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PPSSPP v1.18
Zykon, 21:09, 03-11-2024
The PlayStation Portable console emulator has been updated - PPSSPP.
What's new in 1.18 Platform support - Improved iOS/Mac support, Game Mode support - IR Interpreter: work on correctness and optimizations - Interpreted Vertex Decoder optimizations - SDL fixes - Legacy Edition for old Android TV devices - Android and Windows shortcuts - add icons and bugfixes - Improve performance of CHD loading UI - Many crash, hang and performance fixes around the UI - New post proc filter "Sharp bilinear" - Misc UI fixes - 3 new themes - Game info in-game - New remote iso UI - Install save games from ZIP file - More input-mappable actions like Reset, allow mapping Alt key - Homebrew Store: Added website links, license info - RetroAchievements: Can now hash homebrew apps - Fix regression of the AxisSwap feature Emulation - Misc crash fixes - Vulkan barrier fixes - Misc compatibility fixes - Misc filesystem fixes (FDs, date/time) - Workaround for The Warriors video playback - Expose GPI switches and GPO leds, accessible in developer settings - Fix regression caused by the fix for UFC Undisputed - Broke out the Atrac3+ code from ffmpeg for easier debugging and maintenance - implement sysclib_sprintf Rendering fixes - Socom FB3 depth buffer problem in menu - Platypus: Glitchy transparency with OpenGL - Syphon Filter: Logan's Shadow: Dark lighting in OpenGL - MGS2 Acid errors on AMD GPUs - Fix regression in Genshou Suikoden - Fix HUD glitch in GTA LCS by emulating "provoking vertex" correctly Debugging improvements - MIPSTracer - a new (rough) debugging tool by Nemoumbra VR - New immersive mode (makes better use of reprojection by extending the rendered area) - A lot of fixes by Lubos Misc - The CHD file format is better supported and performance has been drastically improved
shadPS4 v0.4.0
Iron, 14:02, 01-11-2024
shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.
This update improves compatibility with games. Fixed some problems with shader recompiler, which interfered with the emulator. Added frame graph and accurate synchronization with 60 FPS. Implemented IME and Videodec2, which improves text and video handling, as well as some network library fixes.
shader recompiler fixes Emulated support for cpus that doesn't have SSE4.2a (intel cpus) Frame graph + Precise 60 fps timing Save data: fix nullptr & concurrent file write Auto Update Error dialog implementation Swapchain recreation and window resizing Add playback of background/title music in game list kernel: Quiet sceKernelWaitEventFlag error log on timeout Improve keyboard navigation in game list core/memory: Pooled memory implementation Fix PKG loading replace trophy xml assert with error Refactor audio handling with range checks, buffer threshold, and lock audio_core: Fix return value types and shift some error handling to library Devtools: PM4 Explorer Initial support of Geometry shaders Working touchpad support net: Stub sceNetErrnoLoc Add support to click touchpad using back button on non PS4/5 controllers Multiple Install Folders Using a more standard data directory for linux video_core: Implement sceGnmInsertPushColorMarker ime_dialog: Initial implementation Network libs fixes Use GetSystemTimePreciseAsFileTime to fix fps timing issues Added adaptive mutex initializer Small Np + trophy fixes Separate Updates from Game Folder Minor Fixes for Separate Update Folder AvPlayer: Do not align w/h to 16 with vdec2 Improve sceSystemServiceReceiveEvent stub renderer_vulkan: Commize and adjust buffer bindings Add poll interval to libScePad Add more surface format mappings. vulkan: Report only missing format feature flags. IME implementation Videodec2 implementation path_util: Make sure macOS has current directory set and clean up path code. Load LLE modules from sys_modules/GAMEID folder
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