На сайт добавлены новые записи прохождений:
- Castlevania - Circle of the Moon (U) [Rus]
- Catwoman (UE)
- Thundercade (U)
- Side Pocket (U)
Update
Для удобного просмотра часть старых прохождений NES были сконвертированы и перезалиты для просмотра на эмуляторе «FCEUX». В архивах вы найдете ром для просмотра, прохождение для эмулятора «FCEUX» и прохождение для эмулятора «FCE Ultra». Тестировалось на «FCEUX v2.2.3» и «FCEUX v2.6.6»
Полный список сконвертированных прохождений:
1942 (JU) [Kostey]
1943 - The Battle of Midway (U) [Kostey]
Advanced Dungeons & Dragons - Dragons of Flame (J) [T-Eng] [Kostey]
American Gladiators (U) [Dzhon]
Bananan Ouji no Daibouken (J) [T+Rus] [Dzhon]
Battletoads (E) [Hz & _~DEN~_]
Bugs Bunny Birthday Blowout, The (U) [Kostey]
Castlevania (U) (Rev 1) [Kostey]
Castlevania II - Simon's Quest (U) [Dzhon]
Conan (U) [Vasgal]
Double Dragon III - The Sacred Stones (U) [Kostey]
DuckTales 2 (U) [prince FROST]
Fantasy Zone (J) (Sunsoft) [Kostey]
Friday the 13th (U) [JohnX895] - MARK
Ikari III - The Rescue (U) [JohnX895]
Jetsons, The - Cogswell's Caper (U) [JohnX895]
Journey to Silius (U) [T+Rus] [JohnX895]
KickMaster (U) [Dzhon]
Krion Conquest, The (U) [Sprill]
Kyouryuu Sentai Zyuranger (J) [Kostey]
Life Force (U) [Gennadiy_Master]
Mario Bros. Classic (E) [Azatron]
Mario is Missing! (U) [Azatron]
Mario's Time Machine (U) [Azatron]
Ninja Gaiden (U) [T+Rus] [JohnX895]
Ninja Gaiden II - The Dark Sword of Chaos (U) [T-Rus] [JohnX895]
Operation Wolf (U) [Kostey]
Power Blade 2 (U) [JoJocage]
Pro Sport Hockey (U) [Sprill]
Saiyuuki World (J) [JohnX895]
Seikima II - Akuma no Gyakushuu! (J) [Vasgal]
Spider-Man - Return of the Sinister Six (U) [JohnX895]
Super Mario Bros 2 (Lost Levels) (Unl) [Aleks] - warp version
Teenage Mutant Ninja Turtles III - The Manhattan Project (U) [Aleks]
Tokkyuu Shirei Solbrain (J) [SAW]
Totally Rad (U) [T-Rus] [JohnX895]
Toxic Crusaders (U) [Kostey]
Ultimate Basketball (U) [JoJocage]
Uncanny X-Men, The (U) [shiko]
Vice - Project Doom (U) [Kostey]
Wacky Races (U) [AleX9c]
Whomp 'Em (U) [JohnX895]
Yami no Shigotonin Kage (J) [Manas Zholdas]
Хотите добавить в раздел свое прохождение? Нет проблем! Пишите на gennadiy_master@mail.ru
Обновился эмулятор Nintendo DS - melonDS.
