New features/updates: - MacroSystem DraCo emulation. Full emulation except V-Lab Motion video board which is totally undocumented. Amiga clone without Amiga custom chips - Picmatic Marbella Vice light gun laser disc arcade game is now fully working - American Laser Games and PicMatic statefile support - Genlock emulation display positioning/scaling updates - Retina Z2 and Z3/Altais RTG board emulation. (NCR 77C22E+ and 77C32BLT SVGA chips) - S3 Trio64 PCI RTG board - On screen led font is now configurable, settings in GUI Miscellaneous panel - A2410 updates (Latest Picasso96 driver with DMA mode enabled graphics corruption) - All emulated RTG boards now autoswitch (Automatic switch between chipset mode and RTG mode). Previously only RTG boards that have built-in switcher and PCI RTG boards autoswitched - Do not emulate special cases in native chipset screen mode last and first line(s) unless Overscan mode is Overscan+ or higher. (For example OCS Denise top and bottom line mismatched blanking start and end) - NTSC mode screen vertical positioning improved - Disk swapper insert/remove cursor position now works as expected. Same image can be inserted in multiple slots 5.1.0 Bugs fixes - Fast 68020+ mode interrupt timing fix. (Some games hung or had missing or badly playing sound) - Copper timing was unreliable in non-CE modes (Mainly affected horizontally multiplexed sprites) - Dark mode was not initialized if config file was started directly (for example from command line), without opening GUI. Some sub-dialogs didn’t support dark mode - Zero length disk DMA with enabled disk word sync never finished (some copy protections failed to work) - Game Ports panel default config overrode button 4 with on screen keyboard enable/disable option even if it was already configured in Input panel Older bug fixes - Any TV overscan option + NTSC mode: few pixel grapohics corruption was visible in right edge of screen - Many hardware emulated RTG boards had problems with horizontal panning - 68040 MMU emulation fix. (MOVEM restart didn’t work correctly in all situations and MOVES 68040-only special case bus fault behavior was wrong) - CyberVision 64/3D and Picasso IV overlay fixes. P96PipDemo is now working correctly - Ateo Pixel 64 had BGR/RGB swapped colors in most color depths - UAE AHI ignored AHI volume slider setting - Fixed mouse cursor jumping randomly when in tablet mode and clicking mouse button(s) - Game Ports panel input device type getting stuck or entering Test/Remap window crashing in some situations - Some config file and registry/ini paths were always written in absolute format even if WinUAE was configured to relative path mode - “AVI output enabled” (and few similar on/off buttons) button type changed, previously they worked unexpectedly in some situations, visible state was not always matching internal state - Some sub dialogs (for example Gameports input mapping autofire) had old style and no high DPI support - 256 color screenshot mode created wrong colors in some situations, usually when AGA and almost all palette entries were allocated - Changing some native display settings (Filter/Display panel) settings didn’t reset all required display parameters until full display reset (for example window was resized)
Ryuukiheidan Dunzarv
Игры Super Nintendo (SNES)
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