The Game Boy Advance console emulator has been updated - mGBA.
Emulation fixes: - GB Audio: Fix audio envelope timing resetting too often - GB I/O: Fix STAT writing IRQ trigger conditions - GBA GPIO: Fix gyro read-out start - GBA I/O: Fix HALTCNT access behavior - GBA I/O: Fix audio register 8-bit write behavior - GBA Serialize: Properly restore GPIO register state - GBA SIO: Fix MULTI mode SIOCNT bit 7 writes on secondary GBAs Other fixes: - Core: Fix patch autoloading leaking the file handle - GB: Fix uninitialized save data when loading undersized temporary saves - GB, GBA Core: Fix memory leak if reloading debug symbols - GB Serialize: Prevent loading invalid states where LY >= 144 in modes other than 1 - GBA Audio: Fix crash if audio FIFOs and timers get out of sync - GBA Audio: Fix crash in audio subsampling if timing lockstep breaks - GBA Core: Fix loading symbols from ELF files if the file doesn’t end with .elf - GBA Memory: Let raw access read high MMIO addresses - Qt: Fix crash when applying changes to GB I/O registers in I/O view - Qt: Fix LCDC background priority/enable bit being mis-mapped in I/O view - Qt: Fix saving named states breaking when screenshot states disabled - Qt: Fix potential crash on Wayland with OpenGL - Qt: Fix installer updates if a version number is in the filename - Updater: Fix updating appimage across filesystems Miscellaneous: - Qt: Make window corners square on Windows 11 - Switch: Add bilinear filtering option - Vita: Add imc0 and xmc0 mount point support
The PlayStation2 console emulator has been updated - Play!.
- Implemented missing instruction, fixing rendering in some visual novel games - Fixed regression in JIT that was causing rendering issues in Free Running - Fixed hanging when skipping intro video in Viewtiful Joe - Added missing HLE function needed for Mojib-Ribbon - (Desktop) Changed bootable filtering mechanism - (Windows) Fixed issue preventing Black Hawk Down from saving properly
The Atari Jaguar console emulator has been updated - BigPEmu.
- Added a script for Raiden touch control. Ship automatically travels to the touch point and auto-fires when held, with a 2-finger tap to trigger bombs - Added a script for Vid Grid touch control. Drag and drop - Added a script for Towers II touch control. (with an option to uncap the framerate) In-game menu cursor is touch-driven, 2-finger tap exits the menu - Added a script for Myst touch control. Hold to drag the cursor, tap to activate - Added some scripting functionality to allow setting custom read/write handlers for non-RAM/ROM memory regions - The iOS port now prompts the user to determine their battery/heat versus performance preference on first run. (since we can't just be energy-efficient without the iOS scheduler punishing us, and I'm not having any luck getting anyone to read the FAQ/user manual) - The iOS port now has a separate "Connected Idle Time" setting, which defaults to 3.0 and is used instead of "Overlay Idle Time" when at least one external device is connected. (workaround for the same FAQ/user manual problem above) - Added lots of random new scripting functionality - Fixed game thumbnails rendering at the incorrect scale in portrait mode
The Sega Saturn emulator has been updated - YabaSanshiro.
Changes in 1.16.6 - simplify fullscreen mode - Fix: Crash when start fullscreen mode Changes in 1.16.5 - Auto update function - Fix: Crash when setting menu is changed - Fix: Polygons are broekn when restart Changes in 1.16.4 - Improve the stability issue of Vulkan - Support 8bitDoM30 and retro-bit SEGA Saturn gamepad - Reflect device pixel ratio
The PlayStation Portable console emulator has been updated - PPSSPP.
What's new in 1.18 Platform support - Improved iOS/Mac support, Game Mode support - IR Interpreter: work on correctness and optimizations - Interpreted Vertex Decoder optimizations - SDL fixes - Legacy Edition for old Android TV devices - Android and Windows shortcuts - add icons and bugfixes - Improve performance of CHD loading UI - Many crash, hang and performance fixes around the UI - New post proc filter "Sharp bilinear" - Misc UI fixes - 3 new themes - Game info in-game - New remote iso UI - Install save games from ZIP file - More input-mappable actions like Reset, allow mapping Alt key - Homebrew Store: Added website links, license info - RetroAchievements: Can now hash homebrew apps - Fix regression of the AxisSwap feature Emulation - Misc crash fixes - Vulkan barrier fixes - Misc compatibility fixes - Misc filesystem fixes (FDs, date/time) - Workaround for The Warriors video playback - Expose GPI switches and GPO leds, accessible in developer settings - Fix regression caused by the fix for UFC Undisputed - Broke out the Atrac3+ code from ffmpeg for easier debugging and maintenance - implement sysclib_sprintf Rendering fixes - Socom FB3 depth buffer problem in menu - Platypus: Glitchy transparency with OpenGL - Syphon Filter: Logan's Shadow: Dark lighting in OpenGL - MGS2 Acid errors on AMD GPUs - Fix regression in Genshou Suikoden - Fix HUD glitch in GTA LCS by emulating "provoking vertex" correctly Debugging improvements - MIPSTracer - a new (rough) debugging tool by Nemoumbra VR - New immersive mode (makes better use of reprojection by extending the rendered area) - A lot of fixes by Lubos Misc - The CHD file format is better supported and performance has been drastically improved
shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.
