Что нового:
- Rebuilt IRQ handling. (zones)
- Improved overall timings, now Snes9x can handle events in a opcode a little. (zones)
- Improved screen interlace and sprite interlace supports. (OV2, zones)
- Fixed Hi-Res pixel plotter. (BearOso, zones, OV2)
- Fixed C4 for Mega Man X2's "weapon get" screen. (Jonas Quinn)
- Fixed Super Buster Bros. graphics after reset. (Jonas Quinn)
- Improved SA-1 support. (zones)
- Added SA-1 CC2 support. (Jonas Quinn, byuu)
- Fixed SA-1 NMI override mode. (zones)
- Fixed Dual Orb 2 sound glitch. (byuu)
- New APU timing hack, fixes various games that exhibit problems with Blargg's SNES_SPC library. (OV2)
- Fixed the problem that echo buffer breaks IPL ROM. (zones, OV2)
- Fixed movie snapshot unfreeze inconsistency. (gocha)
- Faster config file saving. (OV2)
- Fixed BlockInvalidVRAMAccess config file option. (windows port, unix port and gtk legacy config) (Jonas Quinn)
- Remove POSIX dup and access calls, and rename qword to fix compilation with Cell SDK. (BearOso)
- Fixed PS3 version save state crash by using heap allocation for soundsnapshot. (danieldematteis)
- Fixed crash relating to double-closed descriptor. (BearOso)
- Removed CPUShutdown speedhack, DisableHDMA and DisableIRQ options. (zones)
- Removed remaining outdated asm code. (zones)
- JMA 64 bit support. (kode54, Nach, friedrich.goepel)
- GTK+, Win32, Mac: Added optional Hi-Res blending. (BearOso, OV2, zones)
- GTK+, Win32: Support for bsnes-style XML shaders. (BearOso, OV2)
- Win32: Full unicode support. (OV2)
- Win32: Restored OpenGL mode. (OV2)
- Win32: x64 version. (OV2)
- Win32: HLSL shader support. (mudlord)
- Win32: Win7 jumplist synchronizes with recent roms list. (OV2)
- Win32: Updated menu structure. (OV2)
- Win32: Drag&Drop support for ROMs. (gocha, OV2)
- Win32: Reworked movie-recording with size selection. (gocha, OV2)
- Win32: Restored SPC save option. (OV2)
- Win32: Fixed vsync in DirectDraw. (OV2)
- Win32: Improved window position saving. (OV2)
- Win32: Restored compile with DEBUGGER. (gocha)
- Win32: Fixed various edge-case errors and/or possible leaks. (Brian Friesen)
- Win32: Config file option to always center image. (OV2)
- Win32: Fixed "Turbo Down mode" hotkey assignment. (gocha)
- Win32: Added and fixed Autofire for D-pad. (gocha)
- Win32: Fixed aggressive soundsync wait. (OV2)
- Win32: Added window size presets. (OV2)
- Mac : Added pause and frame advance functions. (zones)
- Mac : Now you can choose any folder for saving files. (zones)
- Mac : Updated Music Box (mostly internally). (zones)
- Mac : Fixed gliches in open/save dialogs on 10.6. (zones)
- Mac : Fixed display configuration in windowed mode. (zones)
- Unix : Fixed segfault and hang-up with -DNOSOUND. (zones)
- GTK+ : Added ability to set specific folders for SRAM, patches, snapshots, etc. (BearOso)
- GTK+ : Fixed many permissions issues with config folders. (BearOso)
- GTK+ : Updated compatibility with latest GTK+ and GtkBuilder. Added experimental support for GTK+ 3.x. (BearOso)
- GTK+ : Updated software output to use cairo and added the ability to use bilinear-filtering with it. (BearOso)
- GTK+ : Fixed issues where cheats wouldn't stay enabled. (BearOso)
- GTK+ : Fixed focus issue when there is no window manager. (BearOso)
- GTK+ : Fixed X Visual incompatibilities and expose problems in the Xv and OpenGL outputs. (BearOso)
- GTK+ : Fixed vsync with new X Server and NVIDIA drivers. (BearOso)
- GTK+ : Added "Reduce input lag" option to OpenGL output. (BearOso)
- GTK+ : Added a visual indication of the expected video refresh rate for the currently selected sound input rate. (BearOso)
- Battle Blaze (glitched title screen)
- Earthworm Jim 2 (freeze on start)
- F1 Grand Prix (flickering in-game HUD)
- Lion King (freeze on start, works after reset)
- Ms Pacman (black screen on rom load)
- Mutant Chronicles - Doom Troopers (freeze on start)
- NBA Hang Time (freeze on start)
- Primal Rage (freeze on start)
- Robocop 3 (black screen on game start)
- SD Gundam G-Next (garbled scenario map pictures)
- Secret of Mana (mode7 flicker)
- Sink or Swim (display corruption on scrolling)
- Super Buster Bros 1.0 (garbled graphics after reset)
- The King of Dragons (no sound effects)
- The Mask (black screen on rom load)
но я вряд ли когда-нибудь пересяду с bsnes...)
Но много кушает очень.
А Snes9x более "народный". Помню в начале 2000 года его юзал. Замечательный эмуль.
Насколько знаю те авторы которые его создали уже давно отошли и дорабатывают его уже обычные юзеры которые в этом что-то знают)))
Snes9x в свое время тоже был достаточно точным. Однако он работал ещё неплохо на первых пеньках в те далекие времена.
Кто нибудь тестил? А то прошлая версия была жутко забагованная.
Mr. Wong's Loopy Laundry (1984)(Artic Computing)
Игры ZX Spectrum
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