- build system and CI fixes - DSi title manager: fix handling of title strings - fix gdbstub not activating until the console is reset - improve audio when not running at 60FPS - fix a lot of warnings - fix framelimiter bugs - add support for solar sensor without using Boktai ROM - set SDL_HINT_APP_NAME - fix undefined behavior when indexing into ARCode::Code - DLDI: add support for unaligned I/O in melonDLDI driver - audio settings: fix mic settings not applying when closing the dialog - multiplayer: load firmware from correct instance-specific file - 3D: small fix to translucency flag assignment - AES: load Tad key - slot-2: add support for Motion Pak and Guitar Grip - DSP: fix PDATA reads - slot-2: don't return 0 when attempting to read from the GBA GPIO address - camera: always trigger DMA when reaching the end of a frame - NDMA: fix IRQ in infinite repeat mode - camera: fix resolution selection code - UI: fix OpenGL issues with multiple windows - UI: add a way to tell windows apart - camera: make timings and FIFO more accurate - DSi: add support for 32-bit bus VRAM timings (SCFG_EXT9 bit13) - sound: use single buffer, improves audio latency - fix "full bios boot" not being set properly on initial DSi class creation
Обновился эмулятор GBA - VBA-M
- Adjust throttle limit 450 -> 1000 - Add dark mode support - build: use vcpkg host pkgconf when cross compiling - build: fix x64-mingw-static for MSYS2 CLANG64 - Use external libwebp and use built pcre2 - Revert beeping fix and fix again the previous way - Fix save dialog - build: inst host deps for bins only if not - Fix MinGW FFMpeg - Fix FFMPEG for macOS - Fix libx265 build for macOS - Fix MinGW compile with title of DX9 window - Separate window for SDL direct3d9 with background input - build: add x264+x265 for ffmpeg for macOS - build: rm FindFFmpeg for distro ver, fix x264/x265 - build: add option VCPKG_BINARY_PACKAGES - build: always use pwsh vcpkg-list - build: update vcpkg ports list, drop gettext - Fix FAudio crash on Windows debug - Fix FAudio crash on MSVC - Fix Direct3D9 - Update wxvbam.rc - build: fix installing host build dep bin pkgs - Make Sparkle framework optional - Clean up WinSparkle code - Update macOS Sparkle - Check for kInputBufSize - Update 7z_C to 2409 and update extractor - Fix winsparkle dependency and update win32-deps to latest push - Add option not to update vcpkg builds - Fix auto updates - build: avoid using VS vcpkg with elevation - Add MinGW WinSparkle support - build: minor improvements to the Mac builder - Add alert sound on macOS fix - Add x264 and x265 to ffmpeg - build: make OpenAL-Soft optional again - CoreAudio fix - Fix SDL3 detection - build: make some minor CMake improvements - build: make some minor fixes to Mac builder - Update versions on macOS build script - Implement CoreAudio driver - build: generalize linking openal-soft to libfmt - Set directory path for generic file dialog - ci: fix shell syntax for Ubuntu runner - ci: add libsdl3-dev for Ubuntu runner - Add MSVC secure library functions - Add entitlements file for sandboxing - Add option for generic file dialogs - translations: transifex pull - Update nixpkgs for SDL3 - build: in installdeps for SUSE s/libSDL3/SDL3/ - build: update installdeps to SDL3 - Add MSVC 2022 libretro support - Fix AVCodec deprecations and fix warnings - Fix SFML deprecations and fix SFML warnings - build: replace sdl2 vcpkg port with sdl3 - build: default ENABLE_SDL3=ON in CMake - BUILDER: Updated core.sh source packages required to build vba-m - Update to SDL3 APIs, fix bpps, add SDL audio/video, add Metal video, fix Quartz drawing - build: fix link error on MSVC for SFML port - build: make minor improvements to the Mac builder - build: lower bundled SFML C++17 to C++14 - build: bundle SFML 3.x sys/network in third_party - build: support building ARM64 binary for Mac - Enable Hide Status Bar in UI Settings for macOS - core.sh Switched to github source for nasm - initialize sound_buffer_len_ to silence a warning - build: find_package(nanosvg) w/ vcpkg - [FAudio]Correct the behavior of device_changed check - build: add libtiff to Nix derivation - build: add libtiff to brews on macOS - build: capitalize ARCH_NAME in CMake - build: s/-Ofast/-O3 -ffast-math/ - translations: remove dup Chinese translations - build: update Link SFML usage to SFML 3.x APIs - [Input] Process key down event for some controls - Mark wxEVT_KEY_DOWN as processed in wxvbamApp - Reallocate GBA ROM to the new size - [Sound] Set volume on game startup - build: update default.nix - build: update installdeps for OpenSUSE - build: add cmake var and cpp macro for XP builds - build: set arch to pentium3 not -mmx for XP builds - Set developer id/component type in metainfo.xml - build: link avrt for OpenAL on WIN32 - build: initialize GTest submodule in CMake - [gtest] Use googletest as a submodule - [GB] Add support for per-game overrides - [Input] Reset keyboard tracking on focus loss - build: rename dependencies submodule -> win32-deps - build: update harfbuzz for macOS builder - Ignore illegal opcodes used by Wii U VC - Disable open menu tracking outside of Windows - [dialogs] Display all controls in AccelConfig on Mac - build: fix linking FAudio statically on MINGW - [GB] Properly set OPRI on startup - build: do not use debug libs for RelWithDebInfo - build: fix linking non-debug pcre for debug wx
Обновился мультисистемный эмулятор ares для Linux, Mac OS X и Windows.
ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor) - Implemented many undocumented instruction encodings - Implemented invalid CPSR modes - Added support for MRC, MCR, and CDP coprocessor instructions - Allowed misalignment of the program counter in ARM mode Nintendo - Game Boy Color - Improved HDMA and GDMA timings (fixes some major graphical bugs) Nintendo - Game Boy Advance - Added support for the Real Time Clock - Re-introduced optional Game Boy Player support - Fixed a bug where EEPROM saves were initialized to all zeroes, rather than all ones - Improved handling of FIFO audio channels - Writes to APU registers and wave RAM while audio is disabled are now handled correctly - Prevented IRQs from advancing during DMA - Improvements to prefetcher timings - CPU is now stepped in single-cycle increments when halted Nintendo - Famicom / NES - Fixed database to allow running PAL/NTSC games in both supported modes Nintendo 64 - Game Boy Color titles are now selectable for use with Transfer Pak - Renamed upscaling options from “SD/HD/UHD Quality” to “1x/2x/4x Native” to better describe the resolution increase Sega - SG-1000 / SG-3000 - Added support for the SC-3000 - Improve IO port emulation (Port B bits 3-6 are active low, bit 7 is active high) - Fix an issue where games could incorrectly detect the SG-1000 as an SC-3000 Sega - Master System / Game Gear - Improved header validation; fixes many NTSC-J titles being detected as international Sega - Mega Drive / Genesis / CD / 32X - Added CPU wait cycle for APU bus access Sony - PlayStation - Fix incorrect handling of the CE bits in COP0.CAUSE - Fix boot of discs with non-standard license strings (Various unlicensed games) - Fix VRAM-to-CPU transfers - Fix issues with DMA interrupt flag calculation - Fix issues with virtual->physical address translation - Fix reads of DICR bit 15 - Fix an issue where the mute bit would not apply to reverb voices - Fix an issue where save states may not be re-usable between emulator launches - Fix an issue where SPU noise was not being correctly represented as a signed 16-bit quantity - (Temporarily) Remove the recompiler: one will be re-added once accuracy is more up to scratch Application / Misc. - Core threading improvements have been made to ares, which should lead to increased UI responsiveness and potentially improved performance on some platforms - Added a selector for region fallback preference when loading a title, to better account for cases where the ROM does not support the user’s primary region preference - The status bar will now show the loaded system configuration and region - Fixed an issue where nall::set::insert could fail silently - Resolved an invalid version issue when building ares from a source archive - Releases now contain platform-appropriate application version metadata - [Windows] Modified terminal output to be treated as UTF-8, and to allow the use of VT100 escape sequences when supported - [macOS] Enabled the system Edit menu, allowing copy/paste functionality inside the Tools window - [macOS] Fixed a possible startup crash on x86_64 systems - [macOS] Fixed issues when building ares on macOS 10.15 Dependencies - Updated SDL to version 3.2.14, containing miscellaneous bugfixes - Updated librashader to version 0.8.1, addressing a rare crash when loading shaders on Windows - Updated slang-shaders to ref 8c630d0d3 - Updated Molten-VK to version 1.3.0
Обновился мультисистемный эмулятор Mesen.
