The PC-Engine / TurboGrafx-16 - Ootake emulator has been updated.
- The sound volume balance has been adjusted to more closely match the real hardware - Added "Early games Use Old System Card" to the CD-ROM menu. Among the early CD-ROM2 titles released before the launch of the Super CD-ROM2, games that appear to have been developed for System Card v1.0 will automatically boot using the older system card (the one set as Old System Card). If you do not have an image file of v1.0, please uncheck this option - Added "Arcade0 Stretched" to the Screen menu. In the 256-pixel horizontal mode, the display uses an aspect ratio that provides dot-by-dot(1:1 pixel mapping) rendering. Unlike "Non-Stretched", black bars appear on the left and right sides. For games that operate in modes of 320 pixels or wider, the image will be displayed slightly narrower horizontally compared to "Arcade1 Stretched" - Added "Auto Aspect Ratio (Gradius II with Arcade0 Stretched)" to the Setting->Improve menu. When playing "Gradius II" with the Arcade0 Stretched display mode, only the PCE-exclusive opening and ending scenes are shown using the pixel aspect ratio of Real Stretched instead of dot-by-dot (1:1 pixel mapping)- -- Fixed an issue in the opening visual scene of "Cosmic Fantasy" where the ship graphics were not displayed correctly. The sprite rendering limitations of the original hardware are now properly reproduced - Fixed an issue where a game installed from CD could not be recognized correctly after its game title was renamed, if the new name contained certain full-width characters such as "ソ" - Corrected the game title recognition for the following CD-ROM titles: - "Yokoyama Mitsuteru Sangokushi (J)" - "Yokoyama Mitsuteru Shin Sangokushi (J)" - "Kagami no Kuni no Legend (J)", and ""Ultra Box Soukangou (J)" If save data from an older version cannot be loaded due to the game title change, please manually rename the save data file. After saving once, you can confirm the new file name - Various minor issues have been fixed and improvements have been made
Updated the ZX Spectrum emulator - Fuse.
- Implement PAL composite scaler chroma blending across lines - GTK UI: add freely resizable, aspect-ratio-preserving display scaling and improved fullscreen behaviour - GTK UI: preserve scaler families when resizing and prevent stale display borders - GTK on Win32 UI: fix drag-and-drop file paths - Fall back to default settings when loading a settings file fails - Decode BASIC tokens and symbols in tape header names - Wii UI: skip symbol characters - Expand disassembler, debugger expression evaluator, and scaler test coverage - Various minor bugfixes and cleanups
The Atari 8bit computer emulator, kat5200, has been updated.
ROM Support Updates: - 512k hybrid support (AtariBlast! / Bug Hunt) - Correct 64k bankswitch detection - Better default mapping detection - Most all 5200 roms should 'just work' without setting mapping Core Updates: - Full CPU instruction support and fixes - ANTIC/POKEY/GTIA timing updates and fixes Updated Input System: - Allows multiple input entries per emulated function - Game Controllers enabled and configured by default - Mouse Fixes and Updates Updated Configuration: - TOML text format instead of database - Per ROM profiles (allows ROM specific settings) Updated UI: - Used Nuklear immediate mode UI - Allows for keyboard, mouse, and / or controller input Initial Setup Update: - Option to download a large 5200 ROM set - Option to setup Mouse as Trackball/Mouse as Paddle games - Option to setup Two stick games (Robotron/Space Dungeon) - Option to scan rom directories - Update to SDL3 - Windows, Linux, MacOS, Android and Android TV support - Many other fixes, user enhancements, etc
Rom-hacker Ti has upgraded the old bootleg port of EarthWorm Jim by Hummer Software into a fully polished, complete game.
New soundtrack, including music from EWJ2, new sound effects. A lot of high quality pcm samples for music and SFX. Additional levels and bosses - buttvile1-2, andy asteroids, psycrow. Graphical improvements for Jim, backgrounds and some objects. Remade menu screens and added additional screens. Added ending scenes. Improved Jim physics to shoot diagonal down. Better scrolling code, added parallax on stages 5-6. Fixed various game bugs. Some edits in levels. Improvements in bosses behaviour. Other physics improvements. no expansion audio or special mappers used - mapper MMC3 512 Kb prg + 256 chr, no prg-ram. (compatible with NTSC NES/Famicom or Dendy).

