accurate video mode detection LilyPad and Onepad changelog: - LilyPad: Add separate bindings for each pad type - LilyPad: Add PlayStation Mouse support - LilyPad: Updated user interface - LilyPad: Add dance pad support and revamped Lilypad dialog - OnePad: General improvements on accuracy CDVD changelog: - cdvdgigaherz: Linux port Miscellaneous changelog: - PCSX2: FreeBSD support - Linux: Support Vsync on Linux free driver - Windows: Remove DirectX redistributable dependency on Windows 8.1/10 Q1-Q2 2016 Changes GSdx changelog: - GSdx: Fast texture invalidation option - GSdx: Improved detection of Framebuffer size - GSdx: Enable reading of Depth Buffer - GSdx: Improved PCRTC merge circuit emulation - GSdx-GL: Fast accurate blending - GSdx-GL: Depth buffer lookup optimization - GSdx-FX: Post-Processing updates - GSdx: Proper handling of 576P/720P/1080I video modes Core changelog: - PCSX2: Automatic aspect ratio switch during FMV playback - VIF: Timing fix for MSCALF, MSCNT instructions - Vector Units: Scarface I bit gamefix CDVD changelog: - CDVDgigaherz: Fixed dual layer DVD reading - CDVD: Improved ISO layer break detection algorithm Lilypad and Onepad changelog: - LilyPad: Add Pop'n Music controller support - Onepad: GUI redesign Miscellaneous changelog: - PCSX2: GUI Improvements - PCSX2: PCSX2-Auto test suite
(A & F Software).png)
Kamikaze (1983)(A & F Software)
Игры ZX Spectrum
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