GBA: Several accuracy improvements (based on test roms) GBC: Fixed broken menu graphics in NASCAR 2000 NES: Minor accuracy improvements for rare/unlikely edge cases (based on test roms) NES: Fixed some issues with the Rainbow mapper implementation NES: Fixed freeze in Mighty Bomb Jack's original release (mapper 185) NES: Fixed NSF file playback in a rare scenario that caused no audio to be played NES: Added support for mapper 552 (fixed version of mapper 82) PCE: CD-ROM - Added support for CD+G disc playback PCE: CD-ROM - Fixed freeze in intro sequence in Hyper Dyne Sidearms Special PCE: CD-ROM - Fixed broken intro sequence in Princess Maker 1 and 2 PCE: Minor CPU accuracy fixes/improvements SNES: Added support for homebrew SNES rumble controller WS: Minor accuracy improvements (based on test roms) Linux: Fixed crash on startup for some systems when using Wayland Linux: Fixed freeze on some systems when closing debugger tools Linux/macOS: Fixed crash when SDL2 is not found (display an error message instead) Misc: Disabled log output to console (use --enableStdout to manually enable this behavior)
Обновился эмулятор Commodore Amiga - WinUAE
Custom chipset rewrite - Custom chipset emulation (Agnus/Alice and Denise/Lisa) almost completely rewritten. Almost every part of chipset emulation is now internally cycle accurate - Custom chipset Denise/Lisa emulation is now running in separate thread for large performance increase in accurate emulation modes compared to previous versions - VPOSW/VHPOSW tricks are now cycle-accurately emulated without restrictions - Horizontal and vertical blanking and sync start/end, csync, csync equalization pulses, etc are now fully cycle-accurately emulated, both hardwired and programmed. Mixing of hardwired and programmed is fully supported. Agnus/Alice hardwired PAL/NTSC sync generator is almost logic gate level emulated - “Display” and Agnus/Alice vertical and horizontal counters are now fully separately emulated, display emulation now works correctly even if Agnus vertical or horizontal is moved backwards or forwards or anywhere (even outside of normal display range), unlimited times per line and/or field - All screenmodes (including “Fake” NTSC or similar mode) now count total number of “display” lines and uses it to setup display height. These modes now work even if they do multiple V(H)POSW modifications - Interlace detection now uses vsync timing like real displays - BPLCON0 ERSY=1 without connected genlock sync stop timing is now accurate. This was faked previously - Full AGA hires/shres bitplane and sprite horizontal granularity support. Separate subpixel mode does not exist anymore - ECS Agnus/AGA UHRES bitplane and sprite RGA DMA slots (0x78, 0x7a) emulated. Completely useless feature because UHRES can only do some DMA transfers to nowhere. It needs extra hardware that was never implemented. UHRES needs to be emulated because (possibly accidentally enabled) UHRES DMA can steal cycles from copper, blitter and CPU - NTSC LOL (long line) state is accurately emulated. Mismatched STRLONG strobe and LOL state now causes correct lores pixel wide horizontal shift. (Mismatched = for example CPU writing to STRLONG when line is not long) - Blitter channel sequencer should be 100% accurate now, except possibly line to non-line mid operation switch. Blitter “micro-operation” timings are not yet 100%: when exactly it applies A shift, B shift etc. This will be tested and implemented in the future. Only affects blitter result if BLTxDAT/shifts/etc are modified mid-blit. Channel enable/fill mode/desc/minterm/BLTxMOD/BLTxPT mid-blit changes should be already fully accurate - Collision emulation is now very fast. Collision mode default changed to Full collision - Ultra extreme debug mode now shows normally hidden bitplane and sprite pixels inside horizontal and vertical blanking periods. Previously only background color was fully visible - DMA debugger has much more detailed information available Other new features - Low level