Updated the ZX Spectrum emulator - Fuse.
- Add SDL 2 compatibility - Make 2x the default display scaler so Fuse is more usable on modern screens - Speed up display dirty-bit scanning for improved rendering performance - Debugger: remove $-prefixed hex syntax to avoid clashes with variables, and fix missing bit numbers in DD/FD CB disassembly - GTK UI: fix loading binary data from deleted files and avoid redraw seams in GTK3 - Unix: store the configuration file in the XDG configuration directory, while still reading ~/.fuserc as a fallback - Win32 UI: if networking is blocked at startup, disable Spectranet with a warning instead of aborting - Remove GTK2 support from the build and codebase - Add and expand unit tests, including display rendering, dirty-region handling and disassembler regression coverage - Various minor bugfixes and cleanups
The PlayStation Portable console emulator has been updated - PPSSPP.
What's new in 1.20.4 - Ad-hoc - Support for "data.json" live status from adhoc relay servers - RetroAchievements UI improvements around subsets - Assorted ad-hoc UI improvements - Fixes for The Warriors and Street Riders in relay mode - Texture upscaling - Fix old bug causing some textures to get stuck unscales on some hardware when using GPU texture upscaling - Improved performance of MMPX-adv upscaler - NNEDI3 and Spline36 GPU texture scaling - Rendering fixes - Fix a bug in lens flare occlusion for the Syphon Filter games - Fix a bug in the software renderer - Misc UI improvements - Instant type-to-search in game browser - Fix file picker problems on some Android devices (regression) - Fix crash in text edit fields on Mac/iOS - PSP DVD prototypes can now load directly - Cheat UI has been cleaned up and supports titles and comments natively - RetroAchievements subset display improvements - Basic deep link support on iOS - Soft keyboard has more symbols - Other - Fix important (but mostly rare) crash bug affecting games that draw a lot - More plugin zip files can now auto-install - Pause on lost-focus on Linux - Frameskipping no longer breaks analog stick auto-rotation in GoW, however manual rotation still broken - Android: Restore "Landscape Auto", the "Auto" screen rotation mode now overrides the user rotation lock - Contribution by lrzlin: Loongarch improvements - Basic support for extracting ISO from 7zip files - Fix a bug that prevented loading certain texture packs - Fix music looping in Death JR - Hide the save-load indicator in the corner by default - Fix crash in the remote debugger, by Nemoumbra - Fix screenshot cropping bug - mfplat.dll is no longer required on Windows unless you need camera/microphone
The Atari Jaguar console emulator has been updated - BigPEmu.
Version 1.221 - Added some cheap hash-based desync detection to the network protocol. The host will now be alerted when a desync occurs in State Sync mode. (desyncs are only known to occur when settings don't match across players or a script is causing emulation to operate non-deterministically) - Removed unnecessary zlib dependencies from the network plugin in Linux builds. (thanks to SabreAZ for helping me test this) - Added a -nomenubg command line option Version 1.22 - Added a new "cheat_codes" script module. When this script module is active, the user will be prompted to toggle any available cheat codes (provided by cheat_codes.json) any time a software image is loaded. Cheat codes are provided for every cartridge and CD title in the Jaguar's retail library. Many of these cheat codes were adapted from jguff's BigPEmu scripting work, you can find the relevant scripts (and more) here: https://github.com/jguffer/BigPEmu_Scripts - Implemented the Blitter GPU interrupt. (mainly for developers; this functionality isn't used in any retail software) - Lots of new scripting API functionality, as well as some minor fixes/additions for existing scripts - Reworked a bunch of BigMaster stuff under the hood. You may need to re-enter some of your BigMaster credentials when updating from a previous version of the application - Fixed various potential bugs related to using per-game configs in network mode
The emulator GBA - NanoBoyAdvance will be updated.
- Core: Improved fast-forwarding, adding 2x, 4x and 8x options alongside infinite - UI: Set default filter to nearest - Platform: Upgrade to Qt 6 - Platform: Fix controller lag on macOS - CI: Pivot Windows builds to MSVC, remove macOS Intel builds - Remove broken links from README, remove COMPILING and move its instructions to README - Update dependencies
What's new for v0.110b: - Fixed ESC key to clear input - S-DD1 emulation - other special chips are coming - we're working on a bunch right now, just that this one is ready right now - Some Cycle consumption timing fixes - Various emulation fixes relating to SRAM writes and ROM mirroring. (Fixes MMX copy protections) - Added the ability to define custom paths to where you want to store your saves, .srm, .cht, and .bps files - Added the ability to disable the last save state - Added the ability to disable save history - Improvements to transparency processing - Multiple improvements to enhancement data based on feedback. We're still not there yet where we're happy with the quality of it, but we'll get there - Added Patreon Supporters to the about box - [Android] Add DPad touch sensitivity (movement and distance sliders) - [Android] Fixed filename formatting in quick load - [Android] Added icon that was missing on certain devices
The latest Sega Saturn emulator - Ymir, has been updated.
