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Steem engine SSE 3.4.0
Yaranga, 14:33, 27-10-2012
Обновился извеcтнейший и, по-моему, лучший эмулятор компьютеров линейки Atari ST.
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Steem V.3.4.0, 22/09/2012
New features
New machine options: STF ("wake up state 2") for funny differences (Forest, Nostalgia menu); Mega STF 4 with blitter because we can afford it now.
Auto-selection of TOS102 or 106 if they're available when switching STF/STE
Can save memory state (and program works on restart) also with programs using keyboard chip reprogramming (Dragonnels, Froggies, Transbeauce 2).
The large display mode can be 400x275 or 400x278.
Very large display mode is now 412x280.
Stricter distinction between STF and STE for left border removal.
Programs that shouldn't work in STE mode include Omega Full Overscan, SNY/TCB, SoWatt/Sync etc.
Primitive low pass filter for STE sound.
The same kind is used for STF sound instead of the former one, which maybe was overkill, for a less muffled sound, also fine for samples (Mortville Manor). New option.
Using 3rd party DSP code by Maverick (Fabio Bizzetti) for Microwire controls (volume, balance, bass & treble). New option 'STE Micreowire'.
Some FDC fixes or hacks, the solid ones based on Hatari.
6301 true emu (using code by Arne Riiber and doc by Stephane Catala – Belzebub / ST Connexion)
All new options introduced with 'SSE' are now on their own option page. This was very easy to do thanks to the way Steem originally was coded. Will make the eventual Linux port easier too.
Option 'Stealth Mode'
When you enable this option, Steem won't cooperate with programs trying to assert if they run on an emulator. It may be useful if there are still incurable hardware fanboys around producing worthwhile code that refuses to run in emulators (I know of no case though), or if some hacker fixed the program to adapt it to an emulation issue that has since been improved.
New program fixes
NEOchrome: mouse speed? (HD6301 emu)
Spectrum 512 drawing program: jitter
Jumping Jackson (WNW): no menu
Manchester United: mouse control
Sentinel: real fix for slow mouse. Note: don't use Automation version
36.15 Gen4 by Cakeman (STF): mush (3.2) or flicker (3.3)
36.15 Gen4 by ULM: torn scroller ("YEEEEEAAAAAHHHHHH !!!")
Beat Demo (STE): sound controls (Microwire)
Big Wobble (STE): shifted pic (hack)
Cool STE: terrible flicker, unreadable & jerky scrollers
Corporation Megademo (STE): keyboard has no effect
Dangerous Fantaisy credits (STE): flicker
Dragon by Ghost (STF2): big hack for shift
E605/Planet (STE): wrong display (worse in 3.3 than in 3.2)
Extreme Rage (STE): guest screen overscan
Forest: all modes working (exactly the same demo)
Golden Soundtracker (STE): wrong background colour?
Pacemaker credits: shifted scanline (worse in 3.3 than in 3.2)
RGBeast by Aggression (STE): mush, overscan
Sphere by Sunny (STE): jerky scroller
Floppy drive controller hacks (no Pasti, no ADAT):
Blood by Holocaust reset
Delirous IV loader (from Hatari)
Overdrive by Phalanx
Songs of the Unexpected
Ultimate 3D Dots STE
Regressions fixed
Delirous IV loader: fixed STE detect bug introduced with v.3.3
HighResMode: fixed bug introduced with v.3.3
Using 14MB RAM, TOS wouldn't boot anymore in v3.3. Hidden Agenda
Command line arguments ignored in 3.3
Pacemaker & E605 Planet (STE demos) worse display in 3.3
Internal changes in v3.4
Hatari code (ikbd, video) isn't used anymore like in the cool hack of v3.3. For video this means we go back to the Steem system, extended with funny features that were discussed after Steem development stopped in 2004 (4bit scrolling, 0-byte lines, +20 bytes lines...), and that the list of working/non-working programs may be different (regression is possible). Helper functions still a bit buggy. For keyboard, it makes things actually simpler.
Better inline/macro choice for performance in the VC6 build.
CPU exception quirks for Phaleon, Transbeauce 2, European Demos now handled without a specific hack.
Large Display mode (400): handling at rendering time (Direct X) instead of endless pitiful hacks at emulating time(Reality is a Lie credits)
Drawback: when Windows takes over blitting (when the Engine is not running), it's unaware of the trick and fails to redraw.
Various improved fixes for writing to SDP (STE), Enchanted Land (STF & STE), Death of the Left Border, Omega, SNYD/TCB...
CPU/MFP ratio in STE mode closer to real value thanks to blitter fixes (Lethal Xcess)
(FSF Adventures).png)
Dark Gladiator, The (1993)(FSF Adventures)
Игры ZX Spectrum
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