keyboard emulation. Emulates keyboard microcontroller internal ROM code and keyboard matrix, optionally with or without NKRO. All 3 keyboard MCU variants supported. (CSG 6570-036, 68HC05C and D8039HLC. 6500-1 used in A1000 keyboards is same as 6570-036 but with older ROM code. 6500-1 ROM is not yet dumped). Caps lock led state is fully emulated in low level keyboard emulation modes, including demos that flash caps lock led. Chipset panel “Keyboard connected” checkbox replaced with Keyboard mode (“Disconnected”, “UAE high level keyboard” and list of different low level emulated keyboard models) - PCI Matrox Millennium, Millennium II, Mystique and Mystique 220 emulation from 86box (originally from PCem) - Merged Voodoo 3 emulation updates from 86box - Added 512kWOM A1000 512k WOM expansion emulation. Option in Expansions->Built-in expansions - Added RIPPLE IDE controller emulation Fixes - Prometheus FireStorm PCI bridge PCI IO mapping fixed - Fixed Mediator 1200TX second PCI window mapping logic - Fixed TekMagic onboard RAM config type - Do not reject (reject = not hardware accelerated, lets Picasso96 software fallback to handle it) uaegfx Picasso96 blit operation if RenderInfo BytesPerRow field is zero. Zero BPR is allowed - GDI mode didn’t free all resources when switching between native and RTG mode - If selected graphics API is not supported, test all other options. Previously failing D3D9 switched to GDI, even if D3D11 was available - Fast/non-accurate emulation mode and writing to CIA high timer register didn’t load timer from latch immediately in oneshot mode if timer was already running (Introduced in 4.9.x) - uaegfx RTG vertical blank interrupt might have been duplicated or lost in some situations (very old bug), depending on RTG panel refresh rate setting - Passthrough printing mode fix for v4+ Windows printer drivers - Fixed FDI disk image support - JIT FPU mode FPU registers lost some accuracy when FPU registers were read/written to/from memory with FMOVEM - Removing last sound device on the fly (for example USB sound card without enabled on-board sound device) crashed in WASAPI mode - Added A1000 EHB Denise and non-EHB Denise models to Chipset panel. Also renamed existing entries - Fixed strange window movement when clicking on title bar and keeping it pressed and “Automatically capture mouse when window is activated” was enabled - Expansion panel SCSI controller ID selection enable/disable/selection fixed. (For example A4091) Updates - Default configuration is now cycle-exact A500. Previously default was approximate A500 - Query PC drive/network drive/removable drive status only after confirming drive type first. For example if “Add PC drives at startup” or “CDFS automount” is only ticked, don’t query status of possible network drives that might not be mapped or available, causing boot delays - CD32 CD reads should be more real optical drive friendly, when CD32 is reading data sequentially (playing CD streaming animation or video), host side CD sector reads are now also sequential, without periodically re-reading part of previously read sectors - Disabled annoying CD audio playback aOSD led flicker - When exiting debugger, restore focus back to previously active window - If real HD/memory card has Windows supported partition table and partition metadata can be queried without administrator privileges but administrator privileges are needed to read/write partition data, list partition(s) in Add Harddrive dialog with “ACCESS DENIED” text. Previously partition(s) were not listed - Added Amiga GPT partition type support. Works the same as 0x76 partition type with MBR partitioned drives - Add harddrive Lock option didn’t lock all partitions if drive had MBR partition table + one or more Windows supported partition types - GUI Configurations file list’s expanded tree nodes are now stored in registry/ini and are loaded and expanded automatically in following sessions - Hide expansion device “autoboot disabled” checkbox when device does not have