The Atari 8bit computer emulator, Atari800, has been updated.
New features: - Auto-download missing OS/BASIC ROMs from the Internet - Mount zipped disk images directly from the Internet - Portable mode — config file and data storage next to the executable Platform specific: - Windows: 32/64-bit builds, installer executable, portable zip archive - Windows: app icon, MP3 recording support - Windows: win32-no-network build for XP compatibility - macOS: ready-to-run .dmg archive - Linux: AppImage builds (x86_64 + i386) - Android: auto-download ROMs, upgrade dialog Changes to config file search order: 1. --config argument — exact path given on command line 2. Portable exe dir — exe_dir/.atari800.cfg if exe dir is writable 3. $HOME default — ~/.atari800.cfg (if neither of the above applies) plus $HOME now respects MS Windows specifics (USERPROFILE etc.) If the resolved path (1, 2, or 3) doesn't exist: 4. HOME fallback — try ~/.atari800.cfg (only in portable mode) 5. System-wide — /etc/atari800.cfg (only if steps 1-4 all failed) 6. Fresh defaults — create new config at the path from step 1/2/3
Updated the ZX Spectrum emulator - Fuse.
- Add NTSC TV and replace the PAL TV filters (derived from snes_ntsc by Shay Green) - Improve tape loading accuracy, including correct pulse levels after loading ROM blocks and proper handling of embedded TZX end-of-block pauses - GTK UI: stop forcing X11 over Wayland - SDL2 UI: improve keyboard handling with layout-aware key mapping and tape icon placement on Timex machines - Win32 UI: improve graphics update performance - Debugger: add modulo (%) and bit-shift operators to the expression evaluator - Remove deprecated libjsw support - Add new unit tests and expand test coverage across the debugger, disassembler, keyboard handling, SDL2, and memory management - Various minor bugfixes and cleanups
11:25, 01-06-2026: 86Box v6.0
08:22, 19-05-2026: 86Box v6.0 Beta
14:21, 17-05-2026: Fuse v1.8.0
06:01, 17-05-2026: PPSSPP v1.20.4
09:26, 12-05-2026: BigPEmu v1.221
09:04, 12-05-2026: NanoBoyAdvance 1.8.3
14:03, 08-05-2026: Super ZSNES v0.110b
06:24, 04-05-2026: Ymir v0.3.1
06:37, 24-04-2026: Ymir v0.3.0
05:54, 04-03-2026: PPSSPP 1.20.х
13:04, 22-01-2026: Dune 2: Full Version
22:06, 12-01-2026: Flycast v2.6
00:12, 11-01-2026: Ymir v0.2.1
10:34, 10-01-2026: Ootake v3.05
07:09, 07-01-2026: Favorite NES games of Emu-Land forum members over 20 years
22:04, 01-01-2026: Altirra v4.40
03:32, 25-12-2025: Happy winter holidays
09:14, 24-12-2025: WinUAE v6.0.2
09:02, 24-12-2025: BigPEmu v1.21
08:46, 24-12-2025: ePSXe 2.0.18 for Windows
00:12, 23-12-2025: 86Box v5.3
09:16, 22-11-2025: Deecy v0.5.3
02:23, 20-11-2025: melonDS v1.1
07:46, 27-10-2025: 86Box v5.2
10:12, 26-10-2025: VBA-M v2.2.3
00:33, 14-10-2025: Ymir v0.2.0
20:07, 14-09-2025: 86Box v5.1
23:04, 10-09-2025: Ymir v0.1.8
23:26, 24-08-2025: 86Box v5.0
07:21, 11-08-2025: Ymir v0.1.7
06:39, 11-08-2025: Devector v9.2.1
23:18, 20-07-2025: Ymir v0.1.6
18:49, 14-07-2025: PPSSPP v1.19.3
08:10, 10-07-2025: melonDS v1.0

