4.9.0 bugs fixed - JIT indirect was unstable - JIT enabled + emulated (not uaegfx) RTG board corruption was possible in certain situations - Direct 3D 11 mode shader buffer leak - x86 AT bridgeboard (A2286 and A2386SX) boot crash - PCem RTG board 15 and 16-bit lores modes didn’t horizontally double correctly - Remove interlace artifact option added 1 scanline offset to bitplanes and sprites - Custom chipset and programmed display mode updates and fixes Older bugs fixed - Mouse would start moving erratically if emulator has been running continuously more than 10 hours - Integer scaling only worked correctly if horizontal (lores, hires, superhires) and vertical resolution (non-doubled, doubled) matched.Filtered lores had wrong colors if host graphics mode was 16-bit - NTSC mode and software switch to PAL: display was incorrectly vertically stretched - Software YUV based filters had bad colors (32-bit only) - Paula configured for 4us (GCR) mode but normal 2us MFM disk in drive: disk index reporting was unreliable Updates - Programmed display mode improvements (positioning, blanking etc) - uaegfx Picasso96 overlay now works correctly with screen dragging New features - It is now possible to type (almost) normally in warp mode. Keyboard key (if non-qualifier key) presses are released immediately in warp mode - Epson printer emulation does not anymore print each page as a separate document - Added IDE scsi.device disable hack. Makes booting noticeably quicker on OS39 and newer KS versions if mainboard IDE is not needed - PCem Cirrus Logic SVGA emulation planar support enabled. Picasso96 supports 4bit/16 color planar mode - “Default” filter and integer scale filters now automatically double horizontal or vertically if horizontal and vertical resolutions are different (for example lores + vertical doubling)

The History of Martial Arts
Игры MAME
» Kinbeas vs. Charmy Games 19:31
» Чем попытаться реанимировать флэшку? 19:27
» Famicom Cartridge Schematics & PCBs 19:06
» [PS2] Ghost in the Shell: Stand Alone Complex 19:03
» [SMD] хакинг Dune: The Battle for Arrakis 18:57
» Русификация игр 18:22
» Черепашки-Ниндзя на Dendy/NES, а также платформ SMD, SNES, Gameboy... 18:21
» [PCE CD] Топ хороших игр на PC Engine CD от Stormtrooper3d 18:20
» Какие сериалы Вы смотрите 17:49
» Странное поведение неоригинального беспроводного геймпада для XBOX360 17:32
» [SMD] RoboCop versus The Terminator Improvement 17:00
» Файтинги на 8-16 бит (NES, SMD, SNES и другие) 16:36
» Team Ninja Unkende 4 - Продолжение трилогии Ninja Gaiden на NES 16:27
» Осциллограф для анализа видеосигнала 15:48
» [ALL] CHEATS & MODS 15:25