General - New (experimental) GTK3 native port, this and the SDL(2) port will replace all other ports (which will get removed) in VICE 3.3 and onward - Handling of the `-keybuf` command now works properly for all emulators and RAM sizes - Fixed handling of LOAD"$$" with virtual devices - Fixed @CD, @MD and @RD commands for virtual filesystem devices - Fixed NEOS Mouse emulation - Call the new CIA "8521" instead of "6526A" (which is wrong) in the UIs - Added 4sid support - Fixed tape wobble - Erase timing fixes in flash core - Don't allocate sectors on tracks > 70 in the BAM of 1571 images - Ethernet emulation: fix register mapping in rr-net mode - reSID: fixed envelope bugs shown by testprogs/SID/env_test/ - Fixed 6509 CPU port issues - Added support for TAP virtual network interface - Fixed drive clock overflow. Drive and host went out of sync on clock overflow (every ~4G cycles), which would break loading or custom drive code in the case loader/stuff is not idle during overflow window. Also drive would execute ~4G cycles out of sync, which made the emulator freeze for a while Monitor - Fix monitor 'm' command buffer overflow - Added conditional on values in memory to breakpoint handling SDL changes - Cosmetic overhaul of the SDL UI - New drag'n'drop support for the SDL2 port(s) - Fixed monitor display of printables with the 'M' (memdump) command - Fixed drive status display in statusbar - Added "advance frame" - Disable the mouse pointer unless we really need it - Change MacOSX SDL menu key to F10 to accommodate old MacBooks etc - Change default menu key for sdl amiga based platforms to 'F10' - Added default hotkey files (with hotkeys similar to existing GUIs) - Added various keymaps for use with keyrah in combian/retropie - Added controller mapping file for PS3 controller Android changes - Do not enable mouse emulation by default Mac OS X changes - Reinstated the Cocoa UI's Video Settings dialog. Some of the controls don't work properly, but it's better than nothing - Added a PET model selection menu to the Cocoa UI - Fixed Cocoa UI's CPU memory window display. It still requires the monitor to be activated before it will show anything, however OS/2 changes - Removed native OS/2 port. The native OS/2 port has been lagging behind severely, and the recently added SDL OS/2 port is up-to-date, making the unmaintained native OS/2 port obsolete C1541 changes - Fixed illegal characters in filenames for the read and extract commands C64(SC) changes - Fixed enabling/disabling memory expansion hacks - New tapecart emulation - Added waasoft dongle emulation - Fixed initial cpuport data - Added support for 256k magic desk images, ie DDI Magic Cart. Also allow 512k and 1M magic desk carts (some homebrew variant) - plus60k memory write fix - Fix plus256k emulation - Added fmopl (sfx sound expander) timer support - Fixed saving of GMOD2 cartridge image C128 changes - New tapecart emulation - Fixed MMU mirrors CBM2 changes - Allow+fix loading of 8k chargen - Fixed ESC-Z/ESC-Y
Dream Maze - Kigurumi Daibouken
Игры Super Nintendo (SNES)
» Рассуждения об играх 10:41
» [NES] Contra vs. Super C 10:41
» Геймпады-тестирование, личный опыт, мнения. 10:02
» Что вы слушаете? 10:00
» Выбираем лучший Теккен 09:04
» [NES] 4 player hacks: Battletoads, BT & Double Dragons, Chip n Dale 2 08:31
» Лучшая PC-игра, в которую вы играли 08:29
» Сравнение кроссплатформенных игр на любых платформах 08:10
» Famicom Cartridge Schematics & PCBs 07:43
» Интернет-браузеры - ваше мнение 07:37
» ТОП 10-20 любимых игр на Mega Drive и Sega CD 07:24
» [PS1] 10 лучших игр для Sony PlayStation 06:49
» Дампинг, обсуждаем, делимся ромами своих дампов 06:24