General: - Fixed GLSL version parsing on some OpenGL ES2 platforms - Don't try to use shaders on old OpenGL implementations AGI: - Fixed Space Quest 1 version 1.0X freezing in the skimmer - Fixed Mixed-Up Mother Goose message boxes during nursery rhymes - Fixed Mixed-Up Mother Goose graphics in Amiga version - Fixed Gold Rush clock time at Fast and Fastest speeds - Fixed Atari ST version of Manhunter 1 not starting - Fixed Tandy CoCo3 version of Leisure Suit Larry 1 not starting - Fixed Tandy CoCo3 unofficial ports not starting - Fixed Amiga menus in Space Quest 1, Manhunter 1, and Manhunter 2 - Fixed Graham facing away from the king in King's Quest 1 - Fixed Alexander getting stuck on the stairs in King's Quest 3 - Fixed Larry being able to shoplift in Leisure Suit Larry 1 - Fixed ducks not jumping at the start of Donald Duck's Playground - Fixed instant death in fan game "Phil's Quest: The Search for Tolbaga" - Fixed buttons freezing in fan game "DG: The AGIMouse Adventure" - Fixed unrecognized words in fan game "V - The Graphical Adventure" - Added detection for Macintosh version of Mixed-Up Mother Goose AGS: - Updated detection tables - Simplified character import from Sierra games for QfG2 AGDI - Fixed graphical glitch affecting Unavowed and Heroine's Quest - Fixed partial outlines for some letters in Kathy Rain - Fixed crash in Alum - Added stub to prevent crash at the beginning of Falcon City Broken Sword 2: - Fixed crash when quitting the game while it was paused MM: - Enabled engine, allowing MM1 and Xeen to be compiled - Added MT32/LAPC-1 support for Xeen engine - Fixed Xeen regression which caused some sound effects to stop abruptly mTropolis: - Fixed crash in Muppet Treasure Island on some platforms - Fixed jewel puzzle in Muppet Treasure Island not being randomized NANCY: - Fixed the telephone hints in Secrets Can Kill - Fixed the crashing and drawing issues on ARM machines when playing Message in a Haunted Mansion's maze minigame - Fixed the 'M' keyboard key not working in Message in a Haunted Mansion - Allowed general keymaps to be shown in the engine Keymaps menu - Virtual keyboard now correctly triggers on/off wherever text input is needed SCUMM: - Fix screen corruption (and sometimes even crashes) in Mac Loom and Indiana Jones and the Last Crusade, most noticeably when using menu shortcut keys - Fix enabling/disabling of Open and Save in Mac Indiana Jones and the Last Crusade TWINE: - Fix ladder climbing regression - Fix scenery zoom issue - Fix animation glitches after using the holomap Ultima: - Fix Ultima VIII hidden minimap blocking keyring use - Fix Ultima VIII page breaks in books - Fix Ultima VIII text centering for plaques - Fix Ultima VIII crash on dragging items to screen edge - Fix Ultima VIII unexpected jumping on left click - Fix Ultima VIII camera during cutscenes for Shrine of the Ancient Ones - Fix Ultima VIII invalid placement of items within containers - Fix Ultima VIII never-ending lava sounds V-Cruise: - Fixed crash in Reah: Face the Unknown and Schizm: Mysterious Journey when music is muted Android port: - Fixed crash in built-in help with German language Atari port: - Fixed crash when exiting ScummVM - Fixed BBVS (and possibly others) gameplay by using more precise math model macOS port: - Fixed a problem where some Mac games would not load resources correctly - Updated application icon to conform with modern standards