any autoboot jumpers. (or have nothing to do with storage devices) - Integer scale horizontal/vertical resolution aspect ratio correction should now work more sanely (for example if superhires + vertical doubling, output will be always vertically doubled first, after doubling, integer scaling ratio is selected). Supports also programmed doublescan modes - TV Overscan options now work when combined with most filter modes - Added (config file only currently, “rtg_noautomodes=true”) option that disables uaegfx automatically generated screen modes. With Picasso96 v3.4+ and P96Prefs new modes can be created manually, just like when using real hardware. Note: Older Picasso96 versions and PicassoMode utility don’t support manual uaegfx modes - Added 3840×1080 to known uaegfx automatically generated resolution list (“known” = gets static mode id) - Fixed crash when doubleclicking config tree view root node - Subpixel emulation option removed. Emulation is now always subpixel accurate in accurate emulation modes - On the fly chipset type switching improved (For example AGA colors are now preserved, not all registers were preserved fully previously) - Added line count and type to bottom border status line (for example 313p or 625i), fully supports all weird modes - Obsolete 16-bit host color depth support removed - All software filters removed. Removal of 16-bit host screen depth support and always-enabled temporary graphics buffer (new chipset emulation does not need it anymore) makes software filter support unnecessarily complex and they are obsolete anyway. In the future better shader filter support will be implemented - Serial port TCP/IP mode uses now TCP_NODELAY flag to reduce latency - If selected WASAPI sound channel mode is not supported, try all possible channel modes until supported mode is found, or until all combinations have been tested. Also if channel count needs changing from stereo to higher channel count (for example sound device only supports 6 or 8 CH modes internally), use 6/8 channel cloned stereo variant because user might only have stereo speakers - Limit initial Windows to Amiga clipboard copy to max 30k (initial = when Amiga is booted and Windows clipboard is not empty) if clipboard sharing is enabled. This prevent slow startup if clipboard sharing is enabled and configuration is not fast and Windows clipboard has some random large image - Added address and length to sample ripper file names
14:10, 03-07-2025: PCSX2 v2.4.0
16:53, 29-06-2025: Ymir v0.1.5
09:17, 25-06-2025: Hatari v2.6.0
09:40, 17-06-2025: Devector v8.0
16:30, 06-06-2025: PPSSPP v1.19
21:46, 04-06-2025: BigPEmu v1.19
12:51, 02-06-2025: Ymir v0.1.4
22:28, 01-06-2025: MartyPC v0.4.1
21:55, 26-05-2025: Мануалы
10:29, 26-05-2025: ScummVM 2.9.1
15:03, 21-05-2025: NanoBoyAdvance 1.8.2
02:22, 18-05-2025: Перевод «Skate or Die 2: The Search for Double Trouble»
07:53, 13-05-2025: MartyPC v0.4.0
17:45, 07-05-2025: Flycast v2.5
06:26, 30-04-2025: ares v144
23:51, 10-04-2025: Перевод «Pokémon Blue/Red Version»
07:32, 23-03-2025: Dune 2: Full Version
00:27, 12-03-2025: mGBA v0.10.5
17:25, 03-03-2025: Записи прохождений
02:04, 30-01-2025: BigPEmu v1.18
18:29, 25-01-2025: Библиотека
22:16, 03-01-2025: Devector v7.0
10:52, 01-01-2025: Nova v0.7
20:01, 25-12-2024: VICE v3.9
19:14, 25-12-2024: Altirra v4.30
09:42, 09-12-2024: mGBA v0.10.4
08:47, 04-12-2024: Play! 0.68
22:30, 02-12-2024: BigPEmu v1.17
22:27, 02-12-2024: YabaSanshiro2 v1.16.6
17:57, 04-11-2024: Библиотека
21:09, 03-11-2024: PPSSPP v1.18
14:02, 01-11-2024: shadPS4 v0.4.0
22:53, 31-10-2024: nemulator v4.5
08:53, 29-10-2024: DOSBox Staging v0.82.0

Sylvanian Families - Yousei no Stick to Fushigi no Ki - Marron-inu no Onnanoko
Игры Game Boy Advance
» [SMD] Paprium, новая игра для мегадрайва 15:03
» Пройденные игры 14:57
» [GB] Перевод на русский Gargoyle's Quest 14:40
» Во что сейчас играем? 14:28
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» Picostation PS1 08:17
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