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WinUAE 1.5.0 Beta 8
Iron, 22:21, 15-03-2008
Эмулятор Commodore Amiga для Windows.
Beta 7
- NOTE: _DO_ use filters (except OGL/D3D). Vsync still broken.
ADDED: GUI disappears if adjusting filters in fullscreen mode.
- Gayle and Gary CIA select lines work slightly differently, Gayle does not select any CIAs if both CIA select bits are zero (address bits 12 and 13). Gary enables both. Gary-style selection was emulated long time ago, Gayle-style emulated now. (I think 'select both CIAs' was only used by some games accidentally and perhaps also used by some copy protections)
- car color flickering in hires mode super skid marks (ancient bug)
- real PCMCIA SRAM card detection really works now
- uaegfx.card updated, now works even if "UAE boot rom" is not in "standard" 0xf00000 location (=CDTV ROM enabled) or disabled. Previos version simply crashed.
- uae boot rom backup location moved from 0xe70000 to 0xef0000 (0xe70000 can conflict with KS mirror)
- jit memory allocation update, should prevent random RTG memory allocation failures
- Picasso96 emulation updates and tweaks
- CPU panel "After RTG" radiobutton removed, not needed anymore
- big filter rewrite (NOTE: OpenGL/Direct3D not yet updated) Settings needs to be readjusted!
+ works more intuitively now
+ scaling does not affect centering anymore.
+ position setting (0,0) = centered.
+ 1/2x scaling factor added
+ "FS" scaling factor added = full screen scaling (obsoletes short lived "full screen filter" setting)
+ user scaling factor (FS,1/2x,1x,2x..) never include filter's possible internal scaling
+ hq3x and hq4x added
+ onscreen leds are now rendered after filter calculations
+ (some kind of "keep aspect ratio" option needed?)
Beta 8
- Current changelog: (NOTE: do not report any other bugs except P96 crash. Real beta will be released when P96 crash is fixed.)
- uaegfx.card fallback graphics routines fixed (rarely used drawing modes that native C-code "blitter" does not support)
- print uaegfx.card version to log file
- simple RTG scaling support, do not change resolution but scale to fullscreen if display size configured in display panel is larger than requested Picasso96 resolution. Quality is bad, real filter support later. Perhaps.. Mainly useful with games/demos that use very low resolutions. (configuration option not yet added)
- "super skid marks fix" updated, previous "fix" broke all attached AGA-mode sprites
- GUI does not get overdrawn in fullscreen when adjusting filters
- timer calibration removed, uses now performance counters only, also checks periodically if counter frequency changes and adjusts to new rate automatically (power saving features)
- fullscreen non-filter mode graphics problems fixed
- vsync working but it isn't 100% smooth yet (at least on my PC)
- real CD32 rom (391640-03) checksums added to rom scanner
- fixed left and top border RTG hardware cursor graphics problems
- added warning if p96_uae_tweak is detected, it is incompatible with new uaegfx.card (update will be released later)
- filter temporary directdraw surface size restricted to max hardware supported 3D texture size (at least some cards apparently switch to very slow software blitter if size is bigger than max texture size) note that this can restrict scaling range, image simply disappears if scaling multiplier is out of supported range
- "watch" only visible RTG display RAM, should improve performance if program uses multiple temporary offscreen bitmaps
- RTG hardware cursor didn't always get erased properly when cursor shape was changed
- ROM chip part numbers added to rom scanner data, also added to GUI because not all ROMs have confirmed part number yet. "Non-ROMs" not included, like separate CD32 ROMs (real CD32 has single 1M ROM)
- PCMCIA SRAM on the fly insert/removal fix (again)
Scramble Cobra (1995)(Panasonic)(US)
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