This update improves compatibility with games. Fixed some problems with shader recompiler, which interfered with the emulator. Added frame graph and accurate synchronization with 60 FPS. Implemented IME and Videodec2, which improves text and video handling, as well as some network library fixes.
shader recompiler fixes Emulated support for cpus that doesn't have SSE4.2a (intel cpus) Frame graph + Precise 60 fps timing Save data: fix nullptr & concurrent file write Auto Update Error dialog implementation Swapchain recreation and window resizing Add playback of background/title music in game list kernel: Quiet sceKernelWaitEventFlag error log on timeout Improve keyboard navigation in game list core/memory: Pooled memory implementation Fix PKG loading replace trophy xml assert with error Refactor audio handling with range checks, buffer threshold, and lock audio_core: Fix return value types and shift some error handling to library Devtools: PM4 Explorer Initial support of Geometry shaders Working touchpad support net: Stub sceNetErrnoLoc Add support to click touchpad using back button on non PS4/5 controllers Multiple Install Folders Using a more standard data directory for linux video_core: Implement sceGnmInsertPushColorMarker ime_dialog: Initial implementation Network libs fixes Use GetSystemTimePreciseAsFileTime to fix fps timing issues Added adaptive mutex initializer Small Np + trophy fixes Separate Updates from Game Folder Minor Fixes for Separate Update Folder AvPlayer: Do not align w/h to 16 with vdec2 Improve sceSystemServiceReceiveEvent stub renderer_vulkan: Commize and adjust buffer bindings Add poll interval to libScePad Add more surface format mappings. vulkan: Report only missing format feature flags. IME implementation Videodec2 implementation path_util: Make sure macOS has current directory set and clean up path code. Load LLE modules from sys_modules/GAMEID folder
08:53, 29-10-2024: DOSBox Staging v0.82.0
08:11, 29-10-2024: DSP Emulator v0.23
08:28, 24-10-2024: Flycast v2.4
09:38, 08-10-2024: Stella v7.0
06:28, 05-10-2024: Gopher2600 v0.35.0
09:52, 24-09-2024: openMSX v20.0
02:00, 22-09-2024: Devector v6.0
16:56, 02-09-2024: 86Box v4.2.1
05:55, 02-09-2024: BGB v1.6.4
06:18, 25-08-2024: Devector v5.0
16:28, 16-08-2024: rokuyon RR20240815
10:27, 16-08-2024: 86Box v4.2
17:44, 07-08-2024: PSXE v0.10.3 alpha
06:17, 17-07-2024: BigPEmu v1.15
08:42, 15-07-2024: Обновился эмулятор PlayStation 2 -PCSX2.
06:40, 10-07-2024: Snes9x v1.63
09:09, 23-06-2024: MartyPC v0.2.2
06:14, 05-06-2024: WinUAE v5.3.0
21:11, 05-05-2024: BigPEmu v1.14
20:59, 02-05-2024: ColecoDS v9.9
08:40, 20-04-2024: Hatari v2.5.0
11:20, 18-04-2024: Gopher2600 v0.30.0
06:53, 07-04-2024: Mednafen v1.32.1
17:42, 02-04-2024: NanoBoyAdvance 1.8.1
07:37, 01-04-2024: ScummVM 2.8.1
06:19, 22-03-2024: 86Box v4.1.1
06:39, 19-03-2024: Altirra v4.21
07:23, 26-02-2024: Gopher2600 v0.29.0
22:04, 25-02-2024: puNES v0.111
13:46, 24-02-2024: ares v136
18:37, 22-02-2024: 86Box v4.1
09:05, 20-02-2024: WinUAE 5.2.0
20:51, 15-02-2024: DOSBox Staging v0.81.0
20:48, 11-02-2024: Hades v1.0.0