New features and improvements - Debugger: Add Priority Stack to VDP2 debug overlay - VDP2: Various performance optimizations to the software renderer, improving performance in graphics-bound games (especially in high resolution modes). Technical details: - RBG1 was being unnecessarily rendered when NBG0 was enabled and RBG1 was disabled - Remove redundant transparency bit since priority zero acts as transparency - Remove various unused function arguments, reducing CPU register and stack pressure - Pass down VDP2 register references as arguments rather than fetching them from scratch everywhere - Reuse line data (i.e. skip recomputing lines) when rendering vertical mosaic - Bit-pack character pattern data in a single 32-bit value - Microoptimize scroll coordinates calculations - Rotation parameter table calculations: - Specialize calculations for (1) no coefficient table, (2) per-line coefficient table and (3) per-dot coefficient table - Hoist coefficient table enable and per-dot coefficients checks out of the loop - Make the inner loops SIMD-friendly - Avoid unnecessary computation of transparency and line color screen data if they are disabled - Microoptimizations to the compositor function: - Layer sorting now uses a combined key - Gather layer data in one single loop - Pixel fetching is now templatized and some bail out checks are done earlier - Color offset calculation enable flag is cleared in the fetch loop if no offset is actually applied Fixes - Debugger: Various SH2 stack analysis fixes - Game DB: Add slow VDP1 flag to Funky Fantasy to fix slow FMVs - Media: Detect postgaps in data tracks when the CUE sheet doesn't explicitly announce them. Fixes audio track shifts in bad Virtua Fighter 2 dumps - Media: Fix PREGAP/POSTGAP handling in CUE/BIN dumps. Fixes shifted audio tracks in games dumped with ImgBurn - SH2: Fix illegal slot instruction exception handling - VDP1: Add game-specific flag for skipping command processing if the top of the table is empty. Enable it exclusively for Sekai no Shasou kara - I Swiss-hen - Alps Tozantetsudou no Tabi. Fixes missing graphics in Gungriffon - VDP1: Disable early polygon drawing termination when rendering polygons when user clipping mode is inverted. Fixes clipped polygons around the minimap in Machine Head - VDP1: Implement simple infinite loop detection. Fixes slowdown in the Mojave Desert stage (1-2) in Gale Racer - VDP2: Apply color calculations to transparent sprite mesh on layer 0. Fixes stripes on ground plane in Gungriffon - VDP2: Apply color offset to transparent sprite mesh on layer 0 in a separate step. Fixes missing spotlight in the Colonel battle in Mega Man X4 - VDP2: Fix VRAM access calculations when RBG1 is enabled. Fix missing car graphics regression in Gale Racer - VDP2: Fix and use line color screen calculation ratio when LNCL is inserted. Fixes text background issues in Doukoku Soshite
06:37, 24-04-2026: Ymir v0.3.0
05:54, 04-03-2026: PPSSPP 1.20.х
13:04, 22-01-2026: Dune 2: Full Version
22:06, 12-01-2026: Flycast v2.6
00:12, 11-01-2026: Ymir v0.2.1
10:34, 10-01-2026: Ootake v3.05
07:09, 07-01-2026: Favorite NES games of Emu-Land forum members over 20 years
22:04, 01-01-2026: Altirra v4.40
03:32, 25-12-2025: Happy winter holidays
09:14, 24-12-2025: WinUAE v6.0.2
09:02, 24-12-2025: BigPEmu v1.21
08:46, 24-12-2025: ePSXe 2.0.18 for Windows
00:12, 23-12-2025: 86Box v5.3
09:16, 22-11-2025: Deecy v0.5.3
02:23, 20-11-2025: melonDS v1.1
07:46, 27-10-2025: 86Box v5.2
10:12, 26-10-2025: VBA-M v2.2.3
00:33, 14-10-2025: Ymir v0.2.0
20:07, 14-09-2025: 86Box v5.1
23:04, 10-09-2025: Ymir v0.1.8
23:26, 24-08-2025: 86Box v5.0
07:21, 11-08-2025: Ymir v0.1.7
06:39, 11-08-2025: Devector v9.2.1
23:18, 20-07-2025: Ymir v0.1.6
18:49, 14-07-2025: PPSSPP v1.19.3
08:10, 10-07-2025: melonDS v1.0
23:52, 09-07-2025: VBA-M v2.2.0
22:59, 09-07-2025: ares v145
23:54, 07-07-2025: Записи прохождений
08:01, 07-07-2025: WinUAE v6.0.0
14:10, 03-07-2025: PCSX2 v2.4.0
16:53, 29-06-2025: Ymir v0.1.5
09:17, 25-06-2025: Hatari v2.6.0
09:40, 17-06-2025: Devector v8.0



