Список изменений:
- corrected PPU OAM address latching with the accurate PPU renderer - fixed offset-per-tile regression with the accurate PPU renderer - fixed very rare PPU mosaic rendering bug with the accurate PPU renderer - corrected a sound stuttering issue when emulating the Super Game Boy 2 - Windows: added a workaround for an issue where bsnes was crashing on exit for a very small number of users - changed gamepak firmware loading names to use the identifier (dsp1, dsp2, etc) label instead of the architecture - do not apply color blending for the first hires pixel with the accurate PPU renderer (fixes green line in Jurassic Park) - added scanline override setting for Suguro Quest++ with the fast PPU renderer - disabled HD mode 7 supersampling when EXTBG mode is active, as it is not compatible - fixed MSU1 and SGB audio when using run-ahead and overclocking modes - implemented correct fix for Kishin Douji Zenki - Tenchi Meidou - improved CPU IRQ handling to fix Shin Nihon Pro Wrestling Kouhin '95 - fixed a GUI typo where "Increment" and "Decrement" "State Slot" labels were reversed - fixed audio balance setting when lowering it below 50% - added BSC-1A7M-10 board and corrected BSC-1AxM-xx masking (fixes RPG Tsukuru 2 and Sound Novel Tsukuru) - improved the driver crash detector to not trip if closing the emulator before initialization could complete - added a hotfix to prevent a rare crash in Rendering Ranger R2 that can happen even on real hardware - made the entire window support drag-and-drop for gamepaks and game ROM files - merged the latest release of SameBoy for improved Super Game Boy support - macOS: add hotplug support to IOKit joypad driver - macOS: fixed a serious issue with the IOKit joypad driver - libretro: updated boards database to the latest version - libretro: merged Super Game Boy support improvement patch - small improvements to libco and